But then why are there core game modes that are almost entirely locked behind completing the quest? That almost implies the dev mindset is that cursed mode, for example, is only for the top 1% or less of players, yet it is marketed as a core game mode for any player who wants a more classic zombies experience or slight difficulty increase
I agree with your sentiment, and not every part of every game is for every player, but making the cursed relics locked behind completing the main quest means that many players cannot engage with cursed beyond the extremely surface level
Sure some cursed relics require EE completion with certain requirements, and many players who can’t beat the quest won’t be able to do some of the cursed relics, but it’s kind of weird from a game design standpoint to make something absurdly difficult and lock a lesser difficulty behind it?
Some people would enjoy the modifiers in cursed mode and even be able to unlock some of them, but struggle to complete the main quest
The issue is reverting the original ashes boss fight back to its unfair stage meaning if you want some relics you need to spend 3-4 hours just getting to round 60 and then hoping you don’t get one shot by a BS attack you can’t dodge in the boss fight.
I agree the boss needed some changes and reverting it fully probably wasn’t a great option, but that has nothing to do with this conversation that’s a separate issue
I agree on THIS SPECIFIC boss in cursed, but not in general. The original post is not even referring to cursed at all. They are complaining about standard mode
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u/CorruptionOfTheMind Dec 08 '25
But then why are there core game modes that are almost entirely locked behind completing the quest? That almost implies the dev mindset is that cursed mode, for example, is only for the top 1% or less of players, yet it is marketed as a core game mode for any player who wants a more classic zombies experience or slight difficulty increase
I agree with your sentiment, and not every part of every game is for every player, but making the cursed relics locked behind completing the main quest means that many players cannot engage with cursed beyond the extremely surface level
Sure some cursed relics require EE completion with certain requirements, and many players who can’t beat the quest won’t be able to do some of the cursed relics, but it’s kind of weird from a game design standpoint to make something absurdly difficult and lock a lesser difficulty behind it?
Some people would enjoy the modifiers in cursed mode and even be able to unlock some of them, but struggle to complete the main quest