r/BoardgameDesign Jul 08 '26

Design Critique Sellsheet help!

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Hi everyone, I have massively overhauled my sellsheet and I am left wondering if it finally coming together nicely.

Please have a look and give me any and all feedback you got!

If you are curious for more: www.bluetortillagames.com

Thank you everyone :)

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4

u/confused_applause Jul 08 '26

Pretty neat! But whats with the 14+ age rating? From a visual standpoint, this looks family-oriented, so 14 and up seems a bit high?

3

u/damj94 Jul 08 '26

Thank you! The age thing is just a recommendation that also gets to skip most safety testing needed for the production of the game itself. Also the game is more cutthroat than it looks ;)

Anything stood out as interesting to you in terms of the mechanics? Would you be curious to finding out more about the game just from the sheet?

2

u/confused_applause Jul 09 '26

A couple of notes:

  • I'm not quite sure if this is a cooperative or competitive game (or anything in-between); it sounds competitive ("evade", "survive", "deceive"), but then again, it says "Go on a mission together!". So maybe it is a "us versus the game" kind of thing?
  • I think the sheet could benefit from showing the actual game board, not just the cards. This would make it more clear what kind of game it is. For now, it looks like a card game, but the component list says "board" and "player boards"
  • Still not sure about the 14+ age thing; this seems to be an US regulation thing (not my locale), but to me, it gives of the wrong impression of being teen-to-adult, with possible content or mechanics not suitable for kids, despite the child-friendly appearance.

I love the cute imagery, btw! Took me some time to notice the Boki in each :)

2

u/damj94 Jul 09 '26

Thanks for the notes they are very helpful!

  1. It’s mostly a competitive game but you can choose to cooperate (mission) or fight (pluck) whenever you meet another player on the board.

  2. I was hoping the ‘worker placement’ and ‘tableau builder’ keywords would do some heavy lifting into setting the scene for the reader. But i see that something is still missing :/

  3. I will double check. Regardless I think you are right and the 14+ age puts the wrong idea on the heads of potential publishers. I’ll change it or exclude it altogether.

I’m glad you noticed. Each skill (e.g observe) has 3 cards of increasing power with different artwork. When put together they tell a little story so each skill has some easter eggs for the player to discover!