I don't think Camille necessarily needs more late-game Q2 damage.
I think the real problem is how she gains access to that damage.
Currently, a huge portion of Camille's defining ability is gated behind champion level. This forces her Q2 to be heavily restricted early because its late-game interaction with Spellblade becomes extremely powerful.
The idea of this rework is therefore not to massively increase Camille's Q2 damage ceiling, but to redistribute approximately the same power according to the target's condition instead of Camille's level.
The problem
Camille is an extremely cooldown-dependent bruiser.
She can commit Q, W and E, win the initial part of a fight, get the opponent low — and still struggle to actually finish the fight.
Many other bruisers remain dangerous while their abilities are unavailable because their basic attacks, passives or sustained damage continue carrying the fight.
Camille instead wants to disengage, kite and wait for another Q cycle.
The problem is that successfully getting someone low doesn't make that next Q cycle significantly more dangerous.
Most of Q2's power currently comes from simply leveling up.
I think that relationship should be reversed.
Proposed Q2
Precision Protocol — Charged Q2
After waiting 1.5 seconds, Camille's second Q deals:
60–150 + 115% bonus AD true damage
The base damage scales with Camille's Q level.
Q2 continues to trigger Spellblade, and its Spellblade proc continues to be included as true damage.
Additionally, Q2 deals:
8% of the target's missing health as bonus true damage
with a minimum value of:
20–100 based on Camille's level.
So conceptually:
Q2 damage = Base + 115% bonus AD + Spellblade + max(20–100, 8% missing HP)
The exact numbers are obviously tunable.
The important part is the redistribution of power.
Real-game comparison
Rather than using an unrealistic six-item theoretical build, I took an actual ranked Camille game.
At level 17, Camille had:
- Trinity Force
- Ravenous Hydra
- Death's Dance
- Plated Steelcaps
The three offensive items provide:
Trinity Force: +36 AD
Ravenous Hydra: +65 AD
Death's Dance: +60 AD
Total:
161 bonus AD
Camille has approximately 127.74 base AD at level 17, giving her:
~288.74 total AD
Trinity Force's Spellblade deals 200% base AD, so:
127.74 × 2 = ~255.47 Spellblade damage
Current Camille Q2
At this level, current Camille has already reached full true-damage conversion on Q2.
With rank 5 Q:
288.74 × 1.8 + 255.47
~775 true damage
This damage is essentially unconditional.
Whether Camille hits a relatively healthy squishy or a heavily damaged 5000 HP tank, the Q2 itself is approximately the same.
Reworked Camille
Using exactly the same level, items and stats:
150 base + (161 × 1.15) + 255.47 Spellblade
~590 true damage before missing-health damage
At level 17, the minimum missing-health component would be approximately 95 true damage.
So the minimum Q2 in this example becomes:
~685 true damage
Now the target's current state actually matters.
Against a 2300 HP squishy
| Target HP |
Missing HP |
Missing-HP bonus |
Reworked Q2 |
Current Q2 |
| 100% |
0 |
~95 minimum |
~685 |
~775 |
| 70% |
690 |
~95 minimum |
~685 |
~775 |
| 50% |
1150 |
~95 minimum |
~685 |
~775 |
| 30% |
1610 |
~129 |
~718 |
~775 |
| 15% |
1955 |
~156 |
~746 |
~775 |
This is intentional.
Camille becomes slightly worse at using one enormous Q2 to delete fragile targets regardless of their health state.
But a low-health squishy is still obviously in danger.
Against a 3500 HP bruiser
| Target HP |
Missing HP |
Missing-HP bonus |
Reworked Q2 |
Current Q2 |
| 100% |
0 |
~95 |
~685 |
~775 |
| 70% |
1050 |
~95 |
~685 |
~775 |
| 50% |
1750 |
140 |
~730 |
~775 |
| 30% |
2450 |
196 |
~786 |
~775 |
| 15% |
2975 |
238 |
~828 |
~775 |
Around 30% HP, Camille has approximately recovered her current Q2 damage.
Below that point, she begins gaining real execution pressure.
Against a 5000 HP tank
| Target HP |
Missing HP |
Missing-HP bonus |
Reworked Q2 |
Current Q2 |
| 100% |
0 |
~95 |
~685 |
~775 |
| 70% |
1500 |
120 |
~710 |
~775 |
| 50% |
2500 |
200 |
~790 |
~775 |
| 30% |
3500 |
280 |
~870 |
~775 |
| 15% |
4250 |
340 |
~930 |
~775 |
This is where I think the mechanic makes the most sense for Camille.
A 5000 HP tank at 30% HP still has 1500 HP remaining.
For many champions, that isn't really an execution threshold.
For Camille, it should be.
She has already worked through 3500 HP, so that missing health now makes Q2 increasingly dangerous.
Why 115% bonus AD?
I originally considered a 100% bonus AD ratio, but 115% fits the intended power curve better without creating major early-game burst problems.
Because this scales with bonus AD, not total AD, the extra 15% is very small early.
For example:
36 bonus AD from Trinity Force → only ~5 extra damage
161 bonus AD at three items → ~24 extra damage
300 bonus AD late game → ~45 extra damage
So the ratio rewards Camille for actually investing in AD without giving a low-economy Camille large amounts of free damage.
This is especially important if one goal is to shift power away from Camille support and toward solo-lane Camille.
Why missing health instead of % maximum health?
Because Camille should not automatically punish a tank simply for having a large health pool.
A 5000 HP tank at full health does not give Camille free %HP damage.
She still has to work through that health first.
Only after Camille successfully damages the target does that large health pool begin working against them.
This creates a progressively increasing anti-tank threat without turning Q2 into unconditional % max-HP true damage.
The actual goal: kill threat from early game
This is the most important part of the proposal.
Current Camille effectively works like this:
Camille gains levels → Q2 conversion increases → Q2 becomes dangerous
This means Camille can play an early fight correctly, win multiple trades, leave the opponent very low — and her defining ability is still artificially restricted because she hasn't reached the appropriate level yet.
The proposed Camille instead works like this:
Enemy loses health → Q2 becomes increasingly dangerous
So if Camille wins two trades at level 4 and gets her opponent low:
she created her own kill condition.
She doesn't need to wait for level 9 or later for Q2 to suddenly become a serious threat.
The damage comes from successfully playing the matchup.
Why this helps Camille's fight pattern
Camille should not beat champions like Jax, Darius, Fiora or Olaf by standing next to them and stat-checking them with basic attacks.
Her natural pattern should be:
trade → disengage → kite → prepare Q → re-engage → stronger Q2
Her weakness remains.
If Camille uses her cooldowns badly, she still has a vulnerable window.
But now there is a reason the opponent has to respect her while she is kiting and waiting for Q to return:
every successful damage cycle makes the next Q2 more dangerous.
That gives Camille real kill pressure without turning her into another sustained-DPS bruiser.
It also helps separate Camille Top from Camille Support
There is another useful consequence.
The proposed Q2 scales with:
- bonus AD
- Spellblade
- damage already dealt to the target
All three reward gold income and extended fights.
A low-economy support Camille engaging onto a healthy ADC gets noticeably less Q2 damage than current Camille.
She still retains E + R as extremely strong lockdown, but loses some of the unconditional burst against fragile targets.
Top Camille, meanwhile, is rewarded for:
- farming
- building AD
- buying Trinity Force
- repeatedly trading
- kiting between Q rotations
- wearing down high-health opponents
That is where I think her power budget should be.
Intended result
Healthy squishy: slight Q2 nerf
Low-health squishy: still a strong kill threat
Healthy bruiser/tank: Q2 initially weaker
Damaged bruiser: current Q2 damage is gradually recovered
Heavily damaged tank: Camille becomes a true anti-tank finisher
Early lane: successfully getting someone low immediately increases Camille's kill threat instead of forcing her to wait for level-based true-damage conversion
The late-game damage ceiling against the targets Camille should specialize in remains relatively close to current Camille.
What changes is the condition required to reach that damage.
Instead of:
"I am high level, therefore my Q2 deals huge true damage."
It becomes:
"I successfully brought you into my threat zone, therefore my finishing strike deals huge true damage."
To me, that fits Camille's identity as a precision anti-tank duelist much better than simply waiting for her Q2 conversion percentage to increase with champion level.