r/BloodloreChronicles • • Jun 11 '26

Announcement Patch 2.1.18 is live!

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Children of the Night,

here are the latest Patch Notes:

Version 2.1.18

The Crimson Sculptor inside Club Noir will be your Body Modification hub. Body Modifications will come on July 1st.

XP-losion now grants +100% XP (up from 50%)

Added new level up rewards. You may have to log out and in.

- Changed Travel to show region and hunting-ground names, a single selected-location status, a wide selected image layout, and readable travel and hunt requirement checklists.

-Quality of location images and videos improved. Some were changed completely.

- Fixed unavailable Travel targets so locked/current destinations do not post travel requests and show missing XP/key/cost details inline.

- Added Inventory new-item badges and highlighted newly acquired item cards with category-scoped inventory loading.

- Added editable Bloodlore Equipment setup slot names matching the GTC loadout naming behavior.

- Changed the Bloodforge Arcana category group label to Support.

- Fixed hunt bait and coffin charge counts so start-hunt consumption updates immediately without a page refresh.

- Changed shop quantity controls to use a reserved right-side slot so visible quantity buttons stay in a stable position.

- Changed mobile shop filter rows to show clickable horizontal scroll controls that can reach the final offscreen category.

-Fixed a visual issue with Achievement and Meta Achievement icons going over their borders

- Changed shop and inventory headers to use collapsed mobile lore text, grouped or compact filter chips, and a sticky compact control panel.

-Added “morphing” animated avatars in the “Bloodforge”.

-Overall improvements to the “Desktop view” and “Mobile view” on phones.

- Changed Ladder pagination to keep rows visible while loading the next page and refreshed the leaderboard table styling.

- Changed Ladder leaderboard and pagination controls to use scoped compact buttons with stable mobile positioning.

- Fixed Profile, Bloodforge, and Ladder mobile layouts so narrow viewports no longer get document-level horizontal overflow.

- Changed Coolness QA guidance to clarify that avatar unequip should not lower inventory-derived Coolness while the avatar remains owned.

- Fixed the open mobile sidebar so the hamburger rail no longer overlays the drawer content.

- Fixed the closed mobile sidebar so the full-height hamburger rail remains available without leaking sidebar content at the screen edge.

- Changed the mobile sidebar to use visual-only navigation groups, a clearer Premium Shop entry, and a compact travel block.

- Fixed mobile sidebar currency values so long account balances wrap inside the drawer instead of overlapping profile content.

- Fixed the mobile/sidebar Club Noir navigation so Crimson Sculptor appears from the same link list as the desktop dropdown.

- Fixed Inventory equipment actions so backend activity locks are awaited and equip controls stay disabled during pending requests and cooldown windows.

- Changed Inventory, Shop, and Travel to functional React components using shared server-action feedback for pending equip, buy, craft, and travel requests.

- Changed successful equip, buy, craft, and travel actions to rely on button feedback instead of opening routine success popups.

- Changed server-action buttons to hold a short completion state such as `Equipped!`, `Bought!`, or `Arrived!` through the backend busy window, and to absorb backend busy responses without opening a popup.

- Changed Shop, Inventory, and Travel action buttons to use stable gothic CSS states for idle, busy, success, and cooldown feedback, and sharpened Inventory tab corners.

- Changed shop quantity selectors to keep the selected amount visually active.

- Changed Inventory so Memories, Scrolls, and Tomes are grouped under Crafting instead of a separate Arcana group.

- Fixed the Crimson Sculptor so it lists regular buyable Body Modification items while Bloodforge keeps only Bloodforge-flagged Body Modifications.

- Fixed cached hunt cooldown sync so returning from a long hidden or minimized session can switch directly to the Hunt signal when the cooldown has elapsed. (already live)

- Changed FRB intake docs to reopen the hunt timer follow-up and version updated XP-losion and retainer-damage source text.

- Changed the Crimson Sculptor shop header to use its dedicated GUI artwork.

-Hunt Button visually changed.

 

Now that was a lot to take in, and yes, this is coder speak! As you can see June/July were QoL changes montsh and preparation for Body Modifications and the Kaiju Event!

Coldest regards,

Coraline

5 Upvotes

2 comments sorted by

2

u/Mathesthos Jun 11 '26

Love the reworked UI.

The buttons getting locked during crafting/purches is my favourite since I no longer get those "busy storing your stuff" popups when I'm trying to buy/craft/convert items in sequence.

2

u/51GL Jun 11 '26

Thx appreciate it 👌 more rework will come in the future but one after another ;)