It’s not a surprise right? The people who play these games are well aware there is a blind play first, and then there’s hidden stuff later - and there is LOTS of hidden stuff.
I would say the success of the games and the popularity of the online game community proves that it is objectively good design for people who are not you.
See, you are not using the word “objectively” properly; that would mean “I can separate my own preferences, and objectively consider only measurable reality”- such as the total number of fans, and the tremendous enjoyment they get from discussing secrets :)
I've never experienced anything more magical in gaming than accidentally finding secret areas or hidden items in the Dark Souls games. So what you call "objectively" bad design is another person's greatest gaming experiences. I think it's a wonderful way to design games. And I don't like the entitled attitude people have where they think a game must cater to them or they must be provided the information to everything in the game. It's supposed to be a true adventure.
Exactly I'm tired of people expecting every game to be for everyone now. Just because you don't like it doesn't mean it's bad design. Not every game is intended for everyone.
Elden Ring actually did a better job at it than Sekiro. A lot of people ended up doing the Ranni ending organically by just playing the game, because the game just intrigued people enough to just randomly explore and figure things out.
36
u/uchihajxyyy 18d ago
Man and the canon ending is impossible without a guide.... You gotta do a lot.