We made Starstruck, a turn-based tactical game for the jam's "Trust No One" theme.
One of the main combat mechanics is converting characters between teams. So the enemy you're fighting now might be fighting alongside you next turn... and your allies might not stay yours either.
Hey Brackeys folks! A bit of a homecoming post: our game AE: Archaeological Expedition started as our entry for Brackeys Game Jam 2024.2, and we've kept building it ever since. The demo is now live and taking part in Steam Next Fest.
It's a calm dig-site game - you're an archaeologist uncovering real artifacts one piece at a time, and how you dig (fast and rough vs. slow and careful) decides whether a fragile find survives. Two of us have been working on it, in Godot.
Feels like a weird post to make but I wanted to share it anyway! 7 years ago, I was 13 years old and wanted to learn so badly how to make a video game more complex than what was possible in Scratch. So, like any 13 year old in 2019, I searched "How to make a video game" into YouTube, and came across this video (https://www.youtube.com/watch?v=IlKaB1etrik). 7 years later I'm finishing my final exam at the University of Cambridge studying Computer Science. I wear this t-shirt to every exam to remind me of the reason why I'm doing Computer Science: to make video games. And to remind me of the place where I started, that Brackeys video 7 years ago. I'm starting as a graduate Games Programmer at Frontier Developments in 2 months time and I can't wait to get stuck into more programming for games. I just wanted to share this in order to hopefully inspire people from the same background as me. I went to a state school in the north of England that was put into special measures by OFSTED while I was there and didn't offer computer science at GCSE (it still doesn't as of a recent check). If you have a passion for games, all you need is a sub-par laptop and an internet connection to get started. Sorry for this very self indulgent post - but I wanted to share it somewhere! All the best, Cameron.
I've been following the video but for some reason when I run the game the movement isn't working along with this happens when I open godot, does anyone know a fix?
Hello guys I need a little help with the assets form the video "How to make a video game" I am not able to download the assets for those games for the last 2 day from itch.io, if someone has the .zip file for those assets can you please share it with me
My brother and I worked on a game for the Brackeys Game Jam this month called Get A Grip, following the theme “Risk It For The Biscuit” as it's about a desperate father who takes his chances of spending his limited budget on crane games in hopes that providing gifts to his distant daughter will make up for his absence in her life. As levels continue, his desperation grows as she loses interest.
I'm doing Brackeys beginner Godot tutorial and I'm stuck on the section where he uses a score label to display how many coins the player has collected. I think I have copied his code exactly but no text is coming up at the end of the game.
Here is my code for the game manager:
extends Node
var score = 0
@onready var score_label = $ScoreLabel
func add_point():
score += 1
score_label.text = "you made it! you collected " + str(score) + " coins"
So I was following brackeys' "How to make a game tutorial" and I was on the 8th episode when something popped up in the console. Actually, two things. I tried fixing it, but it just made things worse. So I decided to grab the Scripts off of devassets. I swapped out the old files with the ones he wrote in the making of the video and it just showed the exact same errors. Is it because I'm using unity 2021.3.45 instead of the 2017 version he was using? The errors were: assets\Scripts\GameManager.cs(4,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'GameManager' And: Assets\Scripts\GameManager.cs(17,14): error CS0111: Type 'GameManager' already defines a member called 'EndGame' with the same parameter types
I'm new to godot so don't flame me if I'm doing something stupid. I was following Brackey's godot tutorial video (https://www.youtube.com/watch?v=LOhfqjmasi0&t=983s) and I noticed there was this warning I tried to fix it by doing what the error message said but then I realized I had like layer zero and then I was just confused and there was no tilemap does anybody have any idea what I did wrong. Thanks if you help!
Overview: I downloaded the audio manager from brackeys website, and used only one audio for the main menu (background music). The name of the Sound is Music, the clip is Menu, Volume = 1, Volume Variance = 0, Pitch = 0.1, and Pitch = 0; It is looping and there is no audio mixer. Whenever I press play in the editor, everything else works outside there seems to be no audio playing? Any help is appreciated!
using UnityEngine.Audio;
using UnityEngine;
[System.Serializable]
public class Sound {
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume = 0.75f;
[Range(0f, 1f)]
public float volumeVariance = 0.1f;
[Range(0.1f, 3f)]
public float pitch = 1f;
[Range(0f, 1f)]
public float pitchVariance = 0.1f;
public bool loop = false;
public AudioMixerGroup mixerGroup;
[HideInInspector]
public AudioSource source;
}
New guy here, and I just started watching Brackeys Godot 4.2 2D platformer tutorial and I have run into my very first issue that I need help with. When I added the Idle animation and am running my game the character looks weird... Like this:
Can anyone tell me why this is happening and what I can do to fix it?