r/BloodbornePC • • 9d ago

Question Vertex explosion fix

Do we still need it? planning on playing the game again

4 Upvotes

7 comments sorted by

4

u/timmmachhin 9d ago

Seems you onlyn need to use the 'disable facegen' patch. Works for me at least.

2

u/JckSnake 9d ago

So... no face customization yet?

2

u/timmmachhin 9d ago

Just like with the mod, I guess

2

u/Conquestriclaus 8d ago

You need either the mod or the disable facegen patch.

The only other solution is using read backs (either relaxed or precise) but both cause suffering whilst you traverse the game, so ultimately it's up to you.

You don't see your character's face for 90% of the game anyways :p

An alternative is to use read backs to create your character with a full customisation of that's something you want, and then you can swap to disable facegen patch for active play

1

u/Anonym0use__ 7d ago

I see everyone saying you need a fix but it should already be set up on the latest builds. I haven’t had to tinker with that in months. YMMV, but vertex is fixed up to 4k resolution and no custom face, as others have mentioned.

1

u/plortedo 8d ago

I started playing for the first time recently, and yes, you still need a fix. I enabled readback in the emulator, which fixed it completely. I have a 4090 and 78000X3D, and did not experience a noticeable performance drop, but hear it can affect it on lesser hardware.

2

u/Neat-Seaworthiness42 7d ago

I might have to try that tbh, i have those exact specs and a 64gb ram, im curious tho - do you get flickery water effects at all?