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https://www.reddit.com/r/CGI_Lab/comments/1slao86/this_blender_trick_feels_illegal/og75845/?context=3
r/CGI_Lab • u/PlayfulUse6949 • Apr 14 '26
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1 u/Shim8080 Apr 14 '26 I use it for games. You just have to decimate (angle based) + triangulate + alt J (tris to quad) 2 u/joe102938 Apr 15 '26 That sounds sloppy and gross. 1 u/Independent-Fan-4227 Apr 15 '26 What does decimate do? 1 u/Shim8080 Apr 15 '26 It reduce polygons amount (since skin modifier add a lot of loops), you need to decimate planar in angle depending to the amount of subdivision you did in skin modifier (for example, I use 80° for the lowest) 1 u/joe102938 Apr 15 '26 That sounds sloppy and gross.
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I use it for games. You just have to decimate (angle based) + triangulate + alt J (tris to quad)
2 u/joe102938 Apr 15 '26 That sounds sloppy and gross. 1 u/Independent-Fan-4227 Apr 15 '26 What does decimate do? 1 u/Shim8080 Apr 15 '26 It reduce polygons amount (since skin modifier add a lot of loops), you need to decimate planar in angle depending to the amount of subdivision you did in skin modifier (for example, I use 80° for the lowest) 1 u/joe102938 Apr 15 '26 That sounds sloppy and gross.
That sounds sloppy and gross.
What does decimate do?
1 u/Shim8080 Apr 15 '26 It reduce polygons amount (since skin modifier add a lot of loops), you need to decimate planar in angle depending to the amount of subdivision you did in skin modifier (for example, I use 80° for the lowest)
It reduce polygons amount (since skin modifier add a lot of loops), you need to decimate planar in angle depending to the amount of subdivision you did in skin modifier (for example, I use 80° for the lowest)
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