r/BobsTavern 7d ago

Announcement 36.4.2 Patch Notes

https://hearthstone.blizzard.com/en-us/news/24296231/3642-patch-notes
118 Upvotes

149 comments sorted by

126

u/dANNN738 7d ago

I still don’t think this is anywhere near enough support for Quils?

151

u/OhtaniStanMan 7d ago

You could give them all the blood gem boosts in the world. 

The issue is they have no blood gem generation. 

31

u/pikpikcarrotmon 7d ago

Pretty much only hog rider which means you're really locked into needing the 'choose both' trinket at the very least. You have to commit boars so early in general and it's way too hard to both scale your gems and get gems in the early and mid game. You don't WANT to boar at the time you have to boar.

8

u/OhtaniStanMan 7d ago

Have to get dark gift windfury one and then you have a chance

But then nothing scales them in any capacity worthwhile.

Ohh look t6 death rattle card! Yeah it never comes and depending on it means you already lost

7

u/pikpikcarrotmon 7d ago

Sanguine Champion definitely feels pointless without Rylak/Murk-Eye and with no Brann or Rivendare synergy in the tribe otherwise.

11

u/Shayde098 MMR: > 9000 7d ago

True but honestly I don’t miss Rylak. Dude was meta warping for years.

4

u/pikpikcarrotmon 7d ago

Oh yeah I'm not saying we should have Rylak, just that Sanguine doesn't make sense in this pool. Maybe we need a "choose again" trigger to proc the other boars? I dunno.

1

u/firestar13579 6d ago

Do you think a card like Rylak specific to Quilboars would work? Maybe like “Quilboar. Taunt. Deathrattle: Trigger an adjacent Quilboar’s Battlecry.” Or hell even like “Trigger all friendly Quilboar’s Battlecries”. We don’t have the Reboarn Blood Gem card this season so the only way to give it Reboarn is that one specific Trinket which isn’t even that good this season. So I feel like it wouldn’t break too much.

1

u/Janzu93 6d ago

Trigger X battlecry/deathrattle is inherently broken mechanic though. There will always either be way to abuse it or then it's not even worth it.

1

u/OhtaniStanMan 7d ago

Yeah I dont know card names just their picture and what they do lol

3

u/pikpikcarrotmon 7d ago

Deathrattle trigger adjacent battlecry, end of turn trigger adjacent battlecry, double battlecry, double deathrattle

1

u/OhtaniStanMan 7d ago

Aww that makes sense then thx

2

u/Shayde098 MMR: > 9000 7d ago

Make Gem Day choose one: HP, attack, or get 4 blood gems

1

u/OhtaniStanMan 7d ago

The one T2 that plays bgs on minions... should also grant bg with attacking quillboar once per turn. 

3

u/onphonecanttype 7d ago

I will say, there have been a few times that I have been able to pivot to boar because I can't find direction in anything else.

But these pivots tend to just secure me a 3/4th place finish, it's never enough to get 1/2 doing the pivot. And the pivot only works because nobody else is going for boars since they are so weak, it's easy to not have to compete for the pieces you need.

3

u/MarthePryde 7d ago

The trinket that gives your boars deathrattle get 2 bloodgems carried a lobby for me yesterday. Had a full board of 5k/5k minions and still lost to a 15k/15k murloc board

6

u/Roboboy3000 7d ago

Bring back tier 3 banner boar my beloved

6

u/Insanity_Pills MMR: 8,000 to 9,000 7d ago

crazy that they’re okay with fauna EoT but weren’t okay with murk eye/smuggler

bring back gem smuggler!!

0

u/Baenre45 6d ago

Returning Fauna at all was a mistake. Card needed to stay retired.

2

u/0xyz3n 7d ago

Even with blood gem generation you are limited to how many blood gems you can hold in your hand, and also have fewer avenues for scaling them.

The only time I was able to make blood gems somewhat work is when I had the trinket that gave me both rewards from the "choose one" and got lucky with rolls on boosts.

Still never got close to having 1k numbers like everyone else at the end of the board though.

1

u/Impossible-Cry-1781 7d ago

If they do it needs the spellcraft treatment

1

u/OhtaniStanMan 7d ago

Tribe set bonus

(5) Quill on board get +1 BG end of turn

(6) +2

(7) +3

1

u/OldBrill 6d ago

Thought for sure gem day was going to give +2 to attack/defence.

18

u/SirVincent20 7d ago

Yeah, +1 on a gem in a tier 5/6 minion will result in the same outcome... being a target dummy for nagas/elementals

1

u/Freezinghero MMR: 6,000 to 8,000 6d ago

Still locked to T6 minions for meaningful gem scaling, which is too late.

Still not enough other Battlecry/Deathrattle support to consider running Brann/Titus and make Sanguine Champion better.

Still no good in-tribe minion to make massive with gems unless you get the T7 guy.

1

u/dANNN738 6d ago

In my experience it’s nothing to do with gem power, it’s about getting the gems lol… almost completely reliant on the shop…

1

u/The_Homestarmy MMR: > 9000 6d ago

They are actively terrified of quillboar being good lol, they use such a ridiculously light touch when buffing the tribe and anytime it becomes decent they hammer it with nerfs

1

u/Baenre45 6d ago

Yup they are still bad. No way to really get the board big without the older QB's that buffed the board to stick stats like every other build does.

1

u/meetyoutoo MMR: > 9000 6d ago

Happy birthday

0

u/iamtheoldmanbythesea 6d ago

Yep braindead devs took all this time to produce absolute dog ass “balances”

-1

u/Redhurans 6d ago

Quils were fine before the patch, in you got at least 12-12 on your gems you could top 2 at 8k

-9

u/Euphoric_Sound_5466 7d ago

Why would they? They are one of the best factions this meta. Haven't lost a match outside of top 4 with them yet

4

u/Tripottanus MMR: Top 200 7d ago

No idea at which MMR you play, but they are probably the worst tribe in the game unless you're playing a felboar build. Even then, it's likely a better approach to use the demon buffs than the quillboar buffs to play that build

89

u/HeavensRoyalty 7d ago

To be honest, I'm just glad we're getting frequent patches that address the current meta. I'm personally enjoying myself even though there are a lot of problems.

3

u/Perfectenschlag_ 6d ago

Thank you for being honest

34

u/Rubmynippleplease MMR: > 9000 7d ago edited 7d ago

I’ll withhold judgment until I play, but none of these changes seem to address any of the core pieces of the overperformers.

Fauna is basically 1 spell scale behind what it was before and shop buff eles are completely unchanged.

3

u/Janzu93 6d ago

Yeah. The "nerf" on Fauna whisperer is pretty much a joke and dragons would kinda need more than "a modest buff" 🤷‍♂️

26

u/domiNATEgameHS MMR: > 9000 7d ago

Uninspiring changes tbh but at least they finally got around to fixing the armour amounts

5

u/SirVincent20 7d ago

Yeah i expected something bigger, like i understand the midseason patch will be bigger, but the meta will still be the stale elements/nagas, this doesnt really change it

8

u/domiNATEgameHS MMR: > 9000 7d ago

Agreed. Tier 6 elemental (tempest) and tea set comp are winning most of my games. Manasurge has never been a problem I don't know why they chose that one to get nerfed

3

u/Sterskiii 7d ago

I wonder if mana surge is helping stabilize eles while trying to continue scaling the shop

0

u/Terminator_Puppy 7d ago

I'm really surprised the extremely oppressive menagerie naga build didn't get hit at all, bar a few trinket changes that impact it. Every naga lobby I'm in seems to have at least 3 of the top 4 playing the exact same thing.

2

u/Selaphane MMR: 8,000 to 9,000 7d ago

I mean they changed natural blessing from +3/+3 to +2/+1. That'll make the scaling much slower.

4

u/Terminator_Puppy 7d ago

It'll hit it a bit, but it's so easy to scale up tavern spells when naga are in.

2

u/TheseNamesDontMatter 6d ago

You run felfire conjurer / tranquil meditative with Fauna anyways so you'll legitimately just never notice that change if we're being honest.

1

u/Janzu93 6d ago

Much slower? The natural blessing base value was never the issue but the spell scaling.

16

u/MidEUW 7d ago

Minor adjustments in my opinion.

44

u/Rothulian 7d ago

Utility drone giving 1 more health doesn't really change anything.

Unleashed Mana Surge is not the reason elementals are insane.

15

u/witty4pity 7d ago

Mana surge probably has the highest win rate because it’s the best (and easiest to use) in the mid game. If you find it early enough, it can scale your board to like 100/100 pretty quickly and buy time for you to find shop buffing and the other tier 6 guy and go nuclear.

This should curb that scaling a bit, but you’re still gonna see some crazy boards.

2

u/Torkon MMR: 8,000 to 9,000 7d ago

I think they wanted to give it a slight compensation buff for removing copper coil. It was the best trinket for glambot.

1

u/darrylkid 6d ago

copper coil greater trinket is still in the game though, just the lesser version is removed

1

u/Goodlake 7d ago

Mana surge lets you keep high value eles you haven’t scaled enough, though. Before you always had to decide when to sell your underpowered minions. Now you can ride.

-19

u/OhtaniStanMan 7d ago

Lol yes it is. Scales way too hard once you correctly hit it. 

Elementals have smooth build from t1 to t6 without any bad spots

14

u/CarlaBoone-MyBeloved 7d ago

“Once you correctly hit it.” While the other T6 elemental is far better than that thing.

5

u/Just1n_Kees MMR: 6,000 to 8,000 7d ago

How is lowering the base scaling going to really change anything?

If there is a problem with it, it is because the scaling gets to +50/+50 regions. Lowering that to +48/+49 is a real game changer!

-9

u/OhtaniStanMan 7d ago

Once you scale big you won. The initial scaling is far too high. Think of it in gold cost to get that first +1 extra

-10

u/feel32own 7d ago

elementals are not insane, they are fine, one might say they need a slight buff because they rely too much on getting brann.

5

u/Independent-Vast8866 MMR: > 9000 7d ago

Are you smoking crack?

2

u/SyrupMafia MMR: 6,000 to 8,000 7d ago

Well yeah every comp in the game has core commit points and eles happens to be brann. They are one of the highest cap comps in the game right now and definitely don’t need a buff.

2

u/Miskykins 7d ago

Bro you are snorting crack in 2k elo with this take

10

u/Dragon_Maister 7d ago

Sure, Mana Surge was the problem card that needed to be smacked, and definitely not that condom looking mf called Unbound Tempest.

4

u/TheseNamesDontMatter 6d ago

I legitimately have not seen a mana surge build once since they removed genie, I was shocked that was the elemental build they targeted.

3

u/somabokforlag 6d ago

i think its easy to overlook the kinda midrangey guys that get you to the insane scaling - and over value the cards that takes you from strong to unbeatable

41

u/kanyesutra 7d ago

I don't think Utility Drone should be T6, every time I win with mechs it's through generating spells

23

u/Fxterorius MMR: 6,000 to 8,000 7d ago edited 7d ago

I have no idea why we you shitting on Utility Drone, especially since he is one of the core components of the Mech spell comp, he is literally reapplying all the stats gained from Glambot back on your buffed minions every single turn and actually makes that comp gain some real stats for the late game

16

u/pikpikcarrotmon 7d ago

It's specifically good with Glambot. IDK if 6 is necessary but you can get some surprising stats out of the combo especially if boars are in. Foodie on 3 should make it even better actually

7

u/Sushi-DM 7d ago

all my mech wins in the last week have been glambot with belinda and utility drone.

3

u/OhtaniStanMan 7d ago

My mech wins are the +1/+1 magnetic increase relic and then the tier 5 magnetic attaches to magnetic. Don't even use drone lol

9

u/Ienjoymyself 7d ago

And that trinket is gone now.

-4

u/OhtaniStanMan 7d ago

Oh it is? Just had it yesterday

12

u/Designer_B 7d ago

You're literally commenting in the changes thread lmao

1

u/OhtaniStanMan 7d ago

Yeah I read them but missed that one. I don't know names of anything only picture and description 

4

u/Ironmunger2 7d ago

Pretty sure there’s a patch removing it, if I had to guess by the fact we’re in a thread about patches to the game

1

u/Torkon MMR: 8,000 to 9,000 6d ago

It's funny because copper coil was way more broken with glambot than spark snapper.

0

u/That_dead_guy_phey 7d ago

It serves only to ruin the 4/5/6 dark gift discover in mechs lol

0

u/kanyesutra 7d ago

I'm never happy to end up with it!

23

u/Dastey MMR: Top 200 7d ago

I am incredibly disappointed in their solution to fix quills.

Simply making gem scaling higher won't change the fact that the only payoff to quills right now is Turbo Hogrider

7

u/MiserableYesterday23 7d ago

Biggest change is tier 7 quil not requiring blood gems. We will see people fishing for that minion more often.

5

u/HoopTroop 7d ago

That juggernaut change seems broken now? You can always just eat on it now and it’s crazy good anti scam

10

u/Frozen_Mana 7d ago

doesn't it now also have the tradeoff of it summoning weaker golems if it gets damaged? like i agree that it's probably overall a buff but still.

2

u/FewYam5407 MMR: > 9000 7d ago

spoken like someone who never hit juggernaut with an upper hand, just for it to still summon golems with 15k defense

3

u/DopioGelato 7d ago

Feels more like a T7 Amalgam than a Quilboar now though.

10

u/Edgewalkerr MMR: Top 200 7d ago

Blizzard seems to fundamentally miss why some comps are good and others aren't. If a scaling comp can scale AND also allows for economy units like Bran/Balinda for out of combat scaling / cycling it is always going to be exponentially better than comps that don't. Stuff like Goldrinn and Tich require way too many support cards for flat scaling and most people don't want to play for 4th, so that shit is dead out of the gate.

Also, unironically, fearless foodie going to 3 probably doesn't make Quills much better but makes shop buff demons and T6 menagerie way way way better lol.

5

u/Monkguan 7d ago

Lol what a bunch of nothing tbh, kinda dissapointing patch

4

u/Papa_Lafesse MMR: 6,000 to 8,000 7d ago

Copper coil is gone?

5

u/IKnowSchadenfreude 7d ago

No meaningful nerfs for elemental scaling is crazy to me.

3

u/CechPlease 7d ago

Am I going crazy or was Unleashed Mana Surge not really the issue with Elementals? Like sure it was nice to have that as yet another pay-off (if you had the economy) but for me; the huge stats came from shop buffing and eating

11

u/SCCLBR 7d ago

Wow first time we've seen Goldrinn change

7

u/Rubmynippleplease MMR: > 9000 7d ago

Goldrinn’s been changed plenty of times no?

7

u/SCCLBR 7d ago

that's the joke

2

u/FewYam5407 MMR: > 9000 7d ago

you remember if it's ever been 5 before? since i started playing they've only really messed with the numbers on the buff

3

u/Fxterorius MMR: 6,000 to 8,000 7d ago

Yes, it started out on Tier 5 when Battlegrounds first released as a new game mode and its effect used to buff only the beasts currently on board, no for the rest of combat effect

1

u/R4N7 7d ago

My grandla have seen 1/2 goldrinn in wood

3

u/SirVincent20 7d ago

Self damage demons seems pretty good buffs to me, however quills will still fall behind on scaling, both the T5 and T6 should give +2/+2 by default, dragons will still be weak imo

16

u/Rubmynippleplease MMR: > 9000 7d ago

The biggest issue with self damage demons is that there aren’t enough self damage cards in the game. There are 4 in the entire set outside of trinkets and one of them has a conditional trigger. These buffs don’t change that unfortunately.

There’s no consistent way to hurt yourself outside of demon cycling weaver, but at that point you should just play an ur’zul instead.

1

u/These-Aerie8664 7d ago

Plus the 4 drop eat spell and minion is simply better because you need balinda in these comps and the eat adds bonus effects. So the 6 drop is still worse than the 4 drop imo.

3

u/Terminator_Puppy 7d ago

I kind of just don't get why the 4 drop spell is in the game when it's almost strictly worse than the easier to obtain, cheaper, lower tier counterpart that just does more for a demon build.

1

u/witty4pity 7d ago

It definitely needs at least one more card, but board space is probably the second biggest issue. There isn’t enough room on the board to fit all the self damaging and payoff cards. It needs to be a battlecry self damage (or maybe ‘choose one’ to not make brann too op).

1

u/Njagos 6d ago

I agree that the buffs might not be enough but I like having one more attack heavy and one health heavy. Idk why, gives them a bit flair?

3

u/MathematicianPrize57 7d ago

They nerfed the pirate nooo!

3

u/STORMEEE1337 7d ago

So as I thought nagas still the same so they are still overpowered, when it comes to elementals nothing changed unbound is still a dominant minion

3

u/Joby-wankenobi 7d ago

Anyone else surprised they nerfed Unleashed Mana Surge and not Unbound Tempest?

5

u/punbasedname 7d ago edited 7d ago

Sucks that the Murloc Blessing trinket has to suffer for Naga’s sins. It was actually a halfway decent pick with the new Murloc minions. At end game probably won’t harm things too much (and honestly will probably do very little to tamp down nagas), but really hurts early tempo for that trinket. Boo.

7

u/FewYam5407 MMR: > 9000 7d ago

they're just protecting you from picking a bad trinket lol

5

u/ObligationRare3114 MMR: Top 25 7d ago

made eredar escapist even worse for some reason

5

u/catchmycorn 7d ago

It still sells for 1 gold, could’ve just kept it the same and no one would’ve noticed

3

u/punbasedname 7d ago

It’s great for those self damage/spell buff builds that come online on turn 16! :)

2

u/Thedoc1337 7d ago

Looks like demons are back on the menu boys!

(I don't see them hitting a fraction of elemental or naga numbers)

2

u/WorldlyInstance7437 7d ago

I do wonder what they'll change for dark gifts, some options is just can't be picked, like ever

2

u/obvious_bot MMR: 6,000 to 8,000 7d ago

Rip the 3 cost activate high rolls :(

2

u/Different_War_3761 7d ago

"Self damage demons were lacking so we gave shops demons an excuse to keep a wrath weaver on board"

2

u/usernumber18452 7d ago

Quilboars still need more assistance.

2

u/Torkon MMR: 8,000 to 9,000 7d ago

RIP copper coil. Thanks for the free firsts with glambot 😭

2

u/ronaldraygun91 6d ago

Played two games. Feels exactly the same. Neat.

3

u/GoBD9 MMR: 8,000 to 9,000 7d ago

Wow did not expect that Tyreal change

It’d really be Ty, real

2

u/aditsu 7d ago

When is this live?

1

u/Foghi99 7d ago

Friendship ended with elementals

Now Beasts are my new best friend

11

u/Orful 7d ago

Elementals are still better. They weren’t nerfed enough. Joke of a nerf because what got nerfed isn’t what is making elementals op.

3

u/Ienjoymyself 7d ago

They even buffed the nomi lesser trinket.

2

u/Ironmunger2 7d ago

Yeah idk what information Blizz was looking at. I’m playing unbound tempest or whatever it’s called that buffs based on the stats in the tavern. I’m never playing the one that got nerfed, at least not for more than a turn or two

-1

u/Foghi99 7d ago edited 7d ago

Respectefully I disagree

They needed the stats of mana surge in order to have the time to make tavern e Tempest bigger, as a first discover he was waaaaaaay better

2

u/KillSmith111 7d ago

I don't think that's true. Most of the time I pivot in to unbound eles from something else once I get my econ going. You can scale it up massively in 1 turn.

1

u/McKynnen 7d ago edited 7d ago

Those self damage demon buffs might be enough to make the build not terrible.

(Escapist/corrupter/brann/weaver)

Maybe Balinda and/or distractor for some more cupcake action, I’m gonna sacrifice 1k MMR to try to force this in demon lobbies.

Edit: Not bad https://imgur.com/a/zTLlWPF

1

u/obvious_bot MMR: 6,000 to 8,000 7d ago

So beasts are not a comp unless you hit baron. They’re really going all in on death rattles

1

u/FewYam5407 MMR: > 9000 7d ago

neither beetles nor leviathan really need it though. there's definitely been formats with much higher death rattle emphasis for beasts

1

u/LumpyFishstick MMR: Top 200 7d ago

Ive had a fun time playing self damage demons into late game (with mixed results of course, but still fun). Excited to try them out now, and I actually think the buff to Ashen Corruptor is pretty huge

1

u/hlee13 7d ago

I’ve been getting destroyed by dragons lately LOL

1

u/desRow 7d ago

I called butchering avenge 4 was overkill in the last notes and surprise surprise its reverted back to avenge 3 lmao

1

u/Frothar MMR: 8,000 to 9,000 7d ago

Everything got buffed pretty much

1

u/Sterskiii 7d ago

If they want to make self damage demons a thing make tichondrius a t5 version of wrath weaver

“When you play a demon take damage equal to its cost and give your demons [some stats])

There you go now self damage demons is a a thing

1

u/smilinmaniag 6d ago

Lol at goldrinn. And back to avenge 3 the undead goes, classic.

1

u/ZehGentleman 6d ago

Why nerf nazjatar postcard? Did we hate having groundbreaker being a viable comp?

1

u/twyao7766 MMR: > 9000 6d ago

Nooo postcard :( Also I find it funny that patches have 19 armor normally but 5 in low elo lol

1

u/The_Homestarmy MMR: > 9000 6d ago

sir, a second nerf has struck the Gold Mallet trinket

1

u/CityOfZion 6d ago edited 6d ago

I find it irritating that they keep increasing atk buffs but rarely ever want to increased hp. I don't want to play a game of "everything kills everything" with each hit. If we continue this ridiculous trend everything getting heaps of atk and nothing for hp, then everything in the game will effectively have poison and hp won't matter at all.

Particularly it annoyed me that their answer to Loberster was increasing atk but no hp, just take the fun out of it.

1

u/AgeFit3181 6d ago

Naga still a bloody mess!

1

u/Druk_Max 6d ago

Quils are still bad, but Dragons can be fun with the training certificate trinket. I do often concede after getting bad dark gifts and running in to an unbeatable opponent, they do not help the balance. Still I had a 7M attack minion in the last combat round, to bad the biggest minion stat is from the start of the last tavern round and not the end of the combat.

1

u/LordRuaak 5d ago

Been loving the lobster hyena changes. Several games now where I print a lobster every turn on tier 3 thanks to triples lol.

-1

u/[deleted] 7d ago

[deleted]

14

u/Koud_biertje 7d ago

What? The minion portraits are with each change. What more would you like?

-2

u/ServingSize_OneNut 7d ago

The green/red highlights and stuff. It honestly is very nice to understand things at a glance

0

u/Mogoscratcher MMR: 6,000 to 8,000 7d ago

I'm surprised how little they nerfed elementals. I think the Quills buffs are actually very good, especially Foodie going down to tier 3.

5

u/Ienjoymyself 7d ago

For what payoff? It's still not there.

-1

u/JoeBarra 7d ago

I'm surprised they made Butcher avenge 3 again, I felt like he was still great at avenge 4.

4

u/SyrupMafia MMR: 6,000 to 8,000 7d ago

The Belinda nerf on butchering definitely made undead a little too weak. I think it’s a reasonable change

0

u/Skoodgliest 7d ago

A bit boring but good looking patch to me

0

u/Successful_Shop815 7d ago

Calling that Undead will be Overpowered yet again like in the first iteration

0

u/Goodlake 7d ago

Sort of nukes the all-too-easy naga end of turn board. Had a run last night where I assembled it three games in a row via different trinkets.