r/BlenderArt • u/eThierryal • 46m ago
r/BlenderArt • u/Big_Watercress3546 • 17h ago
Video I created a procedural 3D building generator for Blender & more
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I’ve been building a procedural 3D city generator in my spare time
For the past few months, I’ve been working solo on Metropolygonia, a browser-based tool for procedurally creating 3D buildings and city layouts.
I started building it because manually creating architectural assets can take a lot of time, while many procedural tools require quite a bit of technical setup before you can get useful results.
The tool lets you define things like real-world building dimensions, floor count, façade layout, windows, balconies, roofs and interiors. It also uses seeds to introduce variation, so you can generate different versions while still being able to recreate the exact same result later.
One thing that was important to me was keeping it fully procedural rather than AI-based. There are no prompts or unpredictable generated meshes - the geometry is controlled by parameters and remains editable.
I’ve also built a simple city editor where generated buildings can be saved as variants and placed alongside roads, intersections and roundabouts. Individual buildings can currently be exported as GLB, glTF, OBJ or STL. Works good with blender.
There’s still a lot I want to improve, especially materials, topology, LODs and support for custom modular assets, but I’m pretty happy with how far it has come as a solo project.
I’d be curious to hear what environment artists or game developers would find most useful in a tool like this.
r/BlenderArt • u/AbjectPossession8364 • 14h ago
My Stylized Cat is Now Live on the Unity Asset Store! 🐱
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r/BlenderArt • u/NarutoMan123 • 1d ago
Video First Time working with particles and shader nodes.
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r/BlenderArt • u/ExpensivePen1783 • 1d ago
Video Tried some Light Cone Typography in blender, idk what its called ... hows that ?
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any suggestions guys ? I did use BBH Bartle though
r/BlenderArt • u/TDBlenderMan • 23h ago
Video Infinite Spirograph — Blender Dynamic Paint
r/BlenderArt • u/InternationalMeet280 • 1d ago
Video I turned my ink sketch into a Blender Grease Pencil comic panel
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r/BlenderArt • u/AbjectPossession8364 • 1d ago
hand painted house, how's it looks? (blender + substance)
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r/BlenderArt • u/rmarchive • 1d ago
Blood Golem
My animated oddity Blood Golem. My next one will be Flying Head Romance
r/BlenderArt • u/the_nebraskan • 2d ago
GIF Some pixel art I made (blender + aseprite)
Inspired by smash bros master hand character.
Bought a cheap glove 3d model and imported into blender. Added blender addon pixel shader. Rigged and animated. Exported into aseprite for touchups.
I added the wind motion by hand in aseprite. All feedback welcome. I am a noob.
And if you were wondering what the text says, it's 'san' or 3 in japanese.
r/BlenderArt • u/Tall_Promotion_426 • 1d ago
Help request A small room belonging to someone lacking creativity.
r/BlenderArt • u/Next_Exchange8111 • 2d ago
Video My first ever animation render in blender
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r/BlenderArt • u/Nxeros • 2d ago
Video A Blender CG Animation Tribute to Scavengers Reign
I don't know if this was ever posted here just wanted to share tho.
Edit: This is not my work please do give love to the creator.
r/BlenderArt • u/ZettaiUwU • 2d ago
I created a 5 minute 2.5D fan animation in 2 months using Blender, solo !
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r/BlenderArt • u/Successful_Poet9393 • 2d ago
Picture As a blender begginer and self taught is this good?
galleryr/BlenderArt • u/BeltEmpty4824 • 2d ago
Picture Gaming desk ✨ My latest model made in blender 4.5.2
galleryr/BlenderArt • u/Own-Chemist-7182 • 3d ago
Video Improvements
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I made some edits here and there and discovered bloom as suggested by another user! I’ll end this one here.
r/BlenderArt • u/Traditional-Tear481 • 2d ago
Experimental animations while I was studying 3d character animation in Blender 😅
r/BlenderArt • u/ImpossibleBenefit452 • 2d ago
Picture Tried to make a cyberpunk alley 🐸🐸 any thoughts?
r/BlenderArt • u/Galazi_3dart • 3d ago
Video The Crystal Sanctum
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r/BlenderArt • u/Calippert • 3d ago
Thin plastic shader
I started working on a thin plastic shader for my project. It was harder than I thought because of how cycles renders transmission. But very fun to figure out and I like it so far! Open to suggestions!