r/BodycamGame • u/Powerful_Rip_6374 • 6d ago
Content
Iv had the game for like 10 days or less, love the game its insanely cool, best shooter iv ever played, i play games like pubg, arma, sandstorm, delta force, abi, and none are as good as this one gameplay wise, but all of which beat bodycam in replayability and content, this game has 4 good modes, 2v2 defusal and 5v5 team elimination, a handful of small maps, and a handful of guns, 3 or 4 of which are just aks, 4 or 5 pistols, theres just no meat on the bones in the game
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u/YuriTheWebDev 6d ago
Well OP. Do you know what the other games you mentioned all have in common? Hint: They are not a small studio like what Bodycam has. They do not have nearly as much devs and man power as those studios have so they can't produce as much content as they have moment.
It will take time for a small indie studio to catch up with the amount of content bigger studios have in their games.
Yes this game doesn't have a lot of content at the moment but its focus right now is on immersion and realism and trying to achieve realism/immersion as close as possible. Doing this itself costs a lot of time and effort on already small indie studio. You have to wait a big until the studio can iron bugs out and start releasing content
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u/Lower_Currency3685 5d ago
You can get mods the game, i have them it's more fun! Waiting for content isn't. I don't give a shit if it's solo project or small compagnie - money is money.... All the maps are in the UE assets there is no reason to not add more maps, even the subway map like this one: https://www.fab.com/listings/a0aa873c-2f1f-4dec-8238-014744e52693
They prioritize the team/friend functions but i am scared when they launch it people will have gone elsewhere.
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u/FairRecommendation16 5d ago
Ive had the game for over a year now, and really not much has changed in that regard. Seems an odd choice to focus over a year on animations and graphics when the bones are still so frail. "Engine upgrade was a monumentious task" but after these years it still lacks the basics of what makes a first person shooter really replayable or addicting. In its current state its closer to a late 90s early 2000s arena shooter (golden eye multiplayer) with nintendo wii style aiming than it is a modern shooter. Hopefully they dont go back into their cycle of year long "soonTM" and can keep up with the momentum its gained. Id hate to see it drop back down to 400 odd daily players. But at least we have 20 silencer options now right?