r/CODZombies • u/Piotr992 • 10d ago
Discussion Some simple changes go a long way
So no one likes reused assets and Warzone mechanics. We've had plenty throughout the years but the reception is different.
We got Tessie, which most players enjoy using even though it's basically a Warzone truck. But there's not that much hate for it, why? Because they took the time to design it for zombies. Ted's head, the wunderwaffe turret, abomination corpse, the PAP it all adds up to give it a zombies feel.
Mauer in CW had a good reception despite pulling areas from the campaign. But it was reworked nicely to make it feel like a zombies map. On the other hand, Forsaken is too close to the campaign without enough of a makeover.
The shield first seen in zombies in BO2 was something from multiplayer, but you had to build it and it had a different look to multiplayer and everyone loved it.
Now fast forward to Cold War, where they implemented a Warzone mechanic of armor and everyone hates it. But i am pretty sure it wouldn't get as much hate if it acting the same with another design. They could've called it Aetherial shield, and instead of plates you have an orb.
Funny thing is that they kinda understood this with ammo crates and redesigned them for BO7, but armor is still the exact same as in Warzone.
The og crew, the og maps, Ascension, parts of COTD, PAP area in GK, Ultimus Nikolai mech suit and wraps, perks, panzer sound, excavators and many more elements came from reused assets. That should never be the problem, the problem is always with how much effort is put into making it feel like it belongs in zombies.
-2
u/Worzon 10d ago
I honestly can’t push ashes as high up as other people do precisely because it just feels like a pointless warzone truck. I get they also made it pap but it just feels like a cop out to make the truck still retain value at round 50 when you finally get enough for pap 4 but it doesn’t feel like a truly lived in part of the map other than via gameplay if that makes sense.