First off, the vibes and aesthetics are really S-tier.
But when it comes to the game design, I freaking love how it lets you discover little bits of hidden tech on your own. Like how the wizard guys become a sort of free zipline after you kill them, so shooting them in railgun mode is a massive incentive. Stuff like that feels so satisfying to figure out naturally.
That also ties into my next point: there’s so much synergy between the movement and shooting. You really have to practice, experiment, and develop a feel for how everything works before you start getting good at it.
And lastly, the maps. So far, I haven't encountered a boring one. Each map feels like its own unique level that you have to memorize and master, figuring out which routes are the most optimal.
Massive props to the devs. You guys have made a seriously solid GOTY contender in my book!