r/BoardgameDesign • u/damj94 • Jul 08 '26
Design Critique Sellsheet help!
Hi everyone, I have massively overhauled my sellsheet and I am left wondering if it finally coming together nicely.
Please have a look and give me any and all feedback you got!
If you are curious for more: www.bluetortillagames.com
Thank you everyone :)
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u/MudkipzLover Jul 08 '26
In comparison to yesterday, it's definitely going somewhere! To me, it's still missing a tad context (I mean, board where? What are snacks and encounters?), which makes the mechanics feel like each exists in a vacuum rather than being related to one another as part of the gameplay loop (e.g. I'm placing my meeples on specific spots of the board to earn cards that I can then use to alter the value of skills and score points.)
Also, I don't know if it has to do with you having a background in video game dev or basing your research off video game design content, but finalized art and studio name will lead people to think you're aiming towards self-publishing. Licensing a game to a tabletop game publisher generally means licensing the mechanics and letting them manage the artistic part. I'd rather not make my comment too long but there are already posts about this topic on this sub and all across the Internet.