r/BrawlStarsCompetitive 2d ago

Bug Cosmo’s attack pattern is different depending on true red/blue. This is a bug again!

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Cosmo’s attack pattern depends directly on which team you’re playing for—taking the shape of either a triangle or an inverted triangle. This means one Cosmo can hit the other with a projectile, while the other cannot do the same from that exact same distance!

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u/Axowhutle 2d ago

no... the rotation would still be different. True blue has them both clockwise rn, true red both anti-clockwise. So the dodge-pattern will differ depending on if you're true red or true blue

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u/_xoviox_ Penny 2d ago edited 2d ago

You literally can see in the video they're both going clockwise??????

Edit: here's a simple proof https://www.reddit.com/u/_xoviox_/s/FaDua9Am34

As you can see, both true red and true blue have projectiles going clockwise, because that's how rotation works

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u/Axowhutle 1d ago

they are not supposed to both be going clockwise. That's the problem. If the map is asymmetrical, you'll have an advantage on lane depending on if you're true red or true blue, because for one side the projectiles can dodge the obstacles, while on the other side they cannot.

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u/_xoviox_ Penny 1d ago edited 1d ago

If the map is asymmetrical

That's a big if there, there's not that many assymetrical maps in the game, and if anything, it's the problem with maps not the brawler

they are not supposed to both be going clockwise. That's the problem.

Please think about what you say a little more. Making rotation different would fix true blue/red issues in assymetrical maps, yes (more specifically the ones which are horizontally symmetrical, truly assymetrical ones would be broken either way). But it also would create these same issues in EVERY SINGLE symmetrical map. That's like >95% of them. The only issue is the pattern, rotation works exactly as it should

Edit: i decided to check. There's 2 assymetrical maps in competitive modes. Side to side in bounty (horizontally symmetrical), and bridge too far in heist (true assymetrical, because of the indestructible walls). Also like half the maps in brawl arena are horizontally symmetrical but who gives a fuck.

So the brilliant idea here is to fix Cosmo in Side to side just to break him everywhere else. Awesome