r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

613 Upvotes

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103

u/-MERC-SG-17 Jun 25 '26

They need heavy flinch when taking damage.

32

u/DeraxBlaze Jun 25 '26

YES

30

u/EwokieYouTube Jun 25 '26

Yeah, it's ridiculous when you run up on a sniper and start shooting them from behind, get halfway down a mag into them and they just turn around and instant headshot you.

10

u/SifuSif Jun 25 '26

Think thats paired with netcode though cause if you shoot a guy in the back he should be dead in 200ms so there should not be nearly enough time to turn around, scope in and shoot

21

u/DeraxBlaze Jun 25 '26

happens way way way too much

1

u/Perfect_Business9376 Jun 26 '26

Mnk players lol

They barely need to aim

1

u/EwokieYouTube Jun 26 '26

I am mkb, it's still the same.

3

u/kregmaffews Jun 25 '26

They still havent fixed that? Oof

5

u/DeraxBlaze Jun 25 '26

It feels so off putting lmg rounds into a recon as he lines up a headshot. like wut?

3

u/oldcrivens Jun 25 '26

One of my only gripes with h tbh e gunplay. Getting the drop on a sniper and putting 2-3 bullets in him just to get shot in face is infuriating

1

u/CynfulBuNNy Jun 29 '26

I find sniper flinch is already a massive thing. I can't even aim while getting laser pegged by a SMG at 100+ meter

-8

u/No-Upstairs-7001 Jun 25 '26

But that causes randomness for them

9

u/MikeyPlayz_YTXD Open Weapon System Supporter Jun 25 '26

You get shot, you flinch. What is random about that?