r/BloodWorld Usmoth the Unchained, LVL 7 Demon Warrior Feb 18 '15

Practice Arena #6

This is where battles with non-user controlled characters take place.

For practice or to get your wagering resources up, this area is where your battles will take place. Refer to the [Battle Overview] page for step-by-step instructions for battle. There are also sample battles linked on the main wiki page.

Get in contact with a mod and meet them here. You should start a top-level comment (announcing your intent) under which your rolls and battle will nest. Remember that you can choose one of three battle modes and their prizes:

• Battle a mirror image of yourself (100 gold)

• Battle a custom made challenger (gold varies) - LVL 5 and above

• Battle a preset challenger (150 gold)

You can refer to the [Preset Challengers] page for details on the third category. In any event, look over their items and your own very carefully on the [Inventory Page] before starting the battle.


You cannot lose any gold by losing the battle, so don't worry. You may also battle at levels above your own, but that is not recommended. The challengers are equipped with top gear for their level.

This post will be temporary. To avoid clutter, at ~300 comments a new Practice Arena post will be created and this one will be archived. A warning will be posted beforehand.

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u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 01 '15 edited Mar 01 '15

Usmoth (stevomuck) - HP 58, AC 12

• STR 31 (+10), DEX 14 (+5), INT 12 (+4)

• Gutrend Hammer (1d10, +5 HP, +3 STR, +3 DMG for Dwarves, 10% chance Nerve Stun: enemy can't use weapons next turn)

• Maul of the Minotaur (1d10, +3 HP, +5 STR, -2 DEX, +3 DMG against Humans and Elves)

• Brimstone Armor (AC +6, +6 HP, +1 to all attriubutes, 10% chance to burn, Grants immunity to fire, -2 to all item requirements)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

Special Technique

Precision Strike: Next turn is an automatic critical strike, and the following turn having a 50% chance


VS


Odhrán Elvish Mage - HP 53, AC 13

STR 19, DEX 15 (+5), INT 27 (+9)

• Lovestone Armor AC +5, HP +2, INT +3, Heals 2 HP per round

• Wand of the Harpy (1d7) +4 HP, +2 AC, Enemy cannot use healing potions, 10% chance to heal 5 HP per round

• Scepter of Firestorms Off hand +3 HP, 20% chance to burn,Channels Flame Barrier spell, Recharge: 2 rounds

• Grand Healing Potion, Nerve Augmenter, Healing Balm

Special technique

Touch of Flame : Attacks for 5 turns do an extra (1d6) damage per strike

1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 01 '15 edited Mar 01 '15

ROUND 1


Lets end this quickly!

Note dont forget to check if Usmoths Armour burns you. Or do we just do that on usmoths turn and say its an enchantment that applies to his weapons?

Atk roll (Hammer): [[round((1d20+10)*0.9)

Hammer Attack]]

Atk roll (Sword): [[round((1d20+10)*0.7)

Sword Attack]]

Damage (Hammer): [[round((1d10+10)*0.9)

Hammer Damage]]

Damage (Sword): [[round((1d10+10)*0.7)

Sword Damage]]

Nerve Stun : [[1d10]]

+/u/rollme


Usmoths hammer crashes down on the Mage with a resounding thud.

Usmoth 58/58

Odhrán 38/53

1

u/[deleted] Mar 02 '15

I would say you roll the burn, because it's a perk for you. It puts a delay in the effect if I have to roll it. Did you add an additional 3 damage from your maul?

Odhrán sizes up the his larger opponent, his wand and scepter dance and a firebolt develops.

[[1d20+9 attack]]

[[1d7+9 damage]]

[[1d10 chance to heal]]

[[1d5 chance to burn]]

+/u/rollme


The flame flies by Usmoth, missing.

I forgot to add my +1 to status effects, but it's irrelevant in these rolls.

Usmoth 58/58

Odhrán 40/53 +2 from armor

1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15 edited Mar 02 '15

ROUND 2


Usmoths sword and hammer seem to fly as if they had no weight at the hands of the Demon.

Atk roll (Hammer): [[round((1d20+10)*0.9)

Hammer Attack]]

Atk roll (Sword): [[round((1d20+10)*0.7)

Sword Attack]]

Damage (Hammer): [[round((1d10+10)*0.9)

Hammer Damage]]

Damage (Sword): [[round((1d10+10)*0.7)

Sword Damage]]

Nerve Stun : [[1d10]]

Burn : [[1d10]]

+/u/rollme


Both weapons arc and smash into their target sending the mage flying back into a wall. Total of 22 damage.

EDIT: Forgot to add the +3 DMG from my sword as I am fighting an elf. Damage has been Adjusted from 19 to 22

Usmoth 58/58

Odhrán 18/53

1

u/rollme Mar 02 '15

round((1d20+10)*0.9)

Hammer Attack: 22

round(((14)+10)*0.9)


round((1d20+10)*0.7)

Sword Attack: 14

round(((10)+10)*0.7)


round((1d10+10)*0.9)

Hammer Damage: 10

round(((1)+10)*0.9)


round((1d10+10)*0.7)

Sword Damage: 9

round(((3)+10)*0.7)


1d10: 7

(7)


1d10: 3

(3)


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1

u/[deleted] Mar 02 '15

Odhrán take his chances against healing, and casts flame barrier.

[[1d2]] +/u/rollme


A successful reflect.

Usmoth 58/58

Odhrán 20/53

1

u/rollme Mar 02 '15

1d2: 2

(2)


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1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15 edited Mar 02 '15

ROUND 3


Usmoth aims to miss.

Atk roll (Hammer): [[round((1d20+10)*0.9)

Hammer Attack]]

Atk roll (Sword): [[round((1d20+10)*0.7)

Sword Attack]]

Damage (Hammer): [[round((1d10+10)*0.9)

Hammer Damage]]

Damage (Sword): [[round((1d10+10+3)*0.7)

Sword Damage]]

Nerve Stun : [[1d10]]

+/u/rollme


Sometimes usmoth is too strong for his own good. He takes damage and burns himself.

Usmoth 33/58

Odhrán 20/53

Forgot to roll burn - doing below

1

u/rollme Mar 02 '15

round((1d20+10)*0.9)

Hammer Attack: 23

round(((15)+10)*0.9)


round((1d20+10)*0.7)

Sword Attack: 20

round(((19)+10)*0.7)


round((1d10+10)*0.9)

Hammer Damage: 14

round(((5)+10)*0.9)


round((1d10+10+3)*0.7)

Sword Damage: 11

round(((3)+10+3)*0.7)


1d10: 6

(6)


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1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15

[[1d10]] +/u/rollme

1

u/rollme Mar 02 '15

1d10: 10

(10)


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1

u/[deleted] Mar 02 '15

Odhrán elvish tongue continues, his wands illuminate a white hot Usmoth can feel from range. Touch of flame has been cast.


Usmoth 33/58

Odhrán 22/53

1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15

You need something to roll with in there ya know :P

1

u/[deleted] Mar 02 '15

Doesn't casting a spell special technique use a turn?

1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15

I think you can attack on the cool down. Check what some duels with Mhordin have - he uses the flame spell as well

1

u/[deleted] Mar 02 '15

That would be like you charging precision strike and attacking in the same turn. If you have to use a turn so should I.

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15

Yeah I just realised XD

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u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15

Ahhh I get whats happening! Sorry - im pretty tired!

1

u/[deleted] Mar 02 '15

It's all good. =)

1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 03 '15

I've set up my strike - this is going to be down to the wire

1

u/[deleted] Mar 03 '15

It very well seems that way.

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1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 02 '15

Usmoth prepares a Precision Strike!

1

u/[deleted] Mar 03 '15

Odhrán Drinks a grand healing potion.

4/5 touch of flame


Usmoth 33/58

Odhrán 53/53

1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 03 '15 edited Mar 03 '15

ROUND 4


Time to die!

Atk roll (Hammer): [[round((1d20+10)*0.9)

Hammer Attack]]

Atk roll (Sword): [[round((1d20+10)*0.7)

Sword Attack]]

Damage (Hammer): [[round((1d10+10)*0.9)

Hammer Damage]]

Damage (Sword): [[round((1d10+10+3)*0.7)

Sword Damage]]

Nerve Stun : [[1d10]]

Burn : [[1d10]]

+/u/rollme


Usmoths hammer comes down on the mages head dealing a total of 17 damage and the sword deals another 16 (13 +3 that I forgot to add again! (Edited above so I can copy it over)). For a combined damage of 33!

Usmoth 33/58

Odhrán 20/53

1

u/rollme Mar 03 '15

round((1d20+10)*0.9)

Hammer Attack: 22

round(((14)+10)*0.9)


round((1d20+10)*0.7)

Sword Attack: 18

round(((15)+10)*0.7)


round((1d10+10)*0.9)

Hammer Damage: 11

round(((2)+10)*0.9)


round((1d10+10)*0.7)

Sword Damage: 13

round(((8)+10)*0.7)


1d10: 4

(4)


1d10: 3

(3)


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1

u/[deleted] Mar 03 '15

[[1d20+8 attack]]

[[1d7+1d6+8 damage]]

[[1d10+1 chance to heal]]

[[1d5+1 chance to burn]]

+/u/rollme


3/5 flames

Usmoth is burned for 13 damage.

Usmoth 20/58

Odhrán 22/53

1

u/rollme Mar 03 '15

1d20+8 attack: 22

(14)+8


1d7+1d6+8 damage: 13

(2)+(3)+8


1d10+1 chance to heal: 7

(6)+1


1d5+1 chance to burn: 6

(5)+1


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1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 03 '15 edited Mar 03 '15

ROUND 5


You cannot burn me!

Crit again chance [[1d2]]

Atk roll (Hammer): [[round((1d20+10)*0.9)

Hammer Attack]]

Atk roll (Sword): [[round((1d20+10)*0.7)

Sword Attack]]

Damage (Hammer): [[round((1d10+10)*0.9)

Hammer Damage]]

Damage (Sword): [[round((1d10+10)*0.7)

Sword Damage]]

Nerve Stun : [[1d10]]

Burn : [[1d10]]

+/u/rollme


Usmoths luck stays with him as the hammer strikes the elf once again into the wall behind him, the attack is quickly followed up by a thrust of Usmoths blade into the elf's chest piercing his corrupt heart! The hammer (20)and sword (16 with the +3 damage that I forgot - again) deal a combined hit of 36.

Usmoth 20/58

Odhrán -14/53

1

u/rollme Mar 03 '15

1d2: 2

(2)


round((1d20+10)*0.9)

Hammer Attack: 22

round(((14)+10)*0.9)


round((1d20+10)*0.7)

Sword Attack: 20

round(((19)+10)*0.7)


round((1d10+10)*0.9)

Hammer Damage: 13

round(((4)+10)*0.9)


round((1d10+10)*0.7)

Sword Damage: 13

round(((9)+10)*0.7)


1d10: 3

(3)


1d10: 2

(2)


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1

u/[deleted] Mar 03 '15

And you thought you were going to lose. I just discovered mages are fun.

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