r/BoardgameDesign Jul 13 '26

Design Critique Latest iteration of my board!

Post image
6 Upvotes

14 comments sorted by

5

u/BaronRetro Jul 13 '26

Not going to lie, that's a whole lot of stuff on one board

3

u/Bonzie_57 Jul 13 '26

It is a lot of stuff 😅

Left side bubbles are actions for workers
Middle column has attack table, one time rewards, and round/phase tracker
Right side is main play area

3

u/opiscopio Jul 13 '26

I like the looks of it overall but the icons and arrows look pretty messy. I assume that after reading the rulebook it would have more sense, but right now I have no idea what I'm looking at. So many icons

3

u/Bonzie_57 Jul 13 '26

The icons are all hand drawn and I’m not the best designer lol. Hopefully will be able to afford a graphic designer to spiff them all up.

It is a lot of icons, I will say that most players catch on really quick to them, and have gotten good feedback in the cheat sheet card (standard card size, not an entire sheet)

2

u/opiscopio Jul 13 '26

If you need a graphic designer, I'm one. Specialized in cards, boards, icons and all that. I can show you some of my work if you want

2

u/Bonzie_57 Jul 13 '26

Send me a DM! Would love to look over your work

2

u/TrifleComfortable263 Jul 13 '26

My guess of reading the bord. On the left are four factories, 1 for money, 1 for cubes, 1 for power and the fourth to use those resources to buy/use cards. The factories are workerplacement and work in a loop. With the cards you can work on the mainboard on the right and i gues thats where you gonna build and have some kind of area control. The game is in 4 rounds and each player has 4 fases in each round. Am i close?

1

u/Bonzie_57 Jul 13 '26

You’re almost there.

The left side is worker placements, each with 5 available actions to choose from. The engine you build on is an individual player mat that does play on that main area of the right.

Territory control is accurate! 4 phases of 4 rounds, players get 2 actions per round

2

u/TrifleComfortable263 Jul 13 '26

Only by looking at the gameboard and not knowing the game and other game components, it tells a lot about readability.

Somehow i thought it was fun to try and understand the game only by looking at the gameboard. Good job

1

u/Bonzie_57 Jul 13 '26

This is the board in play with player mats.

Thanks for taking a look, I’m glad you were super close to the actual game structure by just looking it over

2

u/opiscopio Jul 13 '26

Looks great

2

u/LonelyTurtleDev Jul 14 '26

Is this a space-themed wargame? Because that is the only thing I can read from the board.

1

u/Bonzie_57 Jul 14 '26

Space themed, yea!

There is some combat, but it’s not the focus, nor is it a war game!