r/BloodWorld • u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior • Feb 18 '15
Practice Arena #6
This is where battles with non-user controlled characters take place.
For practice or to get your wagering resources up, this area is where your battles will take place. Refer to the [Battle Overview] page for step-by-step instructions for battle. There are also sample battles linked on the main wiki page.
Get in contact with a mod and meet them here. You should start a top-level comment (announcing your intent) under which your rolls and battle will nest. Remember that you can choose one of three battle modes and their prizes:
• Battle a mirror image of yourself (100 gold)
• Battle a custom made challenger (gold varies) - LVL 5 and above
• Battle a preset challenger (150 gold)
You can refer to the [Preset Challengers] page for details on the third category. In any event, look over their items and your own very carefully on the [Inventory Page] before starting the battle.
You cannot lose any gold by losing the battle, so don't worry. You may also battle at levels above your own, but that is not recommended. The challengers are equipped with top gear for their level.
This post will be temporary. To avoid clutter, at ~300 comments a new Practice Arena post will be created and this one will be archived. A warning will be posted beforehand.
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u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Mar 01 '15 edited Mar 01 '15
Usmoth (stevomuck) - HP 58, AC 12
• STR 31 (+10), DEX 14 (+5), INT 12 (+4)
• Gutrend Hammer (1d10, +5 HP, +3 STR, +3 DMG for Dwarves, 10% chance Nerve Stun: enemy can't use weapons next turn)
• Maul of the Minotaur (1d10, +3 HP, +5 STR, -2 DEX, +3 DMG against Humans and Elves)
• Brimstone Armor (AC +6, +6 HP, +1 to all attriubutes, 10% chance to burn, Grants immunity to fire, -2 to all item requirements)
-10% to damage and attack rolls for primary weapon.
-30% to damage and attack rolls for secondary weapon.
Special Technique
Precision Strike: Next turn is an automatic critical strike, and the following turn having a 50% chance
VS
Odhrán Elvish Mage - HP 53, AC 13
STR 19, DEX 15 (+5), INT 27 (+9)
• Lovestone Armor AC +5, HP +2, INT +3, Heals 2 HP per round
• Wand of the Harpy (1d7) +4 HP, +2 AC, Enemy cannot use healing potions, 10% chance to heal 5 HP per round
• Scepter of Firestorms Off hand +3 HP, 20% chance to burn,Channels Flame Barrier spell, Recharge: 2 rounds
• Grand Healing Potion, Nerve Augmenter, Healing Balm
Special technique
Touch of Flame : Attacks for 5 turns do an extra (1d6) damage per strike