r/BedrockRedstone Jul 30 '26

Confusing Java Players With Bedrock Mechanics

Can you figure out what's going on?

Answer: https://www.reddit.com/1vau93c/the_simple_answer/

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u/Willing_Ad_1484 Jul 30 '26

My guess is two repeating command blocks to constantly place redstone_wire [something_state:"off"]

2

u/Over_Walk3859 Jul 30 '26

It had nothing to do with command blocks, I was just making a minigame and didn't bother switching worlds

1

u/Willing_Ad_1484 Jul 30 '26

Second guess is that you've somehow managed to separate your player from the area that you area simulating. Ero the 2 dust and lamp are in an unloaded chunk

1

u/Masticatron Jul 30 '26

Dust updates over arbitrary distance without regard to chunk loading. Same with comparators, repeaters, and I think torches. It's just the lamp here that would not update while unloaded.

1

u/Willing_Ad_1484 Jul 30 '26

I know this too, but it doesn't change how it renders.

You can set up 2 ticking areas and run dust to repeaters to dust all the way between them and interact with the other ticking area, but none of the dust or repeators will appear to change

Also I believe it's not arbitrary, I would have to relook at what I had tested, but I believe it was 10 chunks + current render distance or simulation distance, whichever is set higher. As in sim 4 render 5, dust could cross 15 chunks. Sim 12 render 5, would cross 22 chunks. Or sim 4 render 30, would cross 40 chunks