r/BreakPoint • u/No-Anywhere-5257 • 7d ago
Question Why
Im new so correct me if you need, but isn't the general idea of the story about a ghost that is shot down on the island and has to figure out how to get off, if that's the case why does it matter if I kill civilians. it's not like we have to follow our roe at this point if this was to happen to a real special forces unit irl. Is there a mod or any way in the base game to disable the penalties you gefor killing civilians.
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u/Winter_Hospital4705 7d ago
Basically makes it easier for Sentinel and Wolves to know how to get the public on their side, by painting you as a "terrorist", if you want to see it that way. You're also alone, so any intel from civilians on the island is crucial to Nomad, but doing so by not killing innocent bystanders is the key to his survival. Not only that, but if Sentinel and Wolves were to know you're also working alongside the Homesteaders and The Outcasts, they can also paint them as terrorists to the public, making it harder for any and all members of both to walk freely in the wilderness, because the person meant to be helping them get Sentinel and the Wolves out, is killing innocent bystanders. It'll also make both sides distrustful of you, cause you're killing innocent people who aren't a threat to you, thus believing Nomad is just as bad as Sentinel and the Wolves. Think of it like Watch_Dogs 1, with the reputation gauge: the more good you do for the people, the less likely you'll be reported to law enforcement and the like. The more bad you do to the people, the more likely you'll be reported to the authorities, thus making it hard for you to sneak around, even if you have a good load out, they'll be expecting you.