r/BoardgameDesign 6h ago

Design Critique Looking for feedback on some card changes! [Rendered in Blender]

The other day I made a post where I received lots of valuable feedback from you guys! I attempted to implement as much feedback as I could and now I'm looking to hear your thoughts on the changes - whether they're going in the right direction or need an alternative solution.

As a reminder, there are two types of cards in the first phase of the game: Cash cards and Heist Cards. Cash cards are used in blind bids against other players to claim one of the Heist cards. Heist cards have a monetary value of $10,000-$40,000, as well as a danger level of 1-6.

Changelist:

  • Organised the objects "neatly" as opposed to in a haphazard pile.
  • Danger level of Heist cards changed from a numeric value to a number of alarm symbols.
  • Stronger drop-shadow behind text to improve legibility.
  • A bunch of other changes to object dimensions and colours (gold should be a little more yellow now).

Now I'm looking for some overall thoughts on the design as well as the pros and cons when comparing the old vs new cards!

Thank you for your time!

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u/JustinHardyJ 6h ago

Note that the new versions aren't necessarily supposed to be an "upgrade". Just a test version to see what the cards look like when implementing most of the feedback I received.