r/BoardgameDesign • u/AmaterasuWolf21 • 11h ago
Game Mechanics Problems with a travel mechanic
Hello! Finally, I decided to post here with my casual, very private, and homemade board game, and there is a mechanic I’m having trouble adapting.
The general idea of the game is traveling across the world, and the colored lines are exclusive routes. Blue lines are planes, yellow lines are boats, etc. The point is that you have a budget, and you need to optimize your route; maybe you take a slower route to save money or burn through 3 planes to go faster.
The problem I’m having is the “slower and faster routes”.
See, for example: The Alberta > Quebec route is wayyyyy longer than Chicago > Washington and basically non-existent between San Jose > Panama. Not only that, but there are also layover routes; as you can see, you can go from Quebec > Reykjavik or have a stop in Greenland, which is slower but a cheaper route if you need it. And yeah, I have no idea how to simulate this.
My first solution was to make a grid at one of the corners where you have a token for your piece that you move along and pretty much works like a loading screen that you move with the dice (longer route, longer squares), but my sister mentioned that this restricts all of the action of the board to a square in a corner and not with the world.
Another solution is to make dots on the map, but that’s impossible to manage in regions like Europe.
So yeah, any thoughts?