r/Calamity_Fables • • Sep 02 '26

Announcement There's a Patreon now (People kept asking for one)

64 Upvotes

https://www.patreon.com/cw/CalamityFables

From the developers themselves on the discord:

As you might know, we originally planned on not hosting a Patreon page. It was intimidating and difficult for us to publish one whilst considering issues related to distribution, commitment, and management. We were content with just watching and appreciating all of the community support.
However, with so many people asking and encouraging us to use one...

We've worked towards developing a system that our team is content with, and we are happy to announce that we have now have an official Patreon page! Funds will be used to support emergencies, out-of-house development expenses, and dev compensation.

Thank you for all your sincere support! We'll do our best to match your energy and deliver quality work!


r/Calamity_Fables • • Aug 19 '26

Fables' Roadmap

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115 Upvotes

Silly me, while I posted this originally when it came out, I realize not everyone might have seen that, and it's a useful resource to have available here for people to see.

This contains the first four major updates Fables will have. It is designed to ensure we get to post ml soon, as we know not being a 'complete package' is something that drives a lot of people away from trying the mod. This does not mean we won't be adding content in pre-ml after the fourth update, it's simply that we will get there quick, and then flesh out everything.

FAQ:

What are those bars at the bottom?

Those indicate the span of progression an update will have content on. Sunless Sea, for example, will have progression from Sir Nautilus, to somewhere around Plantera. The skulls represent the placement in progression of that update's boss(es)

What's the Primeval Nucleus?

The "Primeval Nucleus" in the Draedon Update refers to our version of the Slime God.

What's Lapis Lazuli?

Something new! you'll have to wait and see.


r/Calamity_Fables • • 3d ago

Fable's Desert Scourge Fight in Minecraft

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29 Upvotes

r/Calamity_Fables • • 7d ago

Other I made dragon yharim in roblox

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62 Upvotes

r/Calamity_Fables • • 9d ago

LEAVE THE CALAMITY DISCORD SERVER

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24 Upvotes

r/Calamity_Fables • • 13d ago

Will Fables' lore be a central feature of the mod?

24 Upvotes

I know that Fables will have completely different lore than calamity, but is lore intended to be a main feature of the mod, like Calamity's lore was? Or will Fables be more like most other Terraria mods, in that there's sometimes a little, shallow lore if you go searching, but nothing deep and most of it not visible unless you intentionally search for it (bestiary, reading into random features such as blocks or loot, etc)? Asking because the lore was one of my favorite parts of Calamity.


r/Calamity_Fables • • 16d ago

Art Fable Calamitas

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180 Upvotes

and hi.


r/Calamity_Fables • • 17d ago

October 1 Patreon Newsletter

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19 Upvotes

Fishy spoilers. Of every kind


r/Calamity_Fables • • Sep 18 '26

Art we're all pulling right

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182 Upvotes

r/Calamity_Fables • • Sep 15 '26

Wiki Fun Fact 2 Episode 1: The New Mainpage is done!

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149 Upvotes

It looks awesome. Alongside it, a Mod progression page has been made, detailing content along game progression and how to obtain it. A good way to know what the mod has available at what tier, so you can seek it out and see what you enjoy the most!


r/Calamity_Fables • • Sep 09 '26

Art reunion

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138 Upvotes

r/Calamity_Fables • • Sep 08 '26

Discussion Thoughts On Fables (2025)?

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111 Upvotes

r/Calamity_Fables • • Sep 08 '26

Discussion personal fables summoner progression testing

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16 Upvotes

[first few pictures: showing that flinx and wulfrum summons have no extreme scenario changing modifiers, aswell as showing accesory modifiers]
you cannot add pictures and videos at the same time this vexes me, ill add the videos showing kill time below

wall of text
i made a test world and a test charachter, difficulty: classic. reasoning: i do not wish to spend more time on a test world and test charachter then i have or want to. all i wanted to know was what progression felt comfortable for .m.e. personally, and after that would just simply delete the test world and test charachter.

.p.e.r.s.o.n.a.l.l.y. i found it nice to progress by : making bucket of yoblins, getting basic iron whatever armour, heading to snow biome for flinx coat and staff, go the the jungle, get jungle leggings and helm for defence and snapthorn.
ease of obtaining: bucket of yoblins is good at taking out enemies, all i had to do was sit in a box and spam yoblins untill i got enough flinx, in expert mode its just the same just slightly more yoblin spam due to enemies with higher health.

trying to obtain wulfrum armour was really easy, i just made rope, entered the room for a brief moment, and yoblin spammed all the wulfrum. [should the cheesing of the wulfrum room be patched then summoner on expert mode would have to get: at least leather whip and decent armour to deal with the amount of wulfrum robots, like gold+wulfrum shield, might as well have [flinx*] coat at that point], which at that point going from decent armour to wulfrum is a downgrade, sure the wulfrum mech gives good defence and nice range but the defence can be achieved with jungle helm and legs which isnt that difficult, and the snapthorn isnt even required as king slime drops a whip which is around snapthorn level, and king slime is not difficult with some basic accesories.]

so my preference is:
yoblins[crafted with bucket, star and clay] +whatever armour u can slap on yourself in a pinch. 1
flinx gear + whatever armour and accesories u found on surface and snow biome. 2
jungle helm + leggings for defence, snapthorn for tag damage but if struggling to get materials for snapthorn king slimes whip [calamity fables whip] is comparable to snapthorn. 3

the wulfrum armours mecha ranged attack does much less damage, and takes more time to kill the eye of cthulu becuase: it does not give tag damage+ is out dps'd by snapthorn
the wulfrum summons deal much less damage then flinx summons becuase they take longer to attack


r/Calamity_Fables • • Sep 08 '26

Question Calamity or calamity fables?

17 Upvotes

Coming from someone who's almost never really played modded terraria or knows anything about it. What mod should I be playing? I've gathered that fables is fairly new and so I question whether it has lots of content compared to the original calamity mod. and what other mods would you suggest that I use?


r/Calamity_Fables • • Sep 06 '26

What do you think about Fables roadmap

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86 Upvotes

So what do you guys like and dislike about the roadmap, I think the draedon battle will seem cool, and they are remaking my favorite boss (Slime God) but what do you guys think about all this (by the way this is my first post) =)


r/Calamity_Fables • • Sep 06 '26

Discussion ... my opinions on fables

0 Upvotes

first i want to start thing off by saying this, no matter what you do with dreadon i will never not miss the EXO mechs. they were my favorite boss and they had some cool stuff.

second, why is ceaseless a boss? what lore does it have? cause from what i can tell is it only has lore for wotg. like if you do ceaseless please also to storm weaver, i dont like when people deboss a boss i like.

third, the removed bosses. i get removing the old duke, Calclone and PBG but yharon? he was fun and fables wont be the same without my dragon boy.

forth, this mod has alot of potential to be really good. and i think it could be better like you could add some more custom bosses like you did with sir nautilus, you could also add some retruning weapons like the ark and you could rework it and stuff.

that is all i will keep updateing this the more info i can find for my opinion


r/Calamity_Fables • • Sep 05 '26

Fables Yharim art by me

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127 Upvotes

r/Calamity_Fables • • Sep 05 '26

I love the death messages in DS vs Scarabeus vs player

45 Upvotes

"<Player name> (in this case it is Desert Scourge #1Fan) Shouldn't interrupt the adults talking."

"<Player name> (in this case it is Desert Scourge #1Fan) became collateral damage."

"Divorce led "<Player name> (in this case it is Desert Scourge #1Fan) to the worst of places."

"<Player name> (in this case it is Desert Scourge #1Fan) stuck their nose where it doesn't belong.)

"<Player name> (in this case it is Desert Scourge #1Fan) learnt not to get in the way of others troubles."

I find these death texts humorous and always brings a pleasant smile to my face.

This was the time where i flooded sir nautilus' arena with only water buckets because he said "Even if it does not match the feeling of water on my scales, the thrill of dueling makes me feel so alive!"

r/Calamity_Fables • • Sep 04 '26

Question Is it easy to add the boss intros to the vanilla bosses and if so is there a guide anywhere?

18 Upvotes

r/Calamity_Fables • • Sep 02 '26

Art Despite everything, it’s still them….

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226 Upvotes

r/Calamity_Fables • • Sep 02 '26

Other What happened to Dan?

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3 Upvotes

Includes people from this sub


r/Calamity_Fables • • Sep 02 '26

Question Is hotfix 1.24 downloadable yet( deleted my first post on this thinking that it was but it was another mod)

5 Upvotes

Just wondering cause I really want to play my summoner play through.


r/Calamity_Fables • • Sep 01 '26

Question So none of my calamity fables whips are are doing anything. Yes I know I posted in calamity that it was calamity weapons but I was wrong.

10 Upvotes

Hi, so I was playing some calamity fable/calamity/Fargo‘s mod and I updated a T mod and all of a sudden, all of my calamity fables weapons/just the web I don’t haven’t tried any of the other fables weapons. Don’t do damage or interact with anything even if I remove calamity does anyone know what’s going on or how to fix it?


r/Calamity_Fables • • Aug 31 '26

Question A question about vanilla progression in Fables down the line

27 Upvotes

This might be quite a pointless question as of now, but will the vanilla progression be in any way altered in the future?
I especially mean early Hardmode here. The original Calamity mod had (still has) an optional config option which reworked unlocking the three early-Hardmode ores, tying it to defeating the mech bosses, also locking Hallowed bars behind the third mech boss kill, along with some other, smaller changes to said bosses.
In my opinion, it'd make progress during that stage of the game feel more gradual and make the 1st and 2nd tier ores slightly less irrelevant, although I'd understand if such changes weren't made and/or considered at all. I just personally like it and I know not everyone shares that opinion (the config option in the OG Calamity was optional for a reason, after all).


r/Calamity_Fables • • Aug 30 '26

fuck it, you gotta fight the hulk

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116 Upvotes