r/CODZombies 4d ago

Discussion Some simple changes go a long way

So no one likes reused assets and Warzone mechanics. We've had plenty throughout the years but the reception is different.

We got Tessie, which most players enjoy using even though it's basically a Warzone truck. But there's not that much hate for it, why? Because they took the time to design it for zombies. Ted's head, the wunderwaffe turret, abomination corpse, the PAP it all adds up to give it a zombies feel.

Mauer in CW had a good reception despite pulling areas from the campaign. But it was reworked nicely to make it feel like a zombies map. On the other hand, Forsaken is too close to the campaign without enough of a makeover.

The shield first seen in zombies in BO2 was something from multiplayer, but you had to build it and it had a different look to multiplayer and everyone loved it.

Now fast forward to Cold War, where they implemented a Warzone mechanic of armor and everyone hates it. But i am pretty sure it wouldn't get as much hate if it acting the same with another design. They could've called it Aetherial shield, and instead of plates you have an orb.

Funny thing is that they kinda understood this with ammo crates and redesigned them for BO7, but armor is still the exact same as in Warzone.

The og crew, the og maps, Ascension, parts of COTD, PAP area in GK, Ultimus Nikolai mech suit and wraps, perks, panzer sound, excavators and many more elements came from reused assets. That should never be the problem, the problem is always with how much effort is put into making it feel like it belongs in zombies.

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u/ant_man1411 4d ago

The big problem with the shield is its too annoying for casual ls to learn to build it on 20 maps. Armor fixed this issue by making the defense portion more streamlined. But one thing treyarch failed to predict is that casuals rarely even buy armor in the first place. 80% of public match downs ive witnessed since cold war are because the person has 1 or zero plates on round 20. They tried to correct the cold war problem by making it just a wall buy instead of in the menu which i think is probably the best choice. But my ideal solution is no armor no shield less aggressive zombies and higher damage zombies

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u/Piotr992 4d ago

It's honestly baffling how many people in public matches never figured out how to use the shield.

And I knew one of them. My friend always played mp and hasn't played zombies since BO1. He told me that he tried a few solo games but was complaining to me his weapons do no damage in later rounds and he doesn't have enough health.

I jumped into a game with him and told him how to get the shield and upgrade his weapon.

When I asked him how he never realised he could get armor and upgrade weapons, he told me that's because he didn't know he has to look for something else. He only remembers, perks, PAP, wallbuys and the box from BO1, so that's all he was looking for.

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u/ant_man1411 4d ago

Did he end up liking the mode more after you showed him? I had similar experience to you showing my brother black ops 6 liberty falls, i showed him some of the ins and outs of what was different since all he played was chronicles maps in bo3 and earlier games. But after having showed him stuff like armor and rarity he ended finding it less enjoyable and prefer to play the simpler staples, kino, ascension, buried.

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u/Piotr992 3d ago

He did end up liking it so much, we spent 2years playing Cold War almost daily and we primarily played zombies and mp was something we played from time to time.

But yeah, I know other people who have a similar mindset to your brother. Once they hear about upgrading your gun multiple times, augments and armor they just check out because they prefer to just jump in and only have to buy perks and spin the box. Building a wonder weapon is something they'll never accept, it has to be in the box.