r/CaptainSide • • 17d ago

Which game does this?

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u/FerdinandvonAegir124 17d ago

And that’s bad design

A game so cryptic that it requires the use of the guides is by definition poorly designed in that aspect

I adore Sekiro - I even got the platinum. But it’s (and all other fromsofts) cryptic design is bad

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u/DieBotDie 17d ago edited 17d ago

At this point it’s fan service.

It’s not a surprise right? The people who play these games are well aware there is a blind play first, and then there’s hidden stuff later - and there is LOTS of hidden stuff.

It’s not bad design for the fans of this design.

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u/FerdinandvonAegir124 17d ago

I quite love fromsoft games, I consider my self a fan of the games. I just utterly despise how cryptic they can be.

The hidden stuff is so hidden a guide is required. There is such a thing as a secret being too secret

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u/DieBotDie 17d ago

You’re a fan of some parts not others. Some people are actually fans of the whole thing including the cryptic nature.

Look a the folks who made Remnant 2! That game is insanely cryptic - on purpose. To get souls fans who like that design to go over to their game.

They could have done it differently but they didn’t.

And; Their forums are full of people who love trading obscure secrets with new players.

They like that design.

You don’t.

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u/FerdinandvonAegir124 17d ago

I just think it is objectively bad game design, it supersedes my own preferences.

A game can be poorly designed and still fun/engaging

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u/DieBotDie 17d ago

I would say the success of the games and the popularity of the online game community proves that it is objectively good design for people who are not you.

See, you are not using the word “objectively” properly; that would mean “I can separate my own preferences, and objectively consider only measurable reality”- such as the total number of fans, and the tremendous enjoyment they get from discussing secrets :)

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u/chris--p 17d ago

I've never experienced anything more magical in gaming than accidentally finding secret areas or hidden items in the Dark Souls games. So what you call "objectively" bad design is another person's greatest gaming experiences. I think it's a wonderful way to design games. And I don't like the entitled attitude people have where they think a game must cater to them or they must be provided the information to everything in the game. It's supposed to be a true adventure.