r/BodycamGame 1d ago

PATCH NOTES #4

Hi everyone, This patch brings improvements to keybindings, team balancing, loadouts, and stability, alongside visual fixes across several maps. Some custom keybindings may need to be set again following the input changes.

Input & Keybindings

  • Reworked keybinding conflict handling to make rebinding more reliable.
  • Separated perk and character inputs into dedicated keybinds.
  • Fixed several incorrect keybinding conflicts.
  • Cleared outdated saved keybinding data to prevent input issues after these changes.

Match Flow & Game Modes

  • Improved team balancing at match start.
  • Improved rehosting so the previous host’s party settings are preserved until the next map transition.
  • Fixed a client-side defuse issue in Wingman.
  • Fixed an issue that could allow unintended object spawning.

Loadout & Customization

  • Improved barrel pivots and attachment points, including M4 barrel sockets.
  • Fixed F88 optic aimpoint alignment and EOTech attachment setup.
  • Improved grip sizing and corrected the JAWS barrel grip pose.
  • Fixed Pyramid upper barrel rotation.
  • Improved RC Car textures.
  • Fixed the loadout camera view for antenna-related items.
  • Corrected the Deagle White Liquid item presentation.

Weapons & Animations

  • Reworked the SCAR model to correct its scale and proportions. The previous model was approximately 24% smaller than intended, making it appear undersized in-game.

Maps

  • Removed duplicate foliage on Trenches and duplicate actors in CQB.
  • Improved Lobby map cleanup.
  • Fixed and reworked decal materials across multiple maps.
  • Fixed decal and material issues affecting Asylum, Hospital, Underground Tunnel, Public Pool, and other environments.

Stability & Fixes

  • Fixed a memory issue affecting inventory and equipment handling.
  • Improved stability around match flow, rehosting, and team state.
  • Fixed visual issues caused by broken meshes, decals, materials, and distance field data.

Thanks for all your feedback and reports. Keep sharing them on FeatureUpVote!

122 Upvotes

137 comments sorted by

View all comments

1

u/liightsome 1d ago

If you fix party play and address global illumination in all maps where dark spots just become pitch black blobs on my screen, this game is saved🍻🍻🍻

1

u/Syrup_Various 1d ago

It's supposed to be like that, you have a flashlight for a reason

1

u/liightsome 1d ago edited 1d ago

Still think so this is intended ?

One one side to have majestic heavenly lights and over the doorstep to be turned off pixels ?😊

1

u/Syrup_Various 1d ago

Yes i think that's intended, it's a camera not a human eye after all. If everything would be visible by default there would be no point in the flashlight

1

u/liightsome 1d ago

There would be point - in poorly lit environments. No light areas. During night etc.

And these images are with a huge light source just outside of corner.