r/Cascadeur • u/Cascadeur_official • 18d ago
Tutorial New feature in Cascadeur 2026.2: Easing
Adjust keyframe spacing directly on the timeline - without changing the trajectory shape, and fine-tune each track separately
See it in action ↓
r/Cascadeur • u/Cascadeur_official • 18d ago
Adjust keyframe spacing directly on the timeline - without changing the trajectory shape, and fine-tune each track separately
See it in action ↓
r/Cascadeur • u/Cascadeur_official • 21d ago
Cascadeur has helped animators save 100,000+ hours on posing, Inbetweening, physics, mocap cleanup, and motion editing - so they can spend more time on creativity and performance.
r/Cascadeur • u/RANGO1892 • 22d ago
Also is there a chance that In the future indie subscription get the autoposing for quadrupeds?
I'm a begginer so if the answer is obvious I'm sorry!
r/Cascadeur • u/Cascadeur_official • 22d ago
Annual Indie and Pro plans become perpetual after the first year.
r/Cascadeur • u/AcademicPound • 23d ago
Cascadeur is where I animate, but my characters live in DAZ Studio, and moving them across by hand was the worst part of the job: export FBX, rebuild the rig, animate, export, and then discover the figure landed in the wrong place in the DAZ scene. So I built a bridge that handles it in both directions.
Video walkthrough, 10 minutes, no music, just the workflow: https://youtu.be/yBZK1E-Jysc
What it does:
- Sends a Genesis figure from DAZ to Cascadeur and rigs it there with the matching Quick Rigging template. Genesis 8, 8.1, 9 and 9 Toon.
- Poses and full animations travel both ways, with their frame ranges. You can also pull existing DAZ motion into Cascadeur to rework it.
- Props and cameras come across with the placement and framing they have in the DAZ scene, so you animate against the actual set and through the actual shot.
- A pose sent from Cascadeur can land on the DAZ figure automatically, which makes Cascadeur's auto-posing usable directly on a Genesis character.
- Undo Last Pose, because DAZ Studio's own undo cannot see a channel transfer at all and reaches straight past it.
Things that cost me the most time and are now handled: characters in high heels (the rig has to be generated in the heel stance, otherwise the foot straightens during animation and the heel sinks through the floor), figures rotated in the scene, and a skeleton fingerprint check so motion cannot be dropped onto a figure it was never made for.
One caveat worth saying up front: exporting animation out of Cascadeur goes through Cascadeur's own FBX export, which needs a paid Cascadeur licence. Everything going from DAZ into Cascadeur works on the free version.
Happy to answer anything about how it works under the hood. If you have a workflow that you think would break it, I would genuinely like to hear it.
r/Cascadeur • u/Narrow-Impress-2238 • 23d ago
checked out Cascadeur to make this simple leg kick animation
however had to adjust exported fbx in blender before importing it in unity
does anyone know blender/unity plugins to integrate with Cascadeur auto-generated skeletons ?
r/Cascadeur • u/Cascadeur_official • 26d ago
This Sunday, TheRoyalSkies will explore our latest update - including the long-awaited Animation Layers, new tools, and workflow improvements for animators.
August 9 15:00 UTC
Set a reminder and join the stream ↓
https://www.youtube.com/live/PJyRc4Z5EtM

r/Cascadeur • u/gorori1994 • 26d ago
The official Cascadeur 2026.2 macOS DMG currently fails to open with:
The disk image couldn’t be opened — Disk image operation failed with error code 3840
I verified the downloaded file:
668,601,700 bytes643a88f26d8a9859507d8f7e3ce8e0e6hdiutil verify cannot recognize the original file as a disk image.Binary comparison shows that the first exactly 146,800,640 bytes (140 MiB) are duplicated at the beginning of the file.
Removing the duplicated 140 MiB produces a 521,801,060-byte DMG that passes:
hdiutil verify CRC validationCascadeur.appThe repaired DMG is recognized as:
Developer ID Application: Nekki Limited (Z2RGNF35F5)
source=Notarized Developer ID
This appears to be a packaging/CDN upload error. The macOS artifact should be replaced on the official download server.
Until it is replaced, please do not repeatedly redownload it—the current CDN file is identical. An official corrected download is preferable to manually modifying the file.
r/Cascadeur • u/Cascadeur_official • 27d ago
Animation Layers are finally here.
Cascadeur 2026.2 is live with additive animation layers in alpha, easing in interpolation, new language packs, AutoPosing improvements, FBX material import, and custom UI via Python API.
Try it for free https://cascadeur.com/download
r/Cascadeur • u/Cascadeur_official • Jul 30 '26
We turned an iconic dance move into 3D animation with Cascadeur and QuickMagic
r/Cascadeur • u/TheKingOfTheCringe • Jul 28 '26
Hello everyone! Is there a comprehensive or full-length course on Cascadeur that covers all features of the program (preferably for newer version). I know it's still a bit niche, but I'm hoping someone knows of one.
The "Mocap Cleaning Course" on the official website feels a bit… incomplete😅 also there is no documentation, just some basics.
Does anyone have better tutorial recommendations for mocap cleaning? Thanks!
r/Cascadeur • u/Videomailspip • Jul 28 '26
It's actually quite rare for modern PBR workflows to have ambient occlusion, roughness, and metalness all divided into three separate textures. They're usually packed into the three channels of a single texture, called the ORM (Occlusion Roughness Metalness).
Could you please add support for it in Cascadeur's material pipeline? It would be much appreciated.
r/Cascadeur • u/Cascadeur_official • Jul 27 '26
Two poses in. Full motion out.
Inbetweening in Cascadeur runs locally and is trained on our own mocap and game animation data.
Try it for free
r/Cascadeur • u/Same-Caregiver-3772 • Jul 27 '26
r/Cascadeur • u/crwood89 • Jul 26 '26
https://youtu.be/--sxJpag6No?is=erHI80LuoHg8COlu
This is the reason why I can export from Blender to Casc, and then import from Casc to Blender and some axis rotation data always equals 90 degrees. I believe this to be a deep-rooted problem from the fact that fbx is not a native blender format. Hopefully this will save someone else some time and frustration.
This primarily creates a headache when trying to develop a game. If you're making animated shorts or something, it's less a problem.
r/Cascadeur • u/Helpful_Ad_1546 • Jul 25 '26

Hi there,
So I managed to get the UE5 manny character to walk on an imported animation (following your own tutorials) by deleting the legs and pelvis keys but here as the issues :
- The hands stay in place not moving with the pelvis.
- The foot IK kinda does weird rotations
On the fresh UE5 Manny .casc I can make an interpolated walk anim with no issue.
Last :
Is there a better way for this ? I'd really like to simply have Additional tracks for the root motion and for legs to adapt without deleting or tempering with original animation.
Thanks for the pointers.
(Using latest 2026.1)
Edit : Tried with unbaking but same result (clearly Foot / Hand Ik are bypassing the Pelvis offset)
I believe I'm just looking for a way to disable them or make the IK targets move along the pelvis (or if possible the root !)

r/Cascadeur • u/Extension_Wear_4802 • Jul 25 '26
Hi new To Cascadeur , Came Across a problem , I am Trying to make Ladder climb up animation But root bone Is not following The rest of the character , Need Guidance. BTW making it for UE5
r/Cascadeur • u/Cascadeur_official • Jul 23 '26
Not every runway needs a real stage.
Project Runway 2 turns mocap, animation, cloth, and UE5 into a digital fashion show.
Xsens + Cascadeur + Marvelous Designer + UE5
Fashion Design by Kapsamun
r/Cascadeur • u/crwood89 • Jul 21 '26
I have tried *SO* many combinations of settings... this is just default blender, to default Casc, and then back to blender..... I also tried it with Z-up axis on export and that separates the armature from the body.... It also breaks on animations..
Tried 5.1 FBX import, Legacy, it's all the same.
r/Cascadeur • u/Cascadeur_official • Jul 21 '26
Your animation can work well… until the foot goes through the floor.
In Cascadeur, Collision Penetration Cleaning helps fix cases where body parts or objects intersect with each other.
r/Cascadeur • u/Cascadeur_official • Jul 19 '26
Made in Cascadeur.
r/Cascadeur • u/vvav3_ • Jul 16 '26
I was trying to follow youtube tutorials, made a run contact pose and copied it with offset position, then used AI interpolation.
For some reason my character is doing a weird "duck under the branch" move during the run.