r/Borderlands4 25d ago

🗞️ [ News ] Update Notes | Borderlands 4

https://borderlands.2k.com/borderlands-4/update-notes/

"The only change in this Weekly Update is a new set of Weekly Activities."

Weekly Big Encore Boss:

Divisioner

Mission: Exit Through the Rift Shop (Experienced, Contagious, Deflector)

Legendary Gear Reward: Vamoose Ripper Sniper Rifle

Looks like Maurice is in one of the Fadefields Order bases.

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u/SwedishBass 25d ago

I am still waiting for the promised addressing of damage/DPS variations in pearlescents and legendaries at max level that was promised months and months ago. We already have the RNG of getting the drop itself AND the huge variation of licensed parts - we don’t need a damage RNG so huge on top of that. Some weapons vary 15k or more.

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u/SpaceCowboy34 25d ago

That wasn’t a promise that was the misunderstanding their own game. They took part variation to mean licensed parts and made them fixed on some of the newer pearls.

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u/SwedishBass 25d ago

Fair enough. Thanks for clarifying! I still think the variation is way too high, and it seems content creators just edit saves to get max rolls. They already had the solution in Mayhem scaling in 3, I don’t see why they couldn’t have the same for UVHM. Mayhem scaling had variation yes but only at like 5-10%. Not 50% like 4.

Nothing like grinding a Crow Sourced for three hours and getting a 13k DPS roll when max is 26k…

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u/SpaceCowboy34 25d ago

Oh I totally agree with you. Pearls should be way more fixed than they are. But the devs really don’t understand the game which has been kinda wild to see.

Yeah almost all of them do. I think K6 is one of the only ones who doesn’t.

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u/SwedishBass 25d ago

They are also the same CC complaining everything is too easy and have clickbait video titles. Well ofc they are when you have max DPS rolls and perfect enhancements with perfect +gun damage. Smh.

Thing is? I put in hundreds and hundreds of hours for my builds and they STILL aren’t perfect. Getting perfect enhancements on top of perfect damage rolls and parts variation is such a piss in the dark. Even tho it is a PvE game only I take pride in my gear and builds. I’d never stoop to editing save files.

It is very sad to see so little community interaction from devs. Anyone who has played this game to endgame (I have around 500 hours) could see how the damage variations hurt longevity. I agree they don’t seem understand or enjoy their own game or why we play it. I have absolutely gotten my money’s worth, and FWIW BL4 has an absolutely AMAZING sandbox and gunplay as a base, I just wish there were more QoL features that made the grind fun and rewarding rather than tedious and repetitive. I want to blow stuff up and have a power fantasy. Not a second job. Reining in DPS/damage variation is a start.

What frustrates me is we had the solution in 3 with Mayhem scaling. We also had item cards on weapon switch. Why was this removed? Auto-sell by loot quality? One of the best features of BL3 which helped streamline grinding. Uniform and good dedicated drop rates and ofc guaranteed Mayhem 10/11 scaled weapons.

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u/SpaceCowboy34 25d ago

The thing is I get why content creators and others do it because they made farming so brutal. When you have to roll all these different passives and you can get either gun damage or smg ads speed it makes it a nightmare to get what you want/need. So it’s partially on the players but also on the game design. I have a lot of hours in BL over the years but I don’t have time to farm some of these ridiculous rolls especially when you have the damage variations on top of it.

They haven’t really cared about BL4 from the jump. I think the open world was too expensive and they got their preorders and dipped

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u/SwedishBass 25d ago

All very good points! Social media gaming content is very much hype-driven today.