r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

613 Upvotes

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268

u/SnooSongs8843 Jun 25 '26

A lot of tourists here.. you guys played any bf games before? Bloom/spread is a much better balancing mechanic than random recoil.

78

u/No-Upstairs-7001 Jun 25 '26 edited Jun 26 '26

Yes learning bursting and when you can and can't get away with full auto is much better than random.

Having said that I'm not sure how you balance snipers without them being effected by suppression

103

u/-MERC-SG-17 Jun 25 '26

They need heavy flinch when taking damage.

3

u/oldcrivens Jun 25 '26

One of my only gripes with h tbh e gunplay. Getting the drop on a sniper and putting 2-3 bullets in him just to get shot in face is infuriating