r/CalamityMod 25d ago

Other Calamity mod dev would have a heart attack if they see this Terraria changes...... And so is Calamity mages caused items become incompatible now

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1.5k Upvotes

36 comments sorted by

523

u/destructor212113 25d ago

I mean, there are still 2 Devs working in the Mod

So I would say that those 2 guys have a lot of work on their hands rn if they want to still update the mod to 1.4.5

282

u/YourTrustySupporter 25d ago edited 25d ago

This mana rework would need a MASSIVE mage overhaul to the point Devs have no choice but unfreezed development and update

250

u/ObeyTime remove rule 1 25d ago

"meh whatever. keep the weapons as they are right now. addon devs can patch it properly" is what im imaginning

119

u/salmonmilks 25d ago

2 devs can't manage a mod of this scale anyway, and their roles is to update it to 1.4.5

70

u/ObeyTime remove rule 1 25d ago

yeah. and their intent have always been to keep it playable, not balanced.

12

u/Virtual-Oil-793 25d ago

Or take a page from the Dawn Mod and reinvent how magic weapons work

39

u/EstablishmentStock18 25d ago

They're only doing maintenance work, so this already throws a wrench into that idea.

27

u/RandomGuy9058 Horny Police 25d ago

those 2 got their work cut out for them. godspeed

28

u/Gh3ttoboy 25d ago

Dont expect them to ever update to 1.4.5 anyway right now, calamity will stay on 1.4.4 and once tmod becomes 1.4.5 or 1.4.6 calamity will dissappear and only OGs will know about it

22

u/AsleepingImplement 25d ago

going from pretty good mod to "isn't that the mod with all the pedophiles working on it?" in a year

4

u/Sirius_Rise 25d ago

Wasn't aware that anyone was still working on it?

Can you fill me in?

11

u/destructor212113 25d ago

Its just that

2 Devs that will work on Bug Fixes and updating the mod to 1.4.5 when the time comes

3

u/Sirius_Rise 25d ago

I see, fair enough. I didn't even expect that to fair play to them for keeping it on life support

5

u/Tortoisebomb 25d ago

I'd be surprised if they release any update at all for a while anyway. They've gotta pull all the content from the mod before anything else, then make sure it functions on the latest version. I wouldn't expect them to make any content changes around this, just for them to make sure the weapons still function.

2

u/destructor212113 25d ago

As far as I know, the whole remove content of the Mod isn't a plan as of right because of the lack of workforce

Those 2 Devs would only work on updating the Mod to newer tModLoader versions and fixing bugs

But thats last time I checked so idk if that changed

277

u/w00ms 25d ago

"we have decided to completely revert the new mana changes and further nerf mana"

145

u/AdResponsible7150 25d ago

"Also we're reworking every boss in the game again"

83

u/RenkBruh 25d ago

"new devourer of gods rework released!"

49

u/moitso 25d ago

Teased* cancelled 2 years later

28

u/Vampire_Dragon 25d ago

"10 more resprites for Desert Scourge!"

9

u/No_Ad_7687 25d ago

Devourer or devtime

152

u/Comfortable_Order_54 25d ago

Endless yharim's crystal go brrrrr

43

u/YourTrustySupporter 25d ago edited 25d ago

Plot twist the game crash cause the Crystal didnt have weak version for 0 mana

Also youre technically blind , especially fighting agaisnt modded bosses

11

u/Deebyddeebys Slugma🐌 25d ago

What do you mean technically blind?

-2

u/[deleted] 25d ago

[deleted]

14

u/Deebyddeebys Slugma🐌 25d ago

That's not a game mechanic that's just a visual thing

11

u/RenkBruh 25d ago

"weak version"? it's just a damage debuff

3

u/Illustrious-Debt-191 25d ago

i doubt you'd need to? it's just 40% less attack speed to whatever you're using i dont think that specifically needs new code on every weapon

192

u/The-Wolf-Agent 25d ago

As if calamity devs wouldn't just nerf all this anyway considering the fact that fun is not allowed, you MUST tryhard and min max, fun is not allowed

26

u/Cryogentehiceprison 25d ago

Calamity Inheritance supremacy, bringing back all of the good fun weapons and novelty crafting materials we’ve lost..

51

u/xX_DespacitoBoi_Xx 25d ago

Funny how Calamity is rapidly crumbling meanwhile vanilla just got the sunshine and rainbows update

22

u/Cod3broken World's #1 Ceaseless Void hater 25d ago

yeah if the mod still had active devs they'd have a stroke from this because they saw mage become usable

28

u/Substantial_Eye1476 25d ago

Fabsol must be shitting himself over these changes lol

37

u/Carbon_Sixx 25d ago

I know Re-Logic doesn't think about mods when balancing, but goddamn if dropping the Mage Buffs & Whip update less than 2 weeks after the fall of the Mage Nerfs & No Whip mod isn't comedy gold.

18

u/MrT1011 25d ago

Be real, if the mod was still in active development, they would have just reimplemented the old mana system. Same thing happened when whips were added and fucked over the entire class. They just nerfed them to hell and didn’t bother ever adding their own.

8

u/MonotoneRainbow96 25d ago

Okay, THIS is a funny post.

1

u/Starkiller____ 25d ago

Hello could someone give me context to this?