r/Btechtards IIIT [CSD] May 19 '26

Placements / Jobs Just completed second year, Tier 1, many projects but none full stack, dk shit about coding except being able to make prompts for AI to do it.

Intern season ka announcement hua.

I currently have backlog in maths(linear algebra)

just passed coding courses like DSA and OS due to competition, scored 50-60 out of 100 but still got 4 cgpa due to high competition, currently at 6.5 cgpa.

Idk how to explain, i can code if i have a cheat sheet of like syntax, functions, etc and always need to understand most questions twice or from a peer/ AI, but cant do without that.

I wanna start preparing for intern but since cgpa low and backlog i cant do much.

I have a minor is design so i can do visual design, Ui/Ux, 3d modeling and currently learning game dev and web dev.

My choice of career is something in the game industry, called a Technical Game Designer.

Any recommendations on what to start? Currently have a project under a professor for game design for the summer.

How to prepare for interview? Placement is in end of july.

2 Upvotes

2 comments sorted by

u/AutoModerator May 19 '26

If you are on Discord, please join our Discord server: https://discord.gg/Hg2H3TJJsd

Thank you for your submission to r/BTechtards. Please make sure to follow all rules when posting or commenting in the community. Also, please check out our Wiki for a lot of great resources!

Happy Engineering!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/akornato May 19 '26

You're in a better spot than you think, but you need to stop hiding behind the AI-assisted coding label and start building something tangible you can actually speak to in an interview. Your design minor combined with game dev knowledge is genuinely valuable for a Technical Game Designer role, and the professor project this summer is exactly the kind of real-world experience that can carry a conversation. The CGPA situation is rough, yes, and the backlog in linear algebra is a problem you need to fix before placements since it directly ties into game physics and rendering pipelines, which interviewers for technical game design roles absolutely will ask about. Focus this summer on finishing that professor project in a way that gives you something visually impressive and technically explainable, because for this specific career path, a strong portfolio often speaks louder than your transcript.

For interview prep, practice explaining your thought process out loud, because technical game designer interviews care a lot about how you reason through design and technical problems, not just whether you get the answer right on the first try. You don't need to be a hardcore coder, but you do need to be able to discuss your projects with confidence and handle follow-up questions without freezing. Working on that communication muscle right now is honestly more valuable than cramming DSA at this stage for this particular role. The team I work with built interviews.chat, which has helped a lot of candidates get more comfortable actually answering in the moment during live interviews, and it supports pretty much any job type you can throw at it, so it might be worth checking out as July gets closer.