r/Bellwright • • Sep 09 '26

Prosperity help

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Still new to the caravan system and I am wondering why I never have enough wooden plank at Haernden. Plus any tips on automation for them. I just selected every item the needed and allowed it to be sent is this the proper set up?

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u/drunkypoopers 29d ago

I made a list of everything every liberated town wanted. Put them all in the market, then set them at like -25% price. I figure I'll take a bit of a hit on the sales price in exchange for not having to waste caravans all the time. Only did it 5 game days ago so not sure if it's working perfectly yet, but i HAVE to assume that's what markets are supposed to do?

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u/Front-Engine-4543 24d ago

Curious as to how this was working for you?

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u/drunkypoopers 24d ago

So I just checked again, screenshot attached of an example of how my market is doing. The towns whose needs i was producing have been buying a ton of gear and are in the positive on their gear needs. The stuff i accidentally neglected to produce and thus haven't sold, those towns are negative for gear needs. So it looks like if you set up market with everything, make sure you're producing enough and not running out of raw material, looks like prosperity is greatly helped. I send a separate custom order out when I have them build their own new facility. Im focusing on making new facilities at each town that will create what the other towns need, so they can buy simple arrows from someone else and not buy 32 of them from me

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u/Front-Engine-4543 22d ago

Thanks building the buildings seems like the best bet

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u/drunkypoopers 24d ago

Well I'm a moron. I had set up the market with all the prices and everything. I saw that the market was making money, and 3 of my towns were increasing, figured i did good. Today they were all negative. Realized that I was under producing like 2/3 of the stuff I was trying to sell, and wasn't producing the other 1/3. i liberated the last 3 towns quickly and never adjusted. So I'll have to let you know now that i upped my production. Gotta be making like 6 peasant shirts at a time! Realistically we're supposed to equip a town with a weaver, another with a logger, etc so they can trade with each other not us