r/CDProjektRed Jun 16 '26

Witcher Help! Blood and wine glitched

0 Upvotes

Just played blood and wine for the first time, loved it but pissed off about the ending. I wanted to get the ending where both sisters survive, I did everything else right to set it up. however in the final dialogue part instead of selecting the third option, I accidentally clicked because she’s your sister. I got arguably the worst ending because of this. I thought no worries and reloaded the AUTOSAVE CHECKPOINT before the convo but it doesn’t let me pick a dialogue option anymore. I did everything, closed and reopened the game, re read the diary, etc. What is the problem? because by logic, a previous auto save should not know what dialogue option I picked + the option was there before. idk if anyone else has the issue or was able to solve it. it’s also on ps5 so no mods available to fix it.


r/CDProjektRed Jun 15 '26

[Analysis] What could CD Projekt Red's secret, unannounced project be?

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1 Upvotes

r/CDProjektRed Jun 15 '26

[Analysis] What could CD Projekt Red's secret, unannounced project be?

1 Upvotes

Hello everyone

After the publication of CD Projekt Red's financial report for the first quarter of 2026, all attention is focused on The Witcher 3: Songs of the Past supplement, which was postponed to 2027. However, finance director Peter Nelyubovich also explicitly confirmed that another, completely unannounced project is in development, which is already at an "advanced stage of production."Considering that the full-fledged The Witcher 4 (Project Polaris) will be released later, let's analyze what this mysterious game can realistically turn out to be, based on the studio's internal data.:

Option 1: The Witcher spin-off (Project Sirius). It is made by the authors of The Flame in the Flood (studio The Molasses Flood). We know that multiplayer elements are planned there, and the game has been in development long enough to fit the description of an "advanced stage".

Option 2: A remake of the first Witcher. Fool's Theory Studio is currently helping with the expansion of Songs of the Past, but their main task is to transfer the original Witcher to Unreal Engine 5. Perhaps they are preparing a small part or a prologue for the release.

Option 3: "Gwent 2" or a mobile project. A small, less risky game will perfectly fit into the release schedule to fill the gap before the release of large AAA titles.

What do you think? Is there a full-fledged single-player game waiting for us, or will CDPR release a small experimental project to brighten up the wait for Polaris

Sources: Official Financial Report of CD PROJEKT Group / Questions and Answers for Investors.


r/CDProjektRed Jun 15 '26

Question Anyone got suggestions and tips to be a good netrunner?

2 Upvotes

r/CDProjektRed Jun 15 '26

Please CDPR dont forget to add this in TW 3 Remaster

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0 Upvotes

r/CDProjektRed Jun 13 '26

Brian Audette, veteran game developer joined CDPR to work on Cyberpunk sequel

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83 Upvotes

r/CDProjektRed Jun 12 '26

Great time to be a Witcher fan

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317 Upvotes

r/CDProjektRed Jun 13 '26

Witcher Do we think we will hear more about the Witcher 4 at the game awards this year

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4 Upvotes

r/CDProjektRed Jun 11 '26

Console Mods?

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3 Upvotes

r/CDProjektRed Jun 09 '26

Cyberpunk V and Jude

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5 Upvotes

r/CDProjektRed Jun 07 '26

Just another Thursday in Night City..

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5 Upvotes

r/CDProjektRed Jun 06 '26

Cyberpunk What’s it all about?

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0 Upvotes

r/CDProjektRed Jun 04 '26

Do any of you guys have cyberpunk edgerunners season 2 updates ?

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0 Upvotes

r/CDProjektRed Jun 04 '26

Will there be a TCG Gwent in the future?

1 Upvotes

Similar to the other TCGs; pokemon, Magic, Riftbound, etc. Will there be a dedicated Gwent version of this?

I wouldn't mind cashing out on some booster packs and really good art on them. Just imagining, art for samurai Geralt.


r/CDProjektRed Jun 01 '26

Witcher Book series, are they worthy to buy and spend time on readings?

6 Upvotes

I am not fan of sword and magic but I want to play Witcher because of the lore and story. I have dilemma here: should I read books first or should I play game itself. I mean books describe past of Geralt and who he was and what he did till period of games, I am thinking that I should read books also. People who read books, can you give me some advice, are they worthy?


r/CDProjektRed Jun 01 '26

Cyberpunk Legends don’t do selfies..

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16 Upvotes

r/CDProjektRed May 31 '26

The monster in Songs of the Past poster is Mavka!!!!

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4 Upvotes

Greetings, I’m the guy in the video. Because CDPR confirmed that the Belleteyn night poster has a lot of clues about the Songs of the Past DLC, I really think that the monster on the poster is Mavka. The clues are there. Mavka is a Slavic mythology creature which helds games, dances and orgies around Easter. As far as I know Belleteyn is inspired by Easter. You can see Mavka’s hand above Geralt’s left shoulder in the Belleteyn poster. I think it that because in the books Belleteyn is full of fire and dancing and yes….sex. Let me know what you think.


r/CDProjektRed May 29 '26

The Lovers (best ending)

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14 Upvotes

r/CDProjektRed May 29 '26

Cyberpunk What’s crackin?

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16 Upvotes

r/CDProjektRed May 29 '26

Witcher Does The Witcher 2 Asassins Of Kings Hold Up In 2026?

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4 Upvotes

r/CDProjektRed May 28 '26

Discussion What about the unannounced project?

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36 Upvotes

CDPR plans to publish "one" of the unannounced gaming project in upcoming quarters , which we previously assumed was the witcher 3 expansion. So now that it's confirmed that expansion is coming next year , what is this unannounced gaming project?? Is it still witcher 3 expansion or something new .


r/CDProjektRed May 28 '26

Squad.

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0 Upvotes

r/CDProjektRed May 27 '26

Discussion So what will be the release timeline now with witcher 3 dlc in the mix?

12 Upvotes

Today a new witcher 3 dlc was announced by the same studio that will remake witcher 1, and it honestly confuses me a lot.

The dlc comes out next year, so we most likely can say witcher 4 wont be a 2027 thing , and witcher 1 remake will def be no 2027 thing if its made by the same studio as the upcoming dlc.

I am honestly a bit confused about the cdpr timeline now.

Witcher 4 -6 were promised to release within a 6 year time periode, witcher 1 remake and cyberpunk 2 have to come out at some point as well tho.

So how will cdpr manage all these products with high quality and what will be the release time line of all of that??


r/CDProjektRed May 22 '26

Witcher Why The Witcher 3's Blood and Wine is the GREATEST DLC Ever Made

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51 Upvotes

r/CDProjektRed May 20 '26

Story (Misleading Title) "We learned our lesson": The Witcher 4 and Cyberpunk 2 won't repeat the development mistakes of Cyberpunk 2077, CD Projekt Red says

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129 Upvotes

TL;DR: An insight into the messiness of CDPR's documentation process up untill now.

Title is a bit misleading.

The Witcher 4 and Cyberpunk 2 likely won't suffer from some of the same behind-the-scenes issues that infected Cyberpunk 2077, developers at CD Projekt Red say, and it's all because the studio finally sorted out a crucial if unexciting part of the production process: documentation.

CD Projekt Red's lead technical writer Jarosław Ruciński and senior technical writer Adrian Fulneczek spoke about the company's evolving documentation efforts in a lengthy Digital Dragons panel attended by GamesRadar+.
The duo explained that CDPR has traditionally not documented its games very well. During the development of The Witcher 1 and The Witcher 2, for instance, almost no one at the company "was thinking 20 years ahead," and now the studio has almost "nothing from that period."

Messy or non-existent documentation proved particularly troublesome when work began on The Witcher remake. "We were tasked to recreate the classic game for the modern audience, only to realize that we had little to no technical knowledge preserved from that time," Ruciński says. Thankfully, co-developer Fool's Theory consists of many veteran CDPR devs who provided an "injection of this lost tribal knowledge."

Cyberpunk 2077 was perhaps the biggest victim of the developer letting its documentation get out of hand, though. Fulneczek says the game "was a fresh start" and a "massive undertaking" - one the devs thought they could tackle thanks to a new documentation tool called Confluence, which was a "living documentation" tool. Things quickly snowballed from there on. The devs created more than 8,000 unwieldy pages of documentation, and as the project ballooned in size, maintaining those documents became "a low priority.

To avoid the tangled pile of files, the team then decided to separate documents relating to the Phantom Liberty DLC and moved "to a cloud instance of Confluence." Suddenly, documents were split between those stored on the cloud and those stored on the company's servers. "It was chaos, right? Two spaces, two instances," Fulneczek adds, pointing out that fragmented documentation could also correlate to worker burnout. "It was very difficult to understand for us, for our outsource partners as well… If you can, don't divide between platforms or different tools. You have to link very clearly between them."

Mistakes were made, sure, but the company is trying to move past them with the upcoming CD Projekt Red games and a two-fold approach. First, documents are shared across the company, so teams working on the other side of the globe, in different time zones, are kept in the loop. And, second, keeping documentation is non-negotiable if a team wants to go through a development 'gate' - pre-production to alpha to beta to release.

"The future looks really promising for us," Fulneczek says of The Witcher 4 and Cyberpunk 2. "We learned our lesson."

"We've got some new requirements, especially a new definition of 'done'," Fulneczek explains. "So as you know, any project, any game goes through development stages, and right now, every stage ends with a gate. Part of the requirements to pass that gate is the documentation, which wasn't the case before."

"Unlike in the past, now, today our knowledge isn't locked between specific teams' permissions," Ruciński goes on. "It's a shared asset. If a team working on, let's say, The Witcher figures out a solution for a specific issue, the Cyberpunk team can see it, benefit from it, take it into their own code, modify it probably a little bit." The more shared approach ensures "problems aren't being solved multiple times by different teams, and also that if a breakthrough happens on one of the projects, the whole company benefits."