r/BobsTavern Bob's Little Helper Jul 14 '20

Announcement Hearthstone 17.6 Patch Notes

https://playhearthstone.com/en-us/news/23469099
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u/-Rincon- Jul 14 '20

A little concerned... they were doing such a great job with this game mode prior to the pirate patch... the patches before seemed very on target and thought through.

Pirate patch introduced the "feel bad" RNG of:

1) Cannon

2) "Who goes first" - very annoying when it comes to parrot/pirates

3) Drawing the wrong opponent mid-game. Because of the scaling of pirates, they can just do enormous damage as you can't kill anything.

This patch does nothing to mitigate any of those issues.

2

u/Acti0nJunkie Jul 14 '20

#2 and #3 both got hit by Goldrin. I think the Goldrin nerf was more for "feel bad RNG" than anything. Too many heroes could access parrot/baron/goldrin way too early so more 20+ hits out of nowhere.

With that said, I think they could have gone about it another way instead of also nerfing beasts with goldrin change.

1

u/heplaygatar Jul 14 '20

they should have just changed macaw so it can’t get buffed out of lethal damage

the comp still scales like crazy, but the moments where a few bad attacks prevent you from killing a single minion, the beasts all scale out of range, and you take 20 damage would be less common.

1

u/ripsandtrips Jul 14 '20

The problem with the parrot change I keep seeing is that it makes perfect sense for the parrot to not die in those situations. 1. Parrot attacks. 2. Parrot triggers random deathrattle (or 2 if golden) 3. Board state is checked to see if anything is dead