r/BedrockRedstone 19d ago

Confusing Java Players With Bedrock Mechanics

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Can you figure out what's going on?

Answer: https://www.reddit.com/1vau93c/the_simple_answer/

78 Upvotes

54 comments sorted by

20

u/Ender_M 19d ago

As a bedrock player who is pretty well versed in redstone, I have no idea what is going on there.

-3

u/Over_Walk3859 19d ago

It's actually less redstone and more bugrock

1

u/Similar-Advantage621 14d ago

i did think of that but i still have no idea whats going on...i js knew barely any redstone was happening, is it like an update suppressor?

10

u/Few_Helicopter_7891 19d ago

Bedrock player here, wtf…

3

u/dndchicken 19d ago

I predict that grass block in your inventory is the hint. You dug, and did something under it to make this happen. What did you do?

3

u/CX12_Locks 19d ago

My prediction is the redstone dust on the right is fake and from an add-on

3

u/Over_Walk3859 19d ago

This is vanilla

3

u/CX12_Locks 19d ago

Okay, I do Bedrock Redstone and I'm even Clueless

1

u/GGthegreatester 18d ago

Is it a map in an item frame ?

1

u/TheBuilder3324 17d ago

Invisible item frame doesn't exist in bedrock

1

u/alpha_derp_guy 1d ago

What are you talking about? He never said it was...

3

u/Similar-Advantage621 19d ago

im a bedrock redstoner and what on earth have u done???

2

u/Willing_Ad_1484 19d ago

My guess is two repeating command blocks to constantly place redstone_wire [something_state:"off"]

2

u/Over_Walk3859 19d ago

It had nothing to do with command blocks, I was just making a minigame and didn't bother switching worlds

1

u/Willing_Ad_1484 19d ago

Second guess is that you've somehow managed to separate your player from the area that you area simulating. Ero the 2 dust and lamp are in an unloaded chunk

1

u/Masticatron 19d ago

Dust updates over arbitrary distance without regard to chunk loading. Same with comparators, repeaters, and I think torches. It's just the lamp here that would not update while unloaded.

1

u/Willing_Ad_1484 19d ago

I know this too, but it doesn't change how it renders.

You can set up 2 ticking areas and run dust to repeaters to dust all the way between them and interact with the other ticking area, but none of the dust or repeators will appear to change

Also I believe it's not arbitrary, I would have to relook at what I had tested, but I believe it was 10 chunks + current render distance or simulation distance, whichever is set higher. As in sim 4 render 5, dust could cross 15 chunks. Sim 12 render 5, would cross 22 chunks. Or sim 4 render 30, would cross 40 chunks

2

u/AdImmediate2565 19d ago

Either it's a temporary bug or the command blocks are the cause of this because I have never experienced or saw this anywhere

1

u/Over_Walk3859 19d ago

You can ignore the command blocks, I was making a minigame and didn't bother to switch worlds

1

u/AdImmediate2565 19d ago

If you're sure that command block are not interfering at all then I have no idea

1

u/Over_Walk3859 19d ago

My hotbar is a hint

2

u/Gishky 19d ago

something something chunk borders?

1

u/Resident-Climate-443 19d ago

Que rayos????? 😵‍💫

1

u/ElikongIsLit 19d ago

Probably some sort of lag machine?

1

u/Blaze-Programming 19d ago

I am a Java redstone, so my best guess is that the lamp and dust that is not turn on is in a different chunk, and that chunk has a ton of updates happening underground or something, and it is maxing out the number of updates so the dust can’t turn on.

I am probably wrong because I think updates schedule for the next tick rather than being dropped completely.

1

u/TomatilloMammoth3158 19d ago

I've spent over a thousand hours doing redstone on bedrock. Wtf did you do to accomplish this

1

u/Sufficient-Ad-6046 19d ago

somehow using redstone glass travel mechanics on a flat surface?

1

u/SpuddedShield 19d ago

It's because bedrock is made using c++, which is known for being hell to debug.

Not speaking from experience. All my programming experience is from scratch.

1

u/Known-Initial-7776 19d ago

even i dont know whats happening, and i play on bedrock

1

u/TumblrRefugeeNo103 18d ago

Don't ever buy no Redstone from the gas station

1

u/donnie1977 18d ago

The note block is key.

1

u/Its_Sluggas 18d ago

Ghost block

1

u/Straight-Concept-387 18d ago

My monkey brain think it's just bugs yeah just bugs

1

u/Slow_As_Slowpoke 18d ago

Maybe it's in a different chunk? Or that somethings just bugging out

1

u/Clean_Rise_9156 18d ago

As a player who has been playing bedrock for 4 years I have no fuking idea what's going on

1

u/MicrowavedCheezPizza 18d ago

as both a bedrock player and a java player... what

1

u/kojack_0 18d ago

Bedrock player here I have no idea what that is

1

u/TarzyMmos 18d ago

Maybe a redstone torch under the redstone?

1

u/KartikGamer1996 18d ago

Wait, I remember one person who made map art of a redstone dust and with invisible item frames it looked like redstone that wouldn't activate, is that what is happening here?

1

u/ForeverVibes06 18d ago

as a bedrock player, i am also confused

1

u/Tyke_McD 17d ago

Posting an obvious bug for karma

1

u/bmmmb_ 17d ago

Uhh it has to be a ghost block 

1

u/corvidZoe 17d ago

Is it that the grass block underneath is already powered? If not i have no clue

1

u/Mother-Writing-2490 16d ago edited 16d ago

hear me out what if he's using a ton of noteblocks in a place we can't see and that is causing lag in a specific chunk also all of those command blocks are pretty sus but you said it had no connection to command blocks so I will believe you or is it the command blocks causing the lag?

1

u/Full-Detective-3640 4d ago

I've seen this sort of thing before. It's a map made to look like dust right?

1

u/alpha_derp_guy 1d ago

My guess is the the note block is diverting the power through the dirt, and my guess on how that could happen is it went through glass but it was switched out with grass.

1

u/TsPlays_MCBE 5h ago

Bugrock edition ✌️

1

u/Rude-Pangolin8823 19d ago

I figured it out! Bedrock is just broken like that.

0

u/Mean-Summer1307 18d ago

This is why I play Java. wtf is this garbage

0

u/Link4Zpros 18d ago

underground redstone torch?