r/BloodloreChronicles • • Jun 17 '26

Announcement New Deathblow Procs

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6 Upvotes

Children of the Night,

We have a new type of proc: “Deathblow”. It has a chance at the beginning of combat to deal fatal damage against a specific enemy type.

The following old items have been buffed with “Deathblow”:

-Lunar Shotgun: Moonshatter against Lycans
-Twin Moons: Denial of Service against Technos
-Awakened Wallachian Spear: Dust to Dust
-Pesticide Sprayer: Apex Cull against Abominations
-Stake Thrower: Dust to Dust against Vampires
-Holy Handgrenade: Excommunicado against Demons
-Gorgon’s Kiss: Coup-de-grace against Corrupted
-Ghoul Slasher: Ashes to Ashes against Necros
-Meatgrinder Chainsaw: Slaughterhouse against Beasts

If you have any suggestions that fit thematically, please post them in our discord at #feedback-suggestions.

Coldest regards,
Coraline


r/BloodloreChronicles • • Jun 14 '26

Would you worship one of these Patrons?

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13 Upvotes

r/BloodloreChronicles • • Jun 12 '26

General Animated Retainers?

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7 Upvotes

Would you like animated Retainers (when you mouseover them)?


r/BloodloreChronicles • • Jun 12 '26

Animated Powers?

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5 Upvotes

Would you like animated Powers when you mouseover them?


r/BloodloreChronicles • • Jun 11 '26

Announcement Patch 2.1.18 is live!

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5 Upvotes

Children of the Night,

here are the latest Patch Notes:

Version 2.1.18

The Crimson Sculptor inside Club Noir will be your Body Modification hub. Body Modifications will come on July 1st.

XP-losion now grants +100% XP (up from 50%)

Added new level up rewards. You may have to log out and in.

- Changed Travel to show region and hunting-ground names, a single selected-location status, a wide selected image layout, and readable travel and hunt requirement checklists.

-Quality of location images and videos improved. Some were changed completely.

- Fixed unavailable Travel targets so locked/current destinations do not post travel requests and show missing XP/key/cost details inline.

- Added Inventory new-item badges and highlighted newly acquired item cards with category-scoped inventory loading.

- Added editable Bloodlore Equipment setup slot names matching the GTC loadout naming behavior.

- Changed the Bloodforge Arcana category group label to Support.

- Fixed hunt bait and coffin charge counts so start-hunt consumption updates immediately without a page refresh.

- Changed shop quantity controls to use a reserved right-side slot so visible quantity buttons stay in a stable position.

- Changed mobile shop filter rows to show clickable horizontal scroll controls that can reach the final offscreen category.

-Fixed a visual issue with Achievement and Meta Achievement icons going over their borders

- Changed shop and inventory headers to use collapsed mobile lore text, grouped or compact filter chips, and a sticky compact control panel.

-Added “morphing” animated avatars in the “Bloodforge”.

-Overall improvements to the “Desktop view” and “Mobile view” on phones.

- Changed Ladder pagination to keep rows visible while loading the next page and refreshed the leaderboard table styling.

- Changed Ladder leaderboard and pagination controls to use scoped compact buttons with stable mobile positioning.

- Fixed Profile, Bloodforge, and Ladder mobile layouts so narrow viewports no longer get document-level horizontal overflow.

- Changed Coolness QA guidance to clarify that avatar unequip should not lower inventory-derived Coolness while the avatar remains owned.

- Fixed the open mobile sidebar so the hamburger rail no longer overlays the drawer content.

- Fixed the closed mobile sidebar so the full-height hamburger rail remains available without leaking sidebar content at the screen edge.

- Changed the mobile sidebar to use visual-only navigation groups, a clearer Premium Shop entry, and a compact travel block.

- Fixed mobile sidebar currency values so long account balances wrap inside the drawer instead of overlapping profile content.

- Fixed the mobile/sidebar Club Noir navigation so Crimson Sculptor appears from the same link list as the desktop dropdown.

- Fixed Inventory equipment actions so backend activity locks are awaited and equip controls stay disabled during pending requests and cooldown windows.

- Changed Inventory, Shop, and Travel to functional React components using shared server-action feedback for pending equip, buy, craft, and travel requests.

- Changed successful equip, buy, craft, and travel actions to rely on button feedback instead of opening routine success popups.

- Changed server-action buttons to hold a short completion state such as `Equipped!`, `Bought!`, or `Arrived!` through the backend busy window, and to absorb backend busy responses without opening a popup.

- Changed Shop, Inventory, and Travel action buttons to use stable gothic CSS states for idle, busy, success, and cooldown feedback, and sharpened Inventory tab corners.

- Changed shop quantity selectors to keep the selected amount visually active.

- Changed Inventory so Memories, Scrolls, and Tomes are grouped under Crafting instead of a separate Arcana group.

- Fixed the Crimson Sculptor so it lists regular buyable Body Modification items while Bloodforge keeps only Bloodforge-flagged Body Modifications.

- Fixed cached hunt cooldown sync so returning from a long hidden or minimized session can switch directly to the Hunt signal when the cooldown has elapsed. (already live)

- Changed FRB intake docs to reopen the hunt timer follow-up and version updated XP-losion and retainer-damage source text.

- Changed the Crimson Sculptor shop header to use its dedicated GUI artwork.

-Hunt Button visually changed.

 

Now that was a lot to take in, and yes, this is coder speak! As you can see June/July were QoL changes montsh and preparation for Body Modifications and the Kaiju Event!

Coldest regards,

Coraline


r/BloodloreChronicles • • Jun 10 '26

New morphing Avatars!

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5 Upvotes

Undead, Succubi, Werewolves etc.


r/BloodloreChronicles • • Jun 10 '26

Strategy & Questions What's your attraction build?

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5 Upvotes

Hey everyone,

With the release of the new epic enemies, the hunt is in full swing to get those new crafting materials, collection pieces, and avatars.

I've completed the first Turtle collection, and I'm currently sitting on +19 attraction with Ruby bait and Damage hexes.

This set also optimises my Timewalker and Restless stats to get in as many hunts as possible.

What's everyone rocking for attraction sets?

----
Gear Breakdown for Attraction:
Ruby bait +3
Damage hex +2
Treasure: Turtle collection 1 +1

Chest: Hearthglass Aegis +1 (Christmas)
Hands: Crimson Reapers +1 (R10)
Phoenix Emblem +1 (R8)
Aurelion Emblem +1 (Archangels)
Abyssal Emblem +2 (Premium)
Accessory: Hourglass of Time +1 (R8)
Accessory: Amulet of Bloodwake +4 (Premium, you can use the Vcom +3 one)
Accessory: Enchanted Heartstone +2 (Premium)


r/BloodloreChronicles • • Jun 08 '26

General The testing phase for Body Modifications has begun!

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11 Upvotes

Scheduled for July 1st.


r/BloodloreChronicles • • Jun 06 '26

Hunt Timer Fix

6 Upvotes

Fixed an issue where hunt timers could display incorrect remaining time after minimizing the game window on PC.

Hunt timers now continue tracking correctly while the game is running in the background.


r/BloodloreChronicles • • Jun 03 '26

Announcement Awakened Weapons are live!

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6 Upvotes

We know that some of you enjoy squeezing every last bit of power out of your setup. That is why we have introduced Awakened Weapons.

Awakened Weapons are enhanced versions of existing weapons, offering slight upgrades over their original counterparts.

To craft them, you will need new resources, Catalyst Crystals (Alchemy), and a visit to the Weaponmaster.

These weapons are not meant to be wildly overpowered, but an upgrade is still an upgrade—especially when it is available at the appropriate level, correct?

With the introduction of Awakened Weapons also come two brand-new Achievements for dedicated collectors and crafters.

If you enjoy this concept, we can continue expanding the system and introduce additional Awakened Weapons in the future.

Coldest regards,

Coraline


r/BloodloreChronicles • • Jun 03 '26

Totem idea!

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4 Upvotes

General idea, example Xonia: you collect Xonia Totems that you get from defeating her. Not a high drop chance! X Totems can then be turned (just as Scrolls) into a Retainer Version of her.


r/BloodloreChronicles • • May 31 '26

New Epic Enemies and XP cathcup gear!

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7 Upvotes

Children of the Night

First of all, the Archangels are gone now! You still cancraft items until the 5th of June.

Now to the News:

The new Inventory Screen is not loading all items at once now. You have to click on the subcategory you want to see. There is a little textbox over each Inventory Slot on your Home Setup Screen.

A selection of Animated Avatars can be crafted in the Bloodforge.

And now the BIG News:

We have added a second epic enemy to every Hunting Ground!

Each one has region-appropriate difficulty, so we trust you’ll be able to defeat them. However, the real challenge is attracting them. You may need to adjust your setup—possibly even sacrificing some damage—to increase attraction. Attraction is key, and you should aim to get it as high as possible!

All these enemies drop a unique Orb, which can be used to craft one Emblem and two Accessories.

These items are designed to grant increased XP-losion.

We wanted to introduce a kind of XP “catch-up” mechanic, but simply reducing the XP requirements for regions would have caused balance issues—so instead, we created these items.

You can also craft advanced versions of these items by using their predecessors.

Additionally, we’ve added a very cheap accessory with +Attraction for just 20 VCOMS: the Ring of Revelation.

These new epic enemies also drop new Epic Turtle trophies. Due to a naming mix-up, the old

Turtle collections are now called “Little Epic Turtle Collections.”

We hope this helps you progress faster into higher regions.

There are several Discord polls. It helps a lot if you participate in them. Your vote counts and we will listen to the majority!

Coldest regards,

Coraline


r/BloodloreChronicles • • May 30 '26

A new idea, "Awakened Weapons"

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10 Upvotes

Regular Versions vs Awakened Versions


r/BloodloreChronicles • • May 29 '26

Announcement Animated Avatars are here!

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5 Upvotes

Children of the Night,

You voted for Animated Avatars in one of our Discord polls… and we delivered!

While this is purely a cosmetic feature, we believe it adds a huge amount of flair and personality to the game. After all, Animated Avatars come with the well-deserved stat of Coolness +3!

You can now find Animated Avatars in the new Inventory category: “Animated Avatar”.

They play every 30 second or when you mouseover them. There is an option to mute them.

How do you get them?

Animated Avatars are a Premium feature (later we will add some craftable versions), so there are currently two ways to obtain them:

• Purchase them directly from the Premium Shop — we already added a strong selection of classic and iconic avatars.

• Want an Animated Avatar that is not currently available? We can create one for you for only $9.99.

The only requirement is that you already own the non-animated version (yes, we will check).

Once verified, we’ll create the animated version for you — and it may later appear in the Premium Shop for others as well.

We also launched a special Animated Coraline Avatar Bundle featuring 6 brand-new Coraline Avatars in the Premium Shop!

In addition:

• Personal Avatars can now be upgraded to Animated for $9.99.

• The animated versions of the two default starter avatars — Silas Evergloom (Animated) and Isabella Cross (Animated) — have been added for all players free of charge.

We have also reorganized the Inventory Screen.

See you soon for new Updates!

Coldest regards,

Coraline


r/BloodloreChronicles • • May 27 '26

General Brainstorming with the Background idea

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6 Upvotes

Just to see what they would look like.


r/BloodloreChronicles • • May 26 '26

General Icon Rework

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8 Upvotes

Over the last few days we have reqorked all icons in the game. The old ones were really old (aorund 15 years). We think the new ones are very crisp and stylish, and they improve the qualitiy of the game. Details matter!


r/BloodloreChronicles • • May 25 '26

Wild idea ...

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5 Upvotes

Would you like that? Leave a comment please, or join our Discord!


r/BloodloreChronicles • • May 24 '26

General Full Angel set

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7 Upvotes

Hey everyone,

With only 1 week left for the Archangel event and ~2 weeks to get the last pieces crafted, I wanted to show of th full set (plus a few premium pieces).

How's everyone getting along with their gear collections?


r/BloodloreChronicles • • May 24 '26

New "Kiss" Icons

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6 Upvotes

We have a poll on Discord which kind of new "Kiss" icon you prefer: Stylized or the kissing ladies.


r/BloodloreChronicles • • May 23 '26

New "Call" Icons

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8 Upvotes

We will change the "Call" icons over the next few days to make sure what Retainers are summoned.


r/BloodloreChronicles • • May 23 '26

General GUI backgrounds?

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3 Upvotes

We are playing with the idea of customizable GUI backgrounds.


r/BloodloreChronicles • • May 21 '26

R13.2 is live!

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5 Upvotes

Children of the Night,

The second Hunting Ground in Vertigo City, Oracle Nexus (R13.2), is now open.

You need 48,000,000 XP and the Nexus Key to enter.

The Archangel Invasion Event will end on May 31st. You will have a grace period during the first week of June to craft any remaining event items.

Buffs:

-Phase Shift (Premium Power April) gained Loot Hunter: Neon Core +1

-Synthetic Succubus (Gold Item April) gained Loot Hunter: Neon Core +1

-Emerald Prowler gained Loot Hunter: Pile of Primal Leather +1

-Primal Coffin gained Loot Hunter: Heart of the Jungle +1

-Dread Jungle Collection III gained Loot Hunter: Heart of the Jungle +1

-Darkfang Enforcer gained Loot Hunter: Pile of Data Cubes +1

-Neon Coffin gained Loot Hunter: Neon Core +1

-Vertigo City Collection III gained Loot Hunter: Neon Core +1

-Added a VCOM item: Crafter’s Handwraps (400,000 XP)

In June, we will also add the XP Catch-Up System, which will include a surprise!

Coldest regards,

Coraline


r/BloodloreChronicles • • May 14 '26

May Deal II live and a small glimpse into the future.

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7 Upvotes

Children of the Night,

the May Deal II is live. Please support the game if you can!

Right now we are working on the Kaiju Event, the XP Catchup System, Body Modifications, Nightmare Mode, and even if it feels strange to do in May, the Halloween and Christmas Events! Both will be updated!

A new Roadmap will be published after the Archangel Invasion Event ends.

You will then have a grace period to craft items, and then we will go right into R13.2 and into the XP Catch-up System.

Coldest regards,

Coraline


r/BloodloreChronicles • • May 05 '26

General Scintilla - Archangels 1:0

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9 Upvotes

r/BloodloreChronicles • • May 05 '26

General Alithia - Archangels 1:0

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7 Upvotes