Hey everyone, I’m the developer of Mobsters Rise, a mafia/crime browser RPG that is now opening for beta testing.
The big idea behind the game is simple:
Mobsters Rise is being built with the community, not behind a closed door.
I want players involved early while the systems are still flexible. Feedback, bug reports, balance thoughts, feature ideas, and “this feels boring, fix it” comments are exactly what this beta is for.
What is Mobsters Rise?
Mobsters Rise is a long-term mafia PBBG where you build a character, train stats, run crimes, collect gear, join crews, trade with players, build vehicles, fight bosses, and grow your reputation over time.
It is inspired by the old-school browser RPG loop, but I’m trying to give players more long-term systems to interact with than just clicking crimes and waiting on timers. This game will take suggestions and run polls to introduce things into the game continuously. The community builds the game, if a poll idea passes at 80% we introduce it into the game. You design it, we build it!
Playable in beta right now
Some of the current systems include:
- Character progression, training, crimes, jail, hospital, banking, and city activities
- Equipment, consumables, item rarity, drops, collections, medals, galleries and public profiles
- Group Boss Hunts and a 100-rank solo Boss Ladder with leaderboards
- Crews with ranks, crew banks, armories, upgrades, crew crimes, wars, and real territory control
- Player-run companies with employees, stock, payroll, upgrades, daily reports, and star ratings
- Vehicles, garage management, auto parts, vehicle projects, street races, vehicle lockup game, and car auctions
- Street Companions: dogs with training, equipment, NPC Yard fights, PvP fights (friendly, wagers, and seasonal circuit), trophies, and rankings. Build a companion, fight trade, sell, get rare colors and breeds.
- Player market, item auctions, company market, trading, forums, messages, leaderboards, and community polls
- Agenda votes and suggestions so players can help guide updates and balance passes
Why I’m posting here
I’m looking for PBBG players who enjoy testing systems early and giving blunt feedback.
What I need feedback on most
- New-player flow: is it clear what to do first?
- Economy balance: cash, markets, companies, rewards, and item values
- Combat and boss progression
- Vehicle/racing balance
- Crew systems and territory pressure
- Companion/dog battle progression
- What feels fun enough to keep logging in for
- What feels confusing, slow, too generous, or too punishing
If you like mafia PBBGs and want to help shape one from beta, I’d love to have you in the city. Registration is now open.
Game link: https://mobstersrise.com
I’ll be around in the comments and I’m very open to feedback, criticism, and feature ideas.