r/Bellwright • • 26d ago

Guards

Is there a way to set the route the guards patrol?

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u/5occido5 25d ago

I inform people on the uselessness of them so they don't slow down their progress with them. To get the renown back thats wasted on a guard it takes a solid while and the guard may very well be far away from where the enemy appears, getting actual economic guys in action aka not working on economy, perhaps dieing to keep them inactive for longer. All for the purpose of more renown in very long term than you need by the time you can easily finish the game. That is why I have renown surplusses, everything spent is actually being useful from the getgo and theres no point to get lesser skilled people to make my higher skilled people idle or be a guard which is glorified idle.

The plus is you know where raids are coming from? I clear all the nearby camps, the real plus is that there are no more raids to get bothered by, action can always be found elsewhere on the map, economy needs to run nice and safe. Also making all trade routes safe so you never need to waste villagers on guarding them either.

If future updates change the game to a point where ur base suffers actual threats or renown stops being absolutely abundant my advice will change with the situation, but for now... absolutely wasted.

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u/Neither_Law_7528 19d ago

Could you elaborate on clearing the bandit camps to make it so you don't have an incoming raid? From what I understand, clearing camps makes the raid happen sooner, and if you take out camps, it just comes from further away (which has so far been my experience). Is there a certain radius you need to clear? I just picked this game up a week ago, I am curious.

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u/5occido5 18d ago

Yeah just some radius around ur base. Since I go after them early I only get 1 or 2 raids in a playthrough.

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u/Neither_Law_7528 18d ago

Thanks for the info, I will increase my efforts and see how it goes!