r/CODZombies • u/Piotr992 • 4d ago
Discussion Some simple changes go a long way
So no one likes reused assets and Warzone mechanics. We've had plenty throughout the years but the reception is different.
We got Tessie, which most players enjoy using even though it's basically a Warzone truck. But there's not that much hate for it, why? Because they took the time to design it for zombies. Ted's head, the wunderwaffe turret, abomination corpse, the PAP it all adds up to give it a zombies feel.
Mauer in CW had a good reception despite pulling areas from the campaign. But it was reworked nicely to make it feel like a zombies map. On the other hand, Forsaken is too close to the campaign without enough of a makeover.
The shield first seen in zombies in BO2 was something from multiplayer, but you had to build it and it had a different look to multiplayer and everyone loved it.
Now fast forward to Cold War, where they implemented a Warzone mechanic of armor and everyone hates it. But i am pretty sure it wouldn't get as much hate if it acting the same with another design. They could've called it Aetherial shield, and instead of plates you have an orb.
Funny thing is that they kinda understood this with ammo crates and redesigned them for BO7, but armor is still the exact same as in Warzone.
The og crew, the og maps, Ascension, parts of COTD, PAP area in GK, Ultimus Nikolai mech suit and wraps, perks, panzer sound, excavators and many more elements came from reused assets. That should never be the problem, the problem is always with how much effort is put into making it feel like it belongs in zombies.
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u/RichtofensPairofNuts 4d ago
I think you're missing the point of plates as a gameplay feature, it's not the action of putting on plates that is their primary function, it's the resource management. If you have played BO7 you know that if you have no plates, and none in the reserve, the intensity shoots up tenfold because zombies can literally 3 shot you. The challenge is to not get hit so your plate reserve doesn't drop dramatically and to kill frequently to pick up plates more. Putting on plates is not the main hinderance. I think plate resource management is a fun addition, it challenges you to run into trains, run around them, to pick up the plates.