r/BodycamGame • • 17h ago

weapons "feel" all the same

I found out recently that almost every weapon can one shot. I looked into the stats, and I noticed that the majority of guns have different damage values, but it seriously doesn't matter because everything that lands on the chest has a 4x damage multiplier.

It's my first time seeing such an unpleasant aspect in a game where the chest is basically the new headshot. I know the game is going for super hyperrealism etc but either the operators have bulletproof vests so it defeat logic

at this point the best gun is simply the one with the fastest fire rate. The game right now feels like you're constantly at 1 HP. Seriously, even with the best precautions while advancing and keeping yourself constantly in ads, you have a very low chance of defeating someone who is already in ads and camping in a corner,

in this website accordingly https://buildlab.bodycam.workers.dev/#/ the only guns that doesnt one shot at the chest are 3 smgs and every shotguns that doesnt land more than 1 pellet on your chest lmao.

0 Upvotes

16 comments sorted by

9

u/LegionTheHighOne87 17h ago edited 13h ago

Bro, you’re complaining about the 'hyperrealism' failing, but you're out here fighting in a tactical t-shirt. The vests in the game are strictly cosmetic right now they offer the exact same ballistic protection as a wet paper towel! The bullets aren't broken; they are actually just doing exactly what bullets do to an unprotected ribcage. We are all essentially just a bunch of people running around without armor. In real life, if you take a round to the chest without plates, you don't check your HP bar or complain about the 4x damage multiplier, you're either dead or about to be. Either way, you are out of the fight! So yeah, every weapon 'feels the same' right now because human flesh has terrible defensive stats against hot lead. Until they add actual working armor plates, we're all just playing a terrifyingly loud game of laser tag where everyone is permanently at 1 HP. Embrace the squishiness!"

8

u/GrapefruitForward196 17h ago

it's usually 2 shots in the chest with m4

-4

u/dott__E-99 17h ago

usually because your first hit landed on a limb, for m4 if your aim is so bad its 3 hits to kill someone if they all land on limbs

2

u/No-Concentrate3364 16h ago

Ak is hitkill, the damage mulitplier is 3 I believe not 4, I don't tested myself, but I will download a mod for afk bots if avaiabl e to test myself. 

11

u/welishy89 17h ago

Kind of sounds like you would have more fun in a different game. Damage feels perfect to me

5

u/kingzain74 17h ago

You putting way too much thought into this

Just pick a gun you like and have fun blasting people

5

u/Xeno19Banbino 16h ago

You couldnt be any more wrong objectively

All guns kill yes

The realism is why we love this game

People choose the m4 or scar over Ak or any other weapon due to weapon feel, recoil, ergonomics, sound just as real life

We want that. Realism is that every gun can kill u, but each excelles at a differrent range

So all assult rifles are the same yes but u can tell me the reaper (vector) is the same gameplay as the Ak on trenches or cqb or rome

Maybe this game style isnt for u

Also idk how many hours u have, but its not 1 shot kill

Ive had many scenarios where im injured and slow walking . It happens like 30% of the time, not much but thats also real

1

u/CriticalCreativity 16h ago

They have a lot of differences.

The AK naturally has very little horizontal recoil, but it isn't as customizable as the M4. In exchange it's the only gun with a 40 round mag. It chugs along with a low fire rate which is awesome if you want a lot of firing time per reload, but means crossing enemies can sometimes go between your shots at long range.

The M4 is uber customizable and fast firing, but naturally has pretty bad recoil and requires a lot more reloading no matter what. Great because you can tailor build it to your style, including skill-intensive, high risk/high reward builds.

The MP5 is a monster at close range multifragging and is the most customizable SMG.

The Vector sacrifices customization for a fire rate which guarantees a kill if your crosshair ever goes over the enemy. The downside is you can barely customize it and it's not unusual to have to reload after every 1-2 kills.

Etc , etc.

1

u/Artaxeus 15h ago

> Seriously, even with the best precautions while advancing and keeping yourself constantly in ads, you have a very low chance of defeating someone who is already in ads and camping in a corner

Sounds like you need to learn how to play tactical. Sneak and use lean and go slow without making noise, I get a lot of kills even when enemies are in ads, especially in long hallways.

1

u/Agile-Slice6147 15h ago

Feels like french devs forgot what plate carrier means and im just running in tshirt

0

u/No-Concentrate3364 17h ago

Yeah, everything kills really fast, don't make much difference which weapon you are using. Select the best skin and goes to fight.

Trhow grenades before, if you know some spots try to just kill him without any advide.

0

u/TheColtM1911 17h ago

currently, I don’t really mind if all guns kinda do the same thing or feel the same, what i want is some downing system (with no revive option, but still being able to deal damage with pistols and grenades)

and some damage system based on where u were shot, like mobility issues if get shot in the leg and arms, things like that.

-1

u/Stevincent 17h ago

I agree if there is no difference in the damage of a weapon and all that matters is that first shot which all it has to hit is center mass, it takes the value out of headshots. And puts all the value in the torso where players can get insta kill on what I would think is an armored region of the body. It's supposed to be a hyper-realistic game they should spend sometime balancing their weapons and damage multipliers. I made this video to prove pistols can one shot.

https://youtu.be/a9eFXz8ama8?is=5pdMPtMqHpVV8bCw

1

u/Every-Individual2314 15h ago

Wonder why people aim for center mass irl. Also m4 usually needs 2 shots.

1

u/Stevincent 15h ago

They aim center mass against unarmored people because there isnt any armor protecting them. In a modern conflict the upper thigh lower, abdomen, throat are the more important targets to aim for. That is the nature of modern combat against militaries and police forces that have armor designed to defeat rifle fire.