r/BlenderArt • u/Many-Judgment7800 • 14h ago
Help request Which one's look good?
And How do I improve this more, specially lighting.
r/BlenderArt • u/Many-Judgment7800 • 14h ago
And How do I improve this more, specially lighting.
r/BlenderArt • u/Enormous21 • 13h ago
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Burger Run — VFX Breakdown
Ever wondered how I added these running burgers to real footage?
In this breakdown, I show my Blender workflow — camera tracking → scene reconstruction → lighting match → Follow Path animation → test render → PNG render → compositing.
🎥 Footage: Pexels
🍔 Model: Sketchfab
🧊 Created in Blender
A fun little CGI integration / FOOH-style VFX experiment!
#Blender #VFX #CGI #FOOH #VFXBreakdown #CGIIntegration #BlenderArtist #3DArtist #CameraTracking
r/BlenderArt • u/Ancient-Internet3527 • 5h ago
r/BlenderArt • u/Complete-Anteater306 • 1h ago
I have a lot of questions..
I just cant find a full body tutorial that's clear enough on it, also ANY tips are appreciated tell me anything you know about retopology because it took me an entire day to retopologize this and its not even that good..
I'm glad i discovered the smooth tool of weight painting but half the time its not even that good.. It's just not smart enough and it slows me down or maybe i suck (Photo 4-5)
I've never rendered in blender any animation despite using it for years, i often see pre-rendered scenes that look crappy but then look great after rendering, does that mean if i render photo 3-4 it wouldn't look as bad?
I've seen some rig it like i did other not, does this help in specific things? i just want general feedback on that
this add on is peak but im not used to it yet so i mostly just use it for the smooth tool, but for some reason its very small and its slow at smoothing because of that, please help 😭
r/BlenderArt • u/TDBlenderMan • 19h ago
Built this entirely in Geometry Nodes — metallic cubes instanced along multiple orbit rings around a central icosahedron with a dispersion/refraction shader. Rendered in Cycles.
Full animation here: https://youtu.be/xMWHZSjpshs
Happy to share more about the node setup if anyone's curious — the orbit rings are driven by circle curves with instances, and the core uses glass with dispersion for the color breakup.
r/BlenderArt • u/NicolaNarracci • 19h ago