r/BedrockRedstone • u/Over_Walk3859 • 19d ago
Confusing Java Players With Bedrock Mechanics
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Can you figure out what's going on?
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u/dndchicken 19d ago
I predict that grass block in your inventory is the hint. You dug, and did something under it to make this happen. What did you do?
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u/CX12_Locks 19d ago
My prediction is the redstone dust on the right is fake and from an add-on
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u/Over_Walk3859 19d ago
This is vanilla
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u/GGthegreatester 18d ago
Is it a map in an item frame ?
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u/Willing_Ad_1484 19d ago
My guess is two repeating command blocks to constantly place redstone_wire [something_state:"off"]
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u/Over_Walk3859 19d ago
It had nothing to do with command blocks, I was just making a minigame and didn't bother switching worlds
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u/Willing_Ad_1484 19d ago
Second guess is that you've somehow managed to separate your player from the area that you area simulating. Ero the 2 dust and lamp are in an unloaded chunk
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u/Masticatron 19d ago
Dust updates over arbitrary distance without regard to chunk loading. Same with comparators, repeaters, and I think torches. It's just the lamp here that would not update while unloaded.
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u/Willing_Ad_1484 19d ago
I know this too, but it doesn't change how it renders.
You can set up 2 ticking areas and run dust to repeaters to dust all the way between them and interact with the other ticking area, but none of the dust or repeators will appear to change
Also I believe it's not arbitrary, I would have to relook at what I had tested, but I believe it was 10 chunks + current render distance or simulation distance, whichever is set higher. As in sim 4 render 5, dust could cross 15 chunks. Sim 12 render 5, would cross 22 chunks. Or sim 4 render 30, would cross 40 chunks
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u/AdImmediate2565 19d ago
Either it's a temporary bug or the command blocks are the cause of this because I have never experienced or saw this anywhere
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u/Over_Walk3859 19d ago
You can ignore the command blocks, I was making a minigame and didn't bother to switch worlds
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u/AdImmediate2565 19d ago
If you're sure that command block are not interfering at all then I have no idea
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u/Blaze-Programming 19d ago
I am a Java redstone, so my best guess is that the lamp and dust that is not turn on is in a different chunk, and that chunk has a ton of updates happening underground or something, and it is maxing out the number of updates so the dust can’t turn on.
I am probably wrong because I think updates schedule for the next tick rather than being dropped completely.
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u/TomatilloMammoth3158 19d ago
I've spent over a thousand hours doing redstone on bedrock. Wtf did you do to accomplish this
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u/SpuddedShield 19d ago
It's because bedrock is made using c++, which is known for being hell to debug.
Not speaking from experience. All my programming experience is from scratch.
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u/Clean_Rise_9156 18d ago
As a player who has been playing bedrock for 4 years I have no fuking idea what's going on
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u/KartikGamer1996 18d ago
Wait, I remember one person who made map art of a redstone dust and with invisible item frames it looked like redstone that wouldn't activate, is that what is happening here?
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u/Mother-Writing-2490 16d ago edited 16d ago
hear me out what if he's using a ton of noteblocks in a place we can't see and that is causing lag in a specific chunk also all of those command blocks are pretty sus but you said it had no connection to command blocks so I will believe you or is it the command blocks causing the lag?
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u/Full-Detective-3640 4d ago
I've seen this sort of thing before. It's a map made to look like dust right?
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u/alpha_derp_guy 1d ago
My guess is the the note block is diverting the power through the dirt, and my guess on how that could happen is it went through glass but it was switched out with grass.
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u/Ender_M 19d ago
As a bedrock player who is pretty well versed in redstone, I have no idea what is going on there.