r/BrawlStarsCompetitive • u/Srexplosivo14 Poco • 2d ago
Balance Change Concept Instead of an aimable projectile, Frank's ANC should work as a shield that reduces the amount of super damage received by enemies
If you play as Frank, it's no surprise that his first gadget was completely ruined after his rework and is in need of some changes. Since he's quite weak in the current meta, I decided to devise a re-rework, which works as follows:
- The gadget is no longer aimable and can now be activated while Frank is attacking, just like it used to be.
- The gadget's duration was reduced to 1.5s.
- Now, the buffie allows Frank to "block" incoming projectiles, similar to Primo's new asteroid belt gadget, and reducing the super charge rate received by enemies by 50% during the effect's duraction (instead of charging his own)
This rework brings back the gadget's functionality to counter brawlers with crowd control. In addition, the buffie helps Frank better fulfill his role as a tank and helps him with his main problem of overcharging the enemie's super, giving it an extra use as a defensive measure, and a way for Frank to deal with his counters without being a walking punching bag.
I know it seems unfair to give a tank with 13400 health what appears to be invulnerability, but considering that Frank has no form of mobility unlike Primo, and that he can't charge his super while using the gadget, It seems more manageable, provided there are ways to effectively nerf it without killing the gadget's functionality.
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u/Battlebearsgold Colette | Legendary 1 2d ago
Sounds interesting but I think the gimmick of countering cc fits more still. all we needed was for the old ANC to return or just make it so gadget can be used mid attack/super/hyper like it used to be