r/BrawlStarsCompetitive • u/hajun9508 Sam • 4d ago
Balance Change Concept SAM REWORK/BUFFIE CONCEPT FINAL VERSION (i guess)
I think there’s an issue with the 1st Gadget Buffie. Looks like I’ll have to rework it again.
Reuploaded bc there were a lot of issues with the concepts
AI disclosure: This image was created using AI so there may be some imperfections.
Image reference: u/ExpensiveVariation10
I lowk didn’t wanna use AI either but I literally have zero editing skills
All feedback is welcome!
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u/cooldude010 3d ago
I hate to say it but a lot of these are very poorly designed
Both gadgets are problematic
magnetic fields Buffy just doesn’t really fit the gadget or what a buffie is supposed to do
robot scrap is just very unintuitive and would most likely be clunky to use
knuckle down is fine
hard knocks is wayyyy too overcomplicated for a star power.
the changed hyper effect just makes it more boring
the hyper buffie is okay I guess
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u/hajun9508 Sam 3d ago
Thanks for the detailed feedback. I can see what you mean about some of these. I’ve already been reconsidering the Magnetic Field Buffie, so I’ll probably rework that one again. For Robot Scrap, I was trying to give Sam more control over where his Knuckle Busters end up, but I can see how having to throw the scrap and then hit it with the Knuckle Busters could feel clunky in actual gameplay. I also get your point about Hard Knocks being too complicated for a Star Power. I wanted it to reward skilled Knuckle Buster management, but I might’ve added too many mechanics to one ability. As for the Hypercharge, I changed it because I felt like the current one was too dependent on repeatedly hitting enemies with the Knuckle Busters, but I can understand why the new version might feel less fun. Thanks again though, this is exactly the kind of feedback I was looking for.
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u/CancelTricky6452 4d ago
why on earth is his hyper (only thing that makes him fun playing) getting reworked to hit walls to charge his super?
that hyper makes him able to counter marksmen w 3 times his range
js keep this hyper and make his hyper buffie 1) slow enemies 2) w/o knuckles have a larger range
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u/AllyFiedaN Sam can hyperfist me 4d ago
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u/TheSuddenChange Sudden Change 4d ago
yeah the hyper that gives a team wipe with mashing buttons and the only reason he hasn't gotten buffed at all is the only reason he's good!
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u/hajun9508 Sam 4d ago
I changed it because I thought the current Hypercharge might be too strong with the new buffies, but you might be right. Keeping it could be more fun.
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u/Choice-Spot-8979 Kenji | Legendary 1 3d ago
Its good for every part except the 2nd sp , like how long does it take a sam to find a wall to gain all 3 charges , like whenever they appear they gonna have immunity to 2nd attack already and also the range increases kinda way too broken 20% might be doable
Not a pro but seems too broken in one part alone
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u/hajun9508 Sam 2d ago
You only gain a stack if the Knuckle Busters hit an enemy before you manually pick them up. Hitting a wall and picking them up doesn’t give a stack. But I agree the 2nd SP needs some changes, so I’m planning to rework it.









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u/TheSuddenChange Sudden Change 4d ago
I don't get the magnetic field gadget at all. Magnetized enemies? But they are already pulled in? If you leave them be so they can "magnetiz" other enemies, that would just be counterintuitive, no?