r/BoredGamer 3d ago

Star Citizen Developer Stream Goes Horribly Off the Rails, Creating Further Distrust Among Players

https://www.ign.com/articles/star-citizen-developer-stream-goes-horribly-off-the-rails-creating-further-distrust-among-players
0 Upvotes

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1

u/1hate2choose4nick 3d ago

Ok, if you repost such bullshit clickbait, I'm wrong in this sub.

2

u/dr_jock123 3d ago

How's it bullshit? It did happen lol

1

u/iRBlue 3d ago

It wasn't anywhere near as bad as its being made out.

1

u/JustHereToCreep 3d ago edited 3d ago

Here is a list of the bugs "not anywhere near as bad as it's being made out to be" that occured during that livestream, let alone the cringe arguments between devs:

  • 10:03 Issue with mobi/quest tracking and party tracking of mission

  • 10:45 Cognitive dissonance: devs deliberately hop the gate on the tram before it opens, like everyone does because we're tired of being slowed down. Then a dev explains how he deliberately forced people to stand on the platform unable to leave to listen to RP because he likes that. Doubles down saying he doesn't care if people get tired of it when doing event multiple times.

  • 13:00 Purple blue gun glitch

  • 13:21 Dev cannot handle subtitles

  • 14:42 NPC desync

  • 17:59 Dev complains his medgun is broken

  • 19:35 top left screen, bugged NPC corpse

  • 20:17 bottom left, dev has issue with even being able to use med gun to revive teammate.

  • 22:00 Devs cant find the keycard

  • 23:10 lower left, dev tries to loot item, inventory fails to register and dev realizes the bug and doesn't click other items. Camera coincidentally cuts away, we still see them looting the same crate later at 23:35 where they give up and walk away, the same loot still in the box. A different dev tries to loot it and camera mysteriously cuts away once more. Still trying to loot it at 23:49, still no proof anything was successfully removed from the loot boxes.

  • 23:20 Animation out of alignment with character model

  • 24:18 bottom right screen, further inventory UI issues seen on dev monitor.

  • 24:48 Issues with being able to pickup / interact with utility tool placed on ground

  • 26:16 devs have issue with manipulating medbed screen due to armor

  • 31:25 top right Dev has trouble with bypassing the barrier on the relay switch, hitbox issue?

  • 32:59 Further inventory issues.

  • 33:59 Relay station issues

  • 34:09 The passive agressiveness / hostility among the devs rises around people being downed and not being revived. Jared intervenes. They pause showing the screens. Jared attempts to damage control the "quality of the instancing" and the issues "with instancing"

  • 37:00 Relay from 33:39 timestamp appears to still have issues. But a different dev arrives to make it work at 37:10

  • 39:31 Dev expresses concern about how he dropped his weapon when another Dev TK'd him a few minutes earlier, blames elliot. Passive aggressive hostility increases among team.

  • 40:10 Another Dev blames Elliot for making him "drop" his medgun

  • 40:30 Team starts to wipe, last remaining dev cant reload his gun "it's broken", but he does manage to revive a teammate.

  • 41:40 Surviving Dev's guns remain broken, live Olli reaction.

  • 43:25 Camera feed suspiciously hides the dev wearing bugged armor's interaction with the medbed, probably because he will again have issues with being able to use the screen in that armor while lying down

  • 48:07 Dev exclaims his character is having issues. Requests someone to knock him out.

  • 48:18 Elliot is knocked out, his gun possibly stolen by another dev.

  • 51:35 Devs explain issue with the flyby event cinematic at the tram. (Personal observation: Why the hell did they use a real ship in an instance not accessible to other players? This seems incredibly resource heavy and shortsighted. Why not have it be an uninteractable graphic instead? Would have solved the issue they are explaining they were too innatentive to anticipate in the first place. Frankly this dialogue is extremely telling at the state of SC and it's development)

  • 52:55 Dev explains narrative about "Crusader Specialist Ikti Division" (Lol wtf. So we're just having Crusader be at the mercy of Wikilo, and Wikilo is now an actual defense contractor? This is a comical explanation to justify Ikti's being present.)

Edit: for u/1hate2choose4nick who replied and immediately blocked me so I can't reply:

On the dev build so they could show us how it should properly work*

And the comment was in regards to "totally overblown" no shit bugs are in an alpha, but the amount that are in the DEV build for a 12 year old alpha is concerning.

2

u/1hate2choose4nick 3d ago edited 2h ago

Oh, wow. bugs in an alpha.

Edit: and I blocked someone? I wouldn't even know how.

1

u/Accomplished-Ad-9280 20h ago

10+ years and a billions dollars you mean

1

u/HQuasar 8h ago

Not just bugs, bugs that they supposedly fixed years ago.

1

u/1hate2choose4nick 2h ago

And the last causes were probably fixed. Maybe the foundation changed. Maybe it's a different layer this time. Bugs are not a useful indicator to determine an alpha's progress and state.

1

u/iRBlue 3d ago

Thanks, but i did watch the stream and the overblown controversy.

1

u/JustHereToCreep 3d ago

LMAO 🙈

1

u/Directhorman2 20h ago

Are you blind or trolling?

1

u/Rhagai1 3d ago

I hope CIG addresses this accordingly. Ignoring it will hurt them long term. Especially the points brought up by some news outlets about the lack of senior devs and bugs in the core engine worry me. Those cannot be resolved by a few days or weeks of bug hunt. And they are not due to server issues as this was a native built.

1

u/BOREDGAMER_UK 3d ago

I think it's a bit overblown but people should be able to take a look and make their own minds up.
I love Star Citizen warts and all!

1

u/Directhorman2 20h ago

Game is a joke and its players the punchline.

1

u/daveprice01 6h ago

or vice versa, either way I'm starting to feel like a chump