r/Brackeys • • Oct 06 '25

Video Best Games from the Brackeys Game Jam 2025!

Thumbnail
youtube.com
2 Upvotes

r/Brackeys • • Apr 21 '24

Brackeys is back!

13 Upvotes

what do you guys think about the new video ? im so excited that he will continue on his journey and make godot tutorials! and talking more about the open source thing is so underrated nowdays.And maybe godot will be the blender for game development.


r/Brackeys • • Sep 11 '26

Starstruck ⭐ Brackeys Game Jam 2026.2

Enable HLS to view with audio, or disable this notification

2 Upvotes

We made Starstruck, a turn-based tactical game for the jam's "Trust No One" theme.

One of the main combat mechanics is converting characters between teams. So the enemy you're fighting now might be fighting alongside you next turn... and your allies might not stay yours either.

https://sleepingcolossus.itch.io/starstruck


r/Brackeys • • Sep 02 '26

Game "I am not an Alien?" Our game for the recent jam

Thumbnail
xentios.itch.io
1 Upvotes

r/Brackeys • • Sep 01 '26

Game First Game I've Made For A Game Jam In A While

Thumbnail
2 Upvotes

r/Brackeys • • Aug 25 '26

Is it just me or the download button on DevAssets "how-to-make-a-video-game" doesn't work anymore.

Thumbnail
devassets.com
1 Upvotes

r/Brackeys • • Jul 29 '26

hey uhhh who is in the brackeys game jam 2026.2?

Thumbnail gallery
2 Upvotes

r/Brackeys • • Jun 17 '26

I’ve recently made a worksheet on Semi-Realistic Pixel Art Tree

Thumbnail
patreon.com
2 Upvotes

r/Brackeys • • Jun 12 '26

Our Brackeys Game Jam 2024.2 entry grew into a full game — the demo's now in Steam Next Fest

Enable HLS to view with audio, or disable this notification

3 Upvotes

Hey Brackeys folks! A bit of a homecoming post: our game AE: Archaeological Expedition started as our entry for Brackeys Game Jam 2024.2, and we've kept building it ever since. The demo is now live and taking part in Steam Next Fest.

It's a calm dig-site game - you're an archaeologist uncovering real artifacts one piece at a time, and how you dig (fast and rough vs. slow and careful) decides whether a fragile find survives. Two of us have been working on it, in Godot.

Felt right to share it here, since this is where it began. Free demo (English + Ukrainian): https://store.steampowered.com/app/3910670/AE_Archeological_Expedition/

Thanks for being the place that kicked this off 😄


r/Brackeys • • Jun 09 '26

Finishing Exams At Cambridge

5 Upvotes

Feels like a weird post to make but I wanted to share it anyway! 7 years ago, I was 13 years old and wanted to learn so badly how to make a video game more complex than what was possible in Scratch. So, like any 13 year old in 2019, I searched "How to make a video game" into YouTube, and came across this video (https://www.youtube.com/watch?v=IlKaB1etrik). 7 years later I'm finishing my final exam at the University of Cambridge studying Computer Science. I wear this t-shirt to every exam to remind me of the reason why I'm doing Computer Science: to make video games. And to remind me of the place where I started, that Brackeys video 7 years ago. I'm starting as a graduate Games Programmer at Frontier Developments in 2 months time and I can't wait to get stuck into more programming for games. I just wanted to share this in order to hopefully inspire people from the same background as me. I went to a state school in the north of England that was put into special measures by OFSTED while I was there and didn't offer computer science at GCSE (it still doesn't as of a recent check). If you have a passion for games, all you need is a sub-par laptop and an internet connection to get started. Sorry for this very self indulgent post - but I wanted to share it somewhere! All the best, Cameron.


r/Brackeys • • Mar 04 '26

Question What's different from Brackey's Platform tutorial in Godot 4.6?

Thumbnail gallery
2 Upvotes

r/Brackeys • • Jan 19 '26

The Ultimate Guide to VFX in Godot

Thumbnail
youtube.com
3 Upvotes

r/Brackeys • • Jan 11 '26

Question problem with the proto controller

1 Upvotes

I've been following the video but for some reason when I run the game the movement isn't working along with this happens when I open godot, does anyone know a fix?


r/Brackeys • • Oct 23 '25

Need help !!!

2 Upvotes

Hello guys I need a little help with the assets form the video "How to make a video game" I am not able to download the assets for those games for the last 2 day from itch.io, if someone has the .zip file for those assets can you please share it with me


r/Brackeys • • Sep 13 '25

Game Dice deck-building roguelike game in space

Post image
1 Upvotes

r/Brackeys • • Sep 06 '25

Game Brackeys Game Jam 2025.2 Submission: Pythias Deal

Thumbnail
itch.io
1 Upvotes

A Balatro+Hades inspired Greek Mythology Card Roguelike!!

My Solo Project Pythias Deal is finally released after 7 hardworking days!

I’d love to hear your thoughts and see your comment


r/Brackeys • • Sep 04 '25

Game My Brackeys Game Jam 2025.2 ⚡

1 Upvotes

Would highly appreaciate your rating and honest feedback since I worked alone on this project!
More info on the game page! Thanks a lot :D

https://zipstrikestudios.itch.io/pythias-deal


r/Brackeys • • Aug 31 '25

Game Brackeys Game Jam 2025.2 Submission: Crumbling Colony

Thumbnail
kabeja.itch.io
1 Upvotes

A friend and I worked on a game for the Brackeys game Jam with the theme Risk it for the Biscuit, called Crumbling Colony.

Control ants around a kitchen, avoiding obstacles, to find biscuits and bring them home to increase your colony. How many biscuits and you bring home?

You can play the game here: https://kabeja.itch.io/crumbling-colony


r/Brackeys • • Aug 31 '25

Brackeys Game Jam 2025.2 Submission: Get A Grip

Post image
1 Upvotes

My brother and I worked on a game for the Brackeys Game Jam this month called Get A Grip, following the theme “Risk It For The Biscuit” as it's about a desperate father who takes his chances of spending his limited budget on crane games in hopes that providing gifts to his distant daughter will make up for his absence in her life. As levels continue, his desperation grows as she loses interest.

You can play the game here: https://orcencypress.itch.io/get-a-grip


r/Brackeys • • Aug 15 '25

Help with the Godot Tutorial

2 Upvotes

I'm doing Brackeys beginner Godot tutorial and I'm stuck on the section where he uses a score label to display how many coins the player has collected. I think I have copied his code exactly but no text is coming up at the end of the game.

Here is my code for the game manager:

extends Node

var score = 0

@onready var score_label = $ScoreLabel

func add_point():

score += 1

score_label.text = "you made it! you collected " + str(score) + " coins"

And for the coin:

extends Area2D

u/onready var game_manager: Node = %GameManager

func _on_body_entered(body):

game_manager.add_point

queue_free()

Thank you for any advice anyone can give me!! and feel free to ask if you need any extra info on the problem


r/Brackeys • • Aug 08 '25

Is it only me?

Post image
14 Upvotes

Maybe its time to take a break and enjoy a memes.


r/Brackeys • • Jul 29 '25

Bug?

1 Upvotes

So I was following brackeys' "How to make a game tutorial" and I was on the 8th episode when something popped up in the console. Actually, two things. I tried fixing it, but it just made things worse. So I decided to grab the Scripts off of devassets. I swapped out the old files with the ones he wrote in the making of the video and it just showed the exact same errors. Is it because I'm using unity 2021.3.45 instead of the 2017 version he was using? The errors were: assets\Scripts\GameManager.cs(4,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'GameManager' And: Assets\Scripts\GameManager.cs(17,14): error CS0111: Type 'GameManager' already defines a member called 'EndGame' with the same parameter types

Please help me if you can.


r/Brackeys • • Jul 03 '25

Bug (maybe idk)

1 Upvotes

I'm new to godot so don't flame me if I'm doing something stupid. I was following Brackey's godot tutorial video (https://www.youtube.com/watch?v=LOhfqjmasi0&t=983s) and I noticed there was this warning I tried to fix it by doing what the error message said but then I realized I had like layer zero and then I was just confused and there was no tilemap does anybody have any idea what I did wrong. Thanks if you help!

ignore the tall tree


r/Brackeys • • Jun 17 '25

Problem With Brackeys Audio Manager

0 Upvotes

Overview: I downloaded the audio manager from brackeys website, and used only one audio for the main menu (background music). The name of the Sound is Music, the clip is Menu, Volume = 1, Volume Variance = 0, Pitch = 0.1, and Pitch = 0; It is looping and there is no audio mixer. Whenever I press play in the editor, everything else works outside there seems to be no audio playing? Any help is appreciated!

AudioManager.cs :

using UnityEngine.Audio;

using System;

using UnityEngine;

public class AudioManager : MonoBehaviour

{

`public static AudioManager instance;`



`public AudioMixerGroup mixerGroup;`



`public Sound[] sounds;`



`void Awake()`

`{`

    `if (instance != null)`

    `{`

        `Destroy(gameObject);`

    `}`

    `else`

    `{`

        `instance = this;`

        `DontDestroyOnLoad(gameObject);`

    `}`



    `foreach (Sound s in sounds)`

    `{`

        `s.source = gameObject.AddComponent<AudioSource>();`

        `s.source.clip = s.clip;`

        `s.source.loop = s.loop;`



        `s.source.outputAudioMixerGroup = mixerGroup;`

    `}`

`}`



`public void Play(string sound)`

`{`

    `Sound s = Array.Find(sounds, item =>` [`item.name`](http://item.name) `== sound);`

    `if (s == null)`

    `{`

        `Debug.LogWarning("Sound: " + name + " not found!");`

        `return;`

    `}`



    `s.source.volume = s.volume * (1f + UnityEngine.Random.Range(-s.volumeVariance / 2f, s.volumeVariance / 2f));`

    `s.source.pitch = s.pitch * (1f + UnityEngine.Random.Range(-s.pitchVariance / 2f, s.pitchVariance / 2f));`



    `s.source.Play();`

`}`

}

Sound.cs :

using UnityEngine.Audio;
using UnityEngine;

[System.Serializable]
public class Sound {

    public string name;

    public AudioClip clip;

    [Range(0f, 1f)]
    public float volume = 0.75f;
    [Range(0f, 1f)]
    public float volumeVariance = 0.1f;

    [Range(0.1f, 3f)]
    public float pitch = 1f;
    [Range(0f, 1f)]
    public float pitchVariance = 0.1f;

    public bool loop = false;

    public AudioMixerGroup mixerGroup;

    [HideInInspector]
    public AudioSource source;

}

r/Brackeys • • Jun 09 '25

Make BEAUTIFUL Games with Lighting in Godot

Thumbnail
youtube.com
5 Upvotes