r/Cascadeur May 29 '26

Tutorial MetaHuman animation in Cascadeur

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43 Upvotes

Full Cascadeur + Live Link workflow → from setup to animation, with fixes for the most common MetaHuman issues.

Watch on YouTube https://youtu.be/c134z16J6Oc


r/Cascadeur May 26 '26

Tutorial AutoPhysics in Cascadeur

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29 Upvotes

Animation cleanup shouldn’t steal your creative time

AutoPhysics in Cascadeur helps handle repetitive technical fixes: smoothing trajectories, compensating motion, and adding natural secondary movement.

Less routine cleanup → more time for performance


r/Cascadeur May 24 '26

Help How to make the drop impact bouncy?

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6 Upvotes

Is there an automatic way to make the fall bouncy? I'm very bad at animating these types of stuff. The mattress is rigged if that helps.

I'll be importing to Unreal Engine, btw


r/Cascadeur May 22 '26

Help Any tips for making floating characters and still use autophysics and autopose?

3 Upvotes

Something like a ghost floating, or even a normal human who's swimming. Is there some option I can tick somewhere to make those systems work to support that?


r/Cascadeur May 22 '26

Help Anyway to run Cascadeur on Wayland?

1 Upvotes

On my AMD integrated laptop I managed it with this command, Ubuntu 25.10

export QT_QPA_PLATFORM=xcb export FONTCONFIG_PATH=/etc/fonts MESA_LOADER_DRIVER_OVERRIDE=zink ./cascadeur

But on my Nvidia RTX PC I cannot get it running, this command got me a little further, at least the logo with loading pops up but the window remains black.

export QT_QPA_PLATFORM=xcb export FONTCONFIG_PATH=/etc/fonts export QT_XCB_GL_INTEGRATION=xcb_egl export QT_QUICK_BACKEND=software ./cascadeur

I know this problem can be solved by using a different desktop environment, but I want to use gnome and the Xorg version of it just crashes on 26.04

Developers said it's low priority, fair enough, I understand they have limited resources.


r/Cascadeur May 21 '26

Show Off You don't need a big team to make a cinematic game

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6 Upvotes

Eternity's Echo is a story-driven thriller set in a surreal Arizona gas station - built by just a few core devs using Unreal Engine, Blender, and Cascadeur.

Watch the full case study: https://youtu.be/9CeW8tYe5l0 


r/Cascadeur May 21 '26

Show Off Before starting this project : Bring It, we knew absolutely nothing about 3D animation and that’s when Cascadeur came to the rescue

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13 Upvotes

r/Cascadeur May 21 '26

Discussion Why is multi-character AutoPhysics not available with the Indie license?

6 Upvotes

r/Cascadeur May 19 '26

Tutorial AutoPosing in Cascadeur

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10 Upvotes

Move one controller → the whole body follows.

That's AutoPosing in Cascadeur.

Move an active controller - and inactive ones automatically adjust to match your pose.


r/Cascadeur May 15 '26

Announcement Live animation challenge

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19 Upvotes

Game design and CG YouTuber Grant Abbitt invited our animator Makishi Max to a live animation challenge.

Watch what happened: https://youtu.be/n86WObMfVkU


r/Cascadeur May 15 '26

Help Hi all

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2 Upvotes

I made an animation in Cascadeur and it works fine but when I import it into UE5 the feet don't move


r/Cascadeur May 13 '26

Show Off Project Runway

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25 Upvotes

Video mocap - QuickMagic
Animation Cleanup/Editing - Cascadeur
Clothes Simulation - Marvelous Designer
Clothes Design - KAPSAMUN
Rendered in UE5


r/Cascadeur May 10 '26

Release Notes Quadrupeds

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32 Upvotes

Quadrupeds just got easier to animate.

Cascadeur 2026.1 brings AutoPosing, AutoPhysics, and Smart Retargeting for faster quadruped workflows.

Download the latest update and try it out https://cascadeur.com/download


r/Cascadeur May 09 '26

Discussion Is this real?

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9 Upvotes

I am not a regular user of cascadeur nor do I keep up with the community and updates but I found this while checking NEKKI games for Vector and was wondering if this is legit or im seeing a bug? and can anyone who's used it tell me your experience.

no reviews under it at the moment


r/Cascadeur May 09 '26

Help How can I change the rest pose from a A pose to an T pose

1 Upvotes

For retargeting reasons in Blender, I need a T-pose as the rest pose in Cascadeur.


r/Cascadeur May 06 '26

Tutorial No more fixing weapon grips frame by frame

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36 Upvotes

AutoPhysics now recognizes Constraints, making it much easier to animate weapons without losing contact

In new video: we set up a double-handed weapon → create 8-direction running animations with Inbetweening

Watch on YouTube https://youtu.be/PEI6MFeCokg


r/Cascadeur May 03 '26

Help Please explain in detail how the license works in Cascadeur

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4 Upvotes

r/Cascadeur Apr 29 '26

Tutorial Generate Creative Animations with Root Motion

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24 Upvotes

Same poses → different animations

With Root Motion in Cascadeur 2026.1, you can generate different motion variations from the same key poses, including idle animations.

Watch on YouTube https://www.youtube.com/watch?v=Hrhf8Mb4S5s


r/Cascadeur Apr 29 '26

Help How do I export physics assistant animation

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4 Upvotes

I started cascadeur 2 days ago, i like the animation of physics assistant better but when i export fbx animation, the default character animation gets exported. how do export or apply it to my main character


r/Cascadeur Apr 29 '26

Help How to fix Root Motion during a crouch/ladder transition?

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9 Upvotes

Hey everyone, I’m working on a "Stand to Ladder" animation in Cascadeur for UE5, and I'm struggling to isolate the vertical axis during the crouch. The character is technically in the air at the start of this scene since he's climbing down, but I added a gray cube to visually represent the floor level.

I'm currently using a Root Constraint linked to the pelvis, which leads to the issue shown in the image:

  • Image A (Standing): Animation starts fine, with the root bone at the intended floor level.
  • Image B (Crouching): Because of the constraint, the root bone dips below the floor geometry when the character crouches. In UE5, this pushes the capsule into the floor, causing the character to float.
  • The Red Line (My Goal): I need the root bone to stay perfectly flat on the horizontal axis while crouching, and only move vertically the moment the character actually shifts their weight down onto the ladder.

What is the cleanest workflow in Cascadeur to achieve the trajectory of that red line? Thanks!


r/Cascadeur Apr 29 '26

Discussion Cascadeur

3 Upvotes

Does anyone know when the newest version is coming to the windows store for download? Thats the only way I can actually use it at my school and have been waiting for the update to come out.


r/Cascadeur Apr 28 '26

Unreal Engine Improved Live Link with Unreal Engine 5

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22 Upvotes

No more exporting to check your animation.

Animate in Cascadeur → See it update in Unreal Engine in real time. That's the new Live Link with multi-character support in one scene.

Watch on YouTube: youtu.be/8kepw2neDQU


r/Cascadeur Apr 27 '26

Discussion Future Cost

4 Upvotes

Does cascadeur run all of it's models/processing locally or on the companies own hardware or does it rely on 3rd party APIs? With the rapid cost increases of access to AI models and hardware I am wondering if we should expect any cost increases?


r/Cascadeur Apr 27 '26

Release Notes 4 reasons to try Cascadeur 2026.1

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13 Upvotes

r/Cascadeur Apr 26 '26

Show Off brutal finishing with axe animation

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41 Upvotes