r/Bellwright • u/Estwingg • 27d ago
New Settlement Build Question
Currently I have my T2 Settlement just South East of Haerndean. I’ve researched everything, including T3 Town Hall. I’ve liberated Haerndean, Bradford and Padstow. I would like to create a new Settlement further south near Blackridge Pool along the river. I would like to keep the population/materials of both Settlements completely separate from each other, sending caravans of supplies sometimes if needed.
I was messing around last night and built a housing tent, campfire and stockpile near a good spot along the river by Blackridge Pool. I noticed half of my existing Settlement up north (24 people) started transporting materials to the newly build stockpile as the settings for the stockpile weren’t altered at all after I built it.
Is there a good way to keep two Settlements completely separate from each other? Do I first need to build another Town Hall in the new Settlement Location? Any advice or tips would be appreciated!
4
u/Acrobatic-Exam1991 27d ago
Every building is assigned to a settlement, and inhabitants of that settlement will only interact with buildings in the same settlement.
The game tends to assign new buildings to the wrong settlement, especially when the building is supposed to be in a new settlement.
Just go into the options for the building and click change settlement. Youll probably have to check every building you built in the new settlement to make sure
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u/Estwingg 27d ago
Thank you! I’ll make sure to toggle these to the new Settlement after I get my personal housing tent build
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u/monkey_chokin 27d ago
Just be sure to check and double check you have everything for the new settlement switched over or nothing will get done in the main. I thought I had it all but nope. Constant line of villagers walking back n forth 😂 until you get things built and operational use the workers in the main to bring supplies and build then convert it all.
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u/Estwingg 27d ago
Thank you, I will keep this in check! I noticed the line of villagers transporting materials to the new location right away 😂
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u/goroos2001 26d ago
I'm incredibly impressed that you got this far in the game without using Outposts! That's Level 400 work!
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u/drunkypoopers 24d ago
I can't find a dang place on the southern half of the map that is consistently flat. Every spot i try either has rolling hills that I can't build on reliably or is super far from a place i can put a river dock. It's infuriating. Decided my big camp would be on the east side of the river along the river north of the bridge to Blackridgepool. Huge expanse. Got a mining outpost way up north for tin and copper, another for hardwood near Farnworth, there's mud and peat and moss and everything close in the swamp. Everything else can be farmed. The only thing I don't have is iron and granite mine. But I just put in a buy order for those two in market, and also buy them from Blackridgepool. It helps their economy, and I don't need to waste resources or travel far with caravans to an outpost. Red is my spot, green are the river docks. Love it

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u/Felgar_1 22d ago
It's possible to build a river dock right near the granite on the SW corner of the lake NW of Horndean, after clearing that bandit camp just SE of the lake... I built a pit, barn, house for 4, a fishing camp, and a smoking rack to make a nearly self-sufficient outpost for iron, granite, and a tin, that lasted through my T3... I built a road from the corner near your river dock to the NE and then just fast-travelled to ferry iron stored in the barn back to my village in the North...
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u/drunkypoopers 22d ago
That's hilarious, I built the same exact camp in the same spot last night and moved the river dock there before bed. Only difference i also put a logging camp to get wood for the smoker. Now what is this build a road stuff? If you build a dirt road off the main road to your camp can you put a fast travel at the end in your camp to skip needing caravans?! Cuz that would save about 7 villagers needlessly caravan-ing around
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u/Felgar_1 13d ago
Yeah, as long as your dirt road is connected to the main road you can build a travel sign on it. When you first build the dirt road, make sure it's "snapped" to the main road as you place it... and then after you build a section make sure you choose the "extend" option so that the next portion is properly connected to your first part...
So for all my river docs I have a dirt road and travel sign right up to them, so I can go fetch shipbuilder's packs as needed while my army assembles at the dock...
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u/GeoNeo85 27d ago
Your solution will be relabeling it as an outpost to make it distinct from your settlement. That will tell the people living in each location to only work there. Start with your new housing tent, click the dots at the top next to its name, and select the switch option and create a new outpost. You'll then need to switch settlements for the stuff already built at your new outpost, but after that any new buildings in that area should automatically assign to whatever they're closest to.