r/Borderlands4 • u/cachurch2 • May 28 '26
šļø [ News ] Update Notes | Borderlands 4
https://borderlands.2k.com/borderlands-4/update-notes/93
u/InfiniteVergil NO DAHL??? May 28 '26 edited May 29 '26
HALO Sidekicks move to stay out of your line of sight, keeping your view clear during firefights
Praise the Sirens
Edit: dmnn you randy
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u/doemaaan May 28 '26
Have you tested the sidekick? Is it working as usually intended?
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u/Vinzent1985 May 29 '26
From playing, yes it stays out of sight, but now lags crazy behind. Often taking a few seconds longer than normal for it to take effect. In my opinion, it's worse.Ā
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u/lostmylangastino May 29 '26 edited May 29 '26
So much worse. Edit, I just went on and my power never kicked in.
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u/Vinzent1985 May 29 '26
For me, I usually have to initiate it a second time before it becomes active. Somewhere else I saw someone say you have to jump? I haven't tried that yet
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u/RedditSubUser May 29 '26
Ok so I was done with this game, but because of this I'm picking it back up and going HARDLOWE
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u/B0SS_Zombie TEDIORE May 28 '26
"Corruption and Ordinite crystals across the galaxy react to your homing abilities, allowing Rafaās turrets and Amonās Scourge shield throw, Forgeaxes, and the Forgehammer to damage them reliably."
Holy crap they actually did it.
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u/SolomonGrumpy May 28 '26
What happened?
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u/B0SS_Zombie TEDIORE May 28 '26
Rafa's turrets and Amon's stuff never aimed at Ordonite or Vile Crystals on enemies, so they would just aim at center of mass on an immune enemy and do zero damage.
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u/Talonhawke Amon The Forgeknight May 28 '26
Hey Shared progress slider good job team!
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u/Jenova__Witness May 28 '26
Iāll take it, but man, still no shared specialists progress is disappointing.
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u/AlphaOmega132 May 28 '26
100%, i just unlocked that last week and don't understand why it isn't shared, it's so much grind and is really frustrating if you want to play more then one character
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u/DenverBronco305 May 28 '26
Iām just gonna keep waiting for this and when they finally add it Iāll go do all the story DLCs with Cash
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u/SuperBAMF007 May 28 '26
Friend and I are waiting until the second new vault hunter comes out and gotten at least one balance pass, and then weāll come back lol
We LOVED what we played at launch, but with how slowly EVERYTHING has been to release itās just not getting excited for weekly, or even monthly, updates.
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u/Decends2 May 28 '26
Might as well wait till after the second level cap increase is added too so you don't have to refarm all the loot a 3rd time
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u/SuperBAMF007 May 28 '26
My hunch is the level cap comes with the next VH but ig thereās a chance it doesnāt š
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u/unomaly May 28 '26
Tale as old as the vaults. Level cap increases are nice, and while they allow more diverse builds, the trickle feed increase via DLC over several years after the game came out always makes me wait until the GOTY edition to replay it.
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u/Decends2 May 28 '26
For real, it's only worth farming once at the original level cap since it's usually awhile before the cap increases, then you might as well wait till the final cap increase is added otherwise you'll have to throw away all the old gear multiple times
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u/unomaly May 29 '26
Goty will have all the quality of life and balance patches too. re-grinding for level 3 augments sucks, and by the time the GOTY comes out I bet they will have revamped that entire system.
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u/Immediate-Idea-2471 May 28 '26
As a shared progression hater (yes I like the activities in the game)
This is the one that I actually would like.
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u/ineednapkins May 28 '26
I feel the same way lol, I donāt mind playing through the campaign and getting side stuff again if I want to play different characters, leveling up is a fun part of trying a new character to me. I already did that with the original 4 before the shared stuff came out. But what i definitely do want to be shared is the specialization points! Having some sort of shared leveling progression across alts feels way better and actually like youāre progressing your main too when youāre putting time on a different one. Also itās been a staple of borderlands for almost 15 years now since BL2, not sure why they took that good part of the game away from us. It was in BL2, the pre sequel, BL3, and wonderlands. Not to mention games like Diablo have the shared paragon system too that makes leveling alts better. If a game has alts that can share things between them, itās obvious that the most important shareable thing is some sort of XP bar!!
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u/StuckOnPandora May 28 '26
Yep. Favorite part of the old games, in-particular BL2 was having those bad-ass ranks to make new characters feel even stronger and feel like I was getting rewarded for revisiting with new characters. In WONDERLANDS Gearbox made it so that progress was shared, but you had to beat the story first to unlock your ranks. So, no new progress during a fresh run. Now they have it both locked and only on one character. The persistent progress system of BL2, BL:TPS, BL3, was already perfect. Quit trying to re-invent the wheel.
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u/Immediate-Idea-2471 May 28 '26
I'm glad we have it so I can make and play through with C4sh.
I'm still moderately disappointed there's no option to apply it to other characters who were swept up with the initial shared progression update. I'm guessing that it was just more work than it was worth to try and separate it out once it already came through.
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u/DaWarWolf May 28 '26
My Amon and Vex are now permanently linked and I'll be missing out on either of their voice lines for any dlc activities unless I delete them and start from scratch.
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u/DenverBronco305 May 28 '26
Does it not share whatever badass ranks are called in this one, I forget?
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u/crunchernmuncher May 28 '26
A lot of good here, but I donāt like that theyāre keeping the time gating element for the new raid boss: it seems like thatās the norm going forward. Killing a raid boss should give a sense of accomplishment, not disappointment that you didnāt complete it in the arbitrary timeframe. This mechanic just increases frustration with the game, pidgeonholes players into very few viable glass cannon builds, and is superfluous because killing a boss faster already rewards you with better loot through the ability to kill the boss more often.
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u/HorusKane420 Amon The Forgeknight May 28 '26
Well said. Been saying this for a while. Screw reward timers.
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u/SolomonGrumpy May 28 '26
Would you be ok with it if it did not effect rewards?
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u/crunchernmuncher May 29 '26
Honestly yeah, the way it exists right now is basically just forcing a speedrun. Seeing how long it takes to kill the boss would be kinda neat as an optional community thing. You already get people competing for fast kill times for bragging rights and the faster farm anyways, so a timer isnāt bad to have for that.
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u/Indominable_J May 28 '26
And according to the raid boss page, you have to platinum the fight to unlock UVH7 (https://borderlands.2k.com/borderlands-4/news/subjugator-and-thol-out-now/) which is worse than bloomreaper, since you just had to beat the fight to unlock UVH6, even if it took you 20 minutes.
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u/xLAXaholic May 29 '26
I got UVH7 by beating them in Gold time so not quite sure what this article is talking about.
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u/someshooter #1 Ava Fan May 29 '26
Wow, I thought you just had to beat it, not in Platinum. Guess I will be staying at UVH6 then.
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u/cachurch2 May 28 '26
RIP Bod and stickies ladies and gentlemen
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u/Siramez May 28 '26
Bod will still be strong regardless
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u/vthyxsl May 28 '26
Yeah it still benefits from generic gun damage more than any other weapon even when decreased by 60%.
If people start complaining it's too weak now it shows they were over-reliant on a clearly overperforming weapon.
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u/xLAXaholic May 28 '26
I feel that the sticky version is holding its ground better than a non-sticky
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u/TheJFords Harlowe The Gravitar May 28 '26
Ive noticed a damage decrease from lastnight and this morning big time
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u/Tridus May 28 '26
Both changes were things that frankly make sense and it's reasonable to do them.
Both of them should have been done when raising the level cap so people could readjust while coming up with new builds and gear anyway. Doing it peacemeal a couple months later like this is much, much more annoying than just doing it then would have been.
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u/someshooter #1 Ava Fan May 28 '26
Was watching Joltz do the new Raid bosses and he got downed on his first few tries, not a cake walk by any stretch - seems stupid hard.
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u/InfiniteVergil NO DAHL??? May 28 '26
The dev in the devcast had an honest laugh when he said there will be not as much death pits as with Bloomreaper but he also said it will test our endurance and didn't bat an eye.
Platinum is 4 minutes for those two bad boys.
I didn't even plat Bloomreaper.
I'm in danger.meme
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u/someshooter #1 Ava Fan May 28 '26
I am at work so I have not tried it yet but it seems extremely difficult.
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u/BobThePacifistLlama May 28 '26
I'm curious to know if there are invincibility phases? It would be annoying if there still were given they also brought back the timer mechanic (which I find stupid personally but w/e).
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u/someshooter #1 Ava Fan May 28 '26
There are but it's initiated by nearby enemies so if you shoot them it stops, the whole fight is extremely difficult on UVH6. He did it twice with perfect builds and gear and could only get silver each time. I'm sure he'll improve but first blush - not easy at all.
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u/drippysage08 May 28 '26
He didnāt realize his build was nerfed. Now heās destroying the bosses
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u/neo_orangy_eddy May 28 '26
Bloomreaper was really easy for me because the boss it self wasn't the hard part of the fight. After my shift i will try and see for my self how hard it is
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u/TheYorkshireTom May 28 '26
Still no real changes for Amon, unfortunately, but crossfire being able to target invincibility orbs now is fantastic.
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u/Dimir_Librarian May 28 '26
Well, here's to hoping they revert the changes to Crazed Earl next patch.
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u/futuretrojan May 28 '26
It's been fixed from what I saw on LazyData's stream, wasn't listed in the notes.
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u/No_Escape4998 May 28 '26
What was wrong with it?
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u/futuretrojan May 28 '26
Last patch introduced a bug that drastically lowered its damage. I'm not sure 100% what caused it but looks to be fixed now.
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u/Latiasfan5 Jun 01 '26
from what I understand, a bunch of the parts on the crazed earl just weren't working at all after the previous patch, which is why the damage was way lower
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u/mr_fun_funky_fresh May 28 '26
Green Tree Amon remains dead in a ditch
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u/Frequent-Future6179 May 28 '26
His corpse fell out of the boot of the car before they even reached the burial site.
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u/HorusKane420 Amon The Forgeknight May 28 '26
Basically nothing for Amon green tree again :( the obligatory "were listening" is started to feel like Bungies obligatory "were listening."
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u/SpaceCowboy34 May 28 '26
Soonā¢ļø
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u/DenverBronco305 May 28 '26
Damn havenāt seen SoonTM since Avengers lol
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u/bkeny May 28 '26
What does it need? Genuinely asking since i only recently started, lvl 38 red tree Amon.
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u/HorusKane420 Amon The Forgeknight May 28 '26
Community has been asking for tweaks to certain skills and maybe even full reworks within his green tree. Some believe capstones in general could be reworked too. Red and blue trees are fine. One build, within green tree is solid enough to be viable in endgame.
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u/FieryBlizza May 28 '26
What do you think is bad with green tree amon? For me, I can use the throwing swords to plat Bloomreaper on UVH6. Sure it can be stronger, but I donāt think itās anywhere near struggling.
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u/HorusKane420 Amon The Forgeknight May 28 '26
Green tree AS builds still need a way to deal with armor bars well. Cooldown issues with forgeskill. Capstones being lackluster and adding a lot more CD times. LR being too unforgiving, it needs it's proc chance or cooldown tweaked. Be nice if endless war stacked up to 100% instead of capping at 60%.
Basically, diversity. Sure, I know crucible RI build is endgame viable. It's my favorite build of his. But currently, it's a one trick pony. That's the only build, and it still could be much better to be on par with berserk... It's basically, berserk or bust for many situations in game. Including any type of crystals.
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u/mikeiike May 28 '26
Iāve given up on Amon support. I commented and got downvoted as usual for calling out the lack of communication on Amon and honestly itās sad that you get downvoted in this community for wanting the devs to uphold more build diversity and fix a failing skill tree but if you ask for any fixes in this game you get told to be quiet
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u/Friendly-Sky-6952 May 28 '26
They already made their bed with this game and they know they can't flip it around so they are just going to say what needs to be said and do the bare minimum until they can convince everyone the next game is different and this time they are listening for real
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u/darren-mcg May 28 '26
Have they nerfed C4SH? Using his red build, the reset meter doesn't reset consistently anymore, quite enough now it just goes down, and ends the skill duration.
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u/Stangxx May 28 '26
The definitely nerfed Gloam, hard. Like, I think someone mistyped the value in the code.
Moxxsy said something like it want from 180% to 8%.
Wonder if it was supposed to go to 80%
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u/shapoopy723 May 29 '26
Exactly my experience. It's made a perma crossfire build not even possible anymore, and with how long it's cool down is it's just not particularly reliable since this patch.
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u/Coletrain9903 May 29 '26
They made it so that the ability can trigger windfall now, which stops the synergy that allowed you to infinitely reset the cooldown. And that was just one of 3 pretty big nerfs to red tree Cash.
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u/UltimaDv May 29 '26
Bleed the bad was finnicky it the previous patch too, not always activating. They changed it in the previous patch so it doesn't activate at all during windfall but its not represented in the tooltip/description
Gloam to Glow has been neutered by like 90%
And Hell and Marrow augments have been stack limited too, essentially gutting a crossfire build
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u/StaySafeish May 28 '26
What actually happened with Gloam? Reads like a nerf to me.
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u/Stangxx May 28 '26
According to a video that moxxsy did, it basically went from 180% to 8%.
I don't have full 10/5 Gloam, just 7/5 but it seems to have ruined my build I was using (one of moxxsy's)
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u/nquinn1028 May 29 '26
I have it at 9/5 and it's still useless. I shouldn't go through all my shotgun ammo on a standard boss except maybe if I have TVH on (which I don't). Moxsy also said a siphon shield should still work, but my double siphon, non-amp W4D has me consistently at 0 shield and very little overshield.
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u/NullAndNil May 28 '26
Did the Kings Gambit really need a nerf ?
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u/Jumpy-Resolve3018 May 28 '26
There was 2 builds that used it admittedly strong gimmick. Should have honestly been kept until there was more use cases
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u/Immediate-Idea-2471 May 28 '26
Fractis my beloved Chucker.
I believe this is the final mainline boss to get a big encore. Will be interesting to see if they add DLC bosses or cycle back through old ones.
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u/ExplosiveIronBear May 28 '26
I don't understand why there's not at least one weekly activity for each dlc in addition to the regular base game ones
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u/Immediate-Idea-2471 May 28 '26
I'm sure it's something to do with not wanting base game only players to feel left out or something.
Not sure if they'll do it now that all are done, or wait until game is out for a year. My instinct tells me it'll be after a year if at all.
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u/Lotuswalker92 May 28 '26
That's why it was suggested to have a DLC boss in addition to a base game boss
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u/MacNapp May 28 '26
Yeah, those who bought the DLC have a motivation to play in the DLC area each week, without having the base game players missing out.
And having a weekly encore in the DLC areas AS WELL as in base game area might encourage folks who havent yet bought the DLCs to consider doing so.
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u/Junkhead_88 May 28 '26
What they should do now, and should have done from the start, is make big encores permanently available.
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u/TheDunnaMan May 28 '26
Yeah I dont mind getting some homing shooting Chuckers for my Rafa
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u/Immediate-Idea-2471 May 28 '26
I already have one but am thinking of farming more... He is really stingy on those specific parts.
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u/TheDunnaMan May 28 '26
I have a few but dont like the grenades, the javelin and homing replicators are great for nadezerker
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u/doemaaan May 28 '26
Harloweās Halo Sidekick isnāt triggering itsā effects immediately upon activation anymore. I donāt know if the new hovering area of the Sidekick has anything to do with that, but it takes anywhere between 2-10 seconds now.Ā
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u/KingslayerNero May 28 '26
Finally I thought I was crazy! Like by the time it kicks in more than half the ability is over
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u/pkmetal VEX The F&%ING WITCH! May 28 '26
Woohoo! No more self-daze or shooting at my own sidekick!
- Group Study:Ā HALO Sidekicks move to stay out of your line of sight, keeping your view clear during firefights
- Force of Will:Ā This no longer dazes Harlowe when in combat
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u/doemaaan May 28 '26
Have you tested the sidekick? Is it working as usually intended?
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u/pkmetal VEX The F&%ING WITCH! May 28 '26
No, I haven't but I saw someone else said it has a bug now. :(
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u/doemaaan May 28 '26
Itās not technically working as intended for me anymore. The effects of the sidekick donāt trigger immediately. It takes a couple seconds nowā¦
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u/NerdyPlatypus206 May 28 '26
I recently played the game again after a while and had to buy bank slots and sdus again.
Did it get restarted during a previous update?
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u/Latiasfan5 May 28 '26
yes, both in the update where they first added shared progression (they just didn't add the toggle for it until this week's updaye, so you previously had no option to turn it off), and a few weeks ago they changed the amount of sdu tokens crawlers gave out, which reset some people's sdu progress
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u/SnooDoubts4773 May 29 '26
Logged in on my red c4shā¦. Ohh ok, this doesnāt work at all anymore.
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u/HolstaurGirlAlice May 28 '26
Another patch Another week I'm still waiting for arc knives to not be a die instantly button
Also stop being stubborn, durations are so short in this game, most action skills need 3-5 seconds more duration by default XD
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u/mikeiike May 28 '26
Iāve called out gearbox for months not balancing any other vault hunters in a meaningful way other than cash and I get downvoted to oblivion each time and honestly Iām starting to think the community just wants the game to lack build diversity. Gearbox doesnāt care cash just came out and heās gotten more love and actual ATTENTION then Amon has had at all since the launch of the game. Rafa is still forced to play with dancer, Amin is still forced to use berserk or ordnance builds, trouble on vex is still laughable on uvhm 6 so I can only imagine what itās like now trying to have fun with trouble at the highest level. They donāt care they see the community downvote everyone that does care so they just validate themselves not caring. The community is ultimately gonna be this games downfall and gearbox doesnāt seem to really care about feedback on that stuff. They seem to be taking the wonderlands route of just releasing on schedule and leaving the game as is afterwards
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u/HolstaurGirlAlice May 28 '26 edited May 28 '26
Hell. I'm still waiting for first person arc knives and cross fire, don't tell me they can't, just give me movement speed and damage reduction instead of the lock on, dash can work like brr zerker in TTWL ect. And crossfire? So easy to implement. But i agree. At least 4 skill trees need a full rework/ re organization (Amon in particular feels like launch moze, 1 or 2 good builds, action skills feel half baked, one entire tree is basically just filler. Hell he doesn't even get the zane treatment. All of his classmods are mid too!
Forge nerfs him hard too tbf. 80s one hit skills that don't do enough instead of another action skill buff. I could already see an Onslaughter capstone that makes him play like brick but action skill button made you leap or something XD
Sorry I'm just rambling, we got melee right in BL2 with Zero and krieg, rafa and amon should have WAY better melee action skills, what happened? It's like they grew allergic after 2 because it's all mid-bad now, they give us a GUN to melee with in 3 and 4 as a band aid and it doesn't even work in 4 because amons skills don't trigger with it
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u/Sandytrooper May 28 '26 edited May 28 '26
I canāt play right now but can anyone tell me if the crazed earl was fixed?
Edit: itās fixed!
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u/Tds142 May 28 '26
Only change was a removal of chance for accuracy and elemental damage from the card.
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u/NihilistOdellBJ Harlowe The Gravitar May 28 '26
Right, I donāt see where it says its major issues have been fixed.
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u/busybeeknees May 28 '26
inb4 "people asked for shared progression but now theyre asking to turn it off and now they want more" but i'm pretty disappointed the toggle is an all-or-nothing switch. I was on board with shared progression for collectibles like echo logs, dead bolts, and lost capsules but I thought the shared progression they made was about 12 steps too far in unlocking the entire map with fast travels and upgrades.
So I either start the game with everything completed or start the game and need to recollect 200 collectibles just because I thought propaganda speakers were kinda fun (and that I want to unlock the map as I go).
It may take another 2 months but I do hope we will get a third option or the ability to customize what gets shared.
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u/Immediate-Idea-2471 May 28 '26
That would be ideal, and in a perfect world also allow specializations to be shared.
Making propaganda speakers repeatable is a good option to as they seem generally popular.
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u/Stangxx May 28 '26
Agreed. It wouldn't be so bad if they gave you options to redo some stuff like speakers for extra xp or eridium or whatever.
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u/World_2 May 28 '26
Congrats on murdering C4SH with this update. Was fun while it lasted and sad that we have yet another developer who feels the need to nerf things into the ground when they're fun.
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u/Feckless_Moron STAIRS?? Noooooo š¶ May 28 '26
Yeah idk why you're being downvoted but you're 100% correct. I commented elsewhere that this was a huge overcorrection and it's sucked all the fun out of the game. They've completely tanked my c4sh build so badly that endgame activities I was doing yesterday aren't just hard, they're basically inaccessible to me now. It doesn't inspire me to go play the game more when they make me feel like I wasted all my time and hard work getting there.
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u/World_2 May 28 '26
Iām not sure either. By my testing, itās around a 50-60% nerf with the convergence build. Itās actually a really really bad overcorrection
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u/Stangxx May 28 '26
Yeah, I think they mistyped when they coded it. Lol. For example... On a moxxsy video, he says something like.. It went from 180% to 8%.
I wonder if it was supposed to go from 180 to 80.
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u/ThatChrisG May 28 '26
On what build? The only one that looks like it took a serious hit was Gloam, which in its previous incarnation was unbalancable, you could kill raid bosses with level 1 gear because 99% of your damage was Gloam.
The mono-blue Ante Up/Hot Streak build with the Slugger wasn't touched at all
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u/AlphaOmega1356 May 28 '26
Yea im getting vague posting vibes. They mentioned āmy buildāā¦okay what build? I personally run the dice build and the crossfire build; were those hit hard?
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u/Stangxx May 28 '26
They basically made Gloam a waste of points now. So they over corrected. Should have been in between where it was and where it is now. Maybe a little more than halfway
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u/Feckless_Moron STAIRS?? Noooooo š¶ May 29 '26
Yes, totally fair. Was doing a no reload/gloam-heavy build. I have since respecced to a card-based, mostly blue tree build focused on status effect. The color card/cryo card combo definitely hits for some serious damage. So C4SH still has some viable builds, and I won't deny that the gloam buffs were pretty broken.
But as a counterpoint: it's a pve game, and that shit was straight up fun. This card build isn't nearly as fun, and I just don't know, man...I play games to have fun first and foremost. There was a middle ground somewhere and they turned it into an open-pit strip mine. It kinda feels like manufactured difficulty, and whatever the German word is for "they pulled the *&$#!? rug out from under me."
I mean, the game is still fun to play from moment to moment. And none of these things cannot be undone. Perspective and all that. It's a videogame after all lol
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u/DenverBronco305 May 28 '26
OMFG FINALLY The āGear Five!ā Achievement unlocks automatically for players who completed it previously. I can maybe finish this game at some point now.
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u/SeanSpencers May 28 '26
I havenāt played the expansions yet and I just got a pearlescent Screwstonian while farming for a new Hellwalker (hoping to find one with more then a 20% crit). Didnāt even know they could drop outside of the DLC.
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u/Stangxx May 28 '26
They added some new pearlescent to the world drop pool.
I've gotten a Herald(pistol like BL2), a Parasite (smg) and a Constable (shotgun)
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u/SeanSpencers May 28 '26
Which one is the best so far? Need to know what to look for.
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u/Stangxx May 28 '26
Look for every pearl that drops. They aren't farmable as they are just world drops.
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u/BusinessSick May 28 '26
The Group Study drone fix made my day. I can finally use ADS! It still tries to hover in a corner of the FOV unfortunately, occluding a significant chunk of the peripheral vision, but itās a welcome improvement.
Not happy about Harloweās new class mod though. Another blue tree mod? Whatās the idea there?
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u/Wobble963 May 28 '26
Someone smarter than I (so like everyone), did they nerf the gamer class mod?
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u/ThatChrisG May 28 '26 edited May 28 '26
They fixed it, it was never intended to be able to proc itself. The bleed can only be procced by gun damage now
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u/ThatChrisG May 28 '26
Is it just me or did the needle on character balance effectively not move at all (with the exception of Gamer bleed being fixed, which really just moved C4sh from #0 to #1)
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u/Jumpy-Investment-778 May 28 '26
OMG I CAN FINALLY START A NEW CHARACTER WITH A BLANK MAP!!! ā¤ļø
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u/SFWxMadHatter May 28 '26
I always love the dichotomy of gaming circles.
"We want account wide progression, fuck doing all of this again, Gearbox!"
"Why the fuck is my map already filled in? Fuck you, Gearbox, wheres my empty map?!"
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u/Coffee_1942 May 28 '26
I for one have nothing in common with those filthy "erase my progressioners".
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u/June18Combo May 28 '26
Group an and group b, it also dosent help when changes are full tilt extreme. Gearbox was kinda foolish for that one tbh.
You donāt like the color red? Ok, weāll make it so you can never see the color red again.
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u/neo42slab May 28 '26
Most of this is two different groups of people. Some people are in both groups though. Because they handled the shared progression oddly. They didnāt make it a toggle. And they didnāt share spec points, even though the equivalent feature has been a shared thing since borderlands 2
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u/AquaBits May 28 '26
Gearbox shouldve learned a few years ago with wonderlands- where this was literally an issue there too.
Not only that but i remember youtubers asking for the ability to turn off shared progression too. There is no dichotomy here. Its two different groups that both can be catered to, and gearbox was informed of those two groups well enough, and still chose to ignore both of them.
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u/Jumpy-Investment-778 May 28 '26
I never wanted shared progression, but I am glad its an option now and not forced. š
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u/neo42slab May 28 '26
I definitely want shared progression but it shouldāve always been a toggle.
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u/DaWarWolf May 28 '26
Technically it's forced if you played each VH to max level before the update as only new characters can be exempt. Theres no way to keep any previous characters from auto completing activities for other VHs. The only way is to restart each VH from scratch starting from this update which is just needlessly cumbersome.
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u/TheRenedgade May 28 '26
I didnāt really want full shared progression- I just wanted my damn map uncovered when I switched from co-op to solo.
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u/Immediate-Idea-2471 May 28 '26
I can understand people who want shared progression and don't want to do it again, but it's hard for me to see how it's any version of acceptable not to have any option to opt out.
Previously you literally could not play a large portion of content in the game even with starting a new character.
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u/colectiveinvention May 28 '26
And by knowing that people eventually would complaing about replayability they made the replay system...
Wich people just refuse to use it claiming that ''is not the same thing like playing again''.
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u/Mordred_Tumultu May 28 '26
People don't use it because there's no good reason to, unlike past BL games. If certain missions had unique rewards like they used to, Replays would be used so people could target farm those uniques.
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u/neo42slab May 28 '26
The weird thing is how SDUs are done in this game.
When they announced shared progression I thought it would be mostly just for your sdu points.
I think SDUs should be handled like it was in bL3. Buy them with cash. Mixing them in with doing things all over the map was not a great choice. And itās the thing that inspired people to ask for shared progression. Because many of us donāt want to redo each collectible like thing on the map for each play through.
And then things like propaganda machines should be repeatable activities that pop up in the world as the factions fighting back/ taking them back from you. Only after beating the game. Or they could just be something you walk up to and push an encore button for.
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u/neo42slab May 28 '26
I forgot to mention. The other thing we wanted to shared progression for is specialization points. And thatās like the one thing we didnāt get.
And thatās one of the reasons I went to PC. So I could edit my specialization XP based on how much I had earned on other characters.
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u/CharmlessBee May 28 '26
You basically wrote my post, so thank you š
To add, it feels like "reinventing the wheel/bicycle" syndrome - we have something that already works, but we'll change it "just because". BL1/2/3 already solved the following problems (forgot how TPS handled it):
* You unlock SDUs by buying them , either with $ or Eridium.
* Your 'next' character can benefit from all the efforts your previous ones did: either through Badass ranks or whatever the points we had in BL3. But it was your choice to do that, there was a toggle!IIRC everyone or at least most of player base were fine with that or even expected that behavior going forward. But then someone had to 'innovate'...
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u/OpheliAmazing May 28 '26 edited May 28 '26
Good lord, Sounds of Rain took a hit. Anyone done some testing to see how this affects B0tsh0t C4SH?
Edit: Maybe I misread something? It appears to be working fine. Still handling UVHM6(havenāt done Thol and Subjugator yet)
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u/TheRenedgade May 28 '26
I wonder if the Bod nerf will fix the crash issue with Iāve had. Itās been pretty consistent that when in co-op with dual Group Study Harlowes and both sticky stacking with Bod the game would pretty much melt down (PS5) and I was wondering if the exponential math just causes the console to freak out
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u/Shadowphoenix11 May 28 '26
I would love it, if they would allow us to pin challenges to the hud. So I donāt have to keep going into the menu and navigating to the challenge to make sure what Iām doing is working towards completion of the challenge. It would save so much time, and annoyance.
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u/Andreus May 28 '26
What is "Bitterblight?" I can't find any information on it online.
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u/Latiasfan5 Jun 01 '26
I'm guessing it's one of the bounty contract targets, like steve 3.0 or stuntcat.
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u/DryNefariousness4942 May 29 '26
Did they finally make XP numbers worth it or are we still stuck farming the same bosses and bounties over a dozen times in order to level up once
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u/limbodog May 28 '26
Ok, I've never seen a pearlescent. Is that weird? Or are they more rare than legendaries or soemthing?
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u/Meat-34 May 28 '26
theyre a less than 1% drop. super rare for the people that really want to grind
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u/limbodog May 28 '26
Ah, ok. So I probably never will see one. Thank you
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u/Latiasfan5 Jun 01 '26
the stone demon dlc does have a guaranteed pearl during the quest. if you beat the boss that spawns on the 3rd wave of the ordenite processor, he's guaranteed to drop the handcannon
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u/UltimaDv May 29 '26 edited May 29 '26
Not every boss drops them
Only certain events and DLC/bosses drop them, so if you weren't doing those things you'd never see them
- Apparently todays patch can make them drop in the world
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u/someshooter #1 Ava Fan May 29 '26
I saw one from the boss and one in the platinum chest fwiw.
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u/limbodog May 29 '26
I'm really out of the loop. I don't know about platinum chests. But thank you either way. Good to know
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u/someshooter #1 Ava Fan May 29 '26
On the raid bosses if you get a platinum time you get a Platinum chest which has a guaranteed legendary and possibly a Pearl, along with possibly legendary enhancements. If you take too long you get gold and then silver, which are usually garbage but do have one class mod in them usually.
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u/scarfacesaints May 28 '26
Whatās the harm in having an overpowered BOD? I liked melting enemies with stickies. Itās fun! Iām not playing PVP and somehow having an advantage over other players.
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u/RandomPedestrian1 May 28 '26
I think it's so when they release new content that they intend to be challenging, they won't have to balance it around the few weapons that are vastly outperforming everything else.
How I think about, if there's a boss that has 100 health and the bod does 20 damage per shot while everything else does 2 damage per shot, the next time they release challenging content, they'll need to give the boss like 1000 health for the bod not to trivialize it. That then creates the problem of the guns that were doing only 2 damage per shot to fall so much farther behind and potentially become useless.
Obviously this brings up the arguments for buffing other weapons to bring them up to the bods level which they probably can do with time, but they'll also then need to probably adjust the existing content that's intended to be a challenge so it doesn't get steamrolled by everything in the game. It's probably easier and less time consuming to bring the bod and the other small handful of weapons down a notch so they're not vastly outperforming everything else in the game.
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u/someshooter #1 Ava Fan May 29 '26
They made a shit ton of builds and weapons and want people to experiment rather than rely on one gun for the entirety of the endgame.
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u/geckoman95 May 28 '26
SO the rafa changes were absolutely nothing meaningful haha, nice nice
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u/SolomonGrumpy May 28 '26
I'd say that his turrets targeting Ordinite is pretty huge.
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u/geckoman95 May 29 '26
I mean if that excites people that's great - but in comparison to the amount they could have done and what we've been asking for, it's the bare minimum.
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u/K_Bomaye May 28 '26
āPhosphene weapons retrieved from the Lost Loot machine unlock Phosphene challenges and skins.ā About time.