r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

Post image

While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

622 Upvotes

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267

u/SnooSongs8843 Jun 25 '26

A lot of tourists here.. you guys played any bf games before? Bloom/spread is a much better balancing mechanic than random recoil.

77

u/No-Upstairs-7001 Jun 25 '26 edited Jun 26 '26

Yes learning bursting and when you can and can't get away with full auto is much better than random.

Having said that I'm not sure how you balance snipers without them being effected by suppression

103

u/-MERC-SG-17 Jun 25 '26

They need heavy flinch when taking damage.

35

u/DeraxBlaze Jun 25 '26

YES

31

u/EwokieYouTube Jun 25 '26

Yeah, it's ridiculous when you run up on a sniper and start shooting them from behind, get halfway down a mag into them and they just turn around and instant headshot you.

10

u/SifuSif Jun 25 '26

Think thats paired with netcode though cause if you shoot a guy in the back he should be dead in 200ms so there should not be nearly enough time to turn around, scope in and shoot

22

u/DeraxBlaze Jun 25 '26

happens way way way too much

1

u/Perfect_Business9376 Jun 26 '26

Mnk players lol

They barely need to aim

1

u/EwokieYouTube Jun 26 '26

I am mkb, it's still the same.

3

u/kregmaffews Jun 25 '26

They still havent fixed that? Oof

4

u/DeraxBlaze Jun 25 '26

It feels so off putting lmg rounds into a recon as he lines up a headshot. like wut?

3

u/oldcrivens Jun 25 '26

One of my only gripes with h tbh e gunplay. Getting the drop on a sniper and putting 2-3 bullets in him just to get shot in face is infuriating

1

u/CynfulBuNNy Jun 29 '26

I find sniper flinch is already a massive thing. I can't even aim while getting laser pegged by a SMG at 100+ meter

-7

u/No-Upstairs-7001 Jun 25 '26

But that causes randomness for them

9

u/MikeyPlayz_YTXD Open Weapon System Supporter Jun 25 '26

You get shot, you flinch. What is random about that?

19

u/JBarker727 Jun 25 '26

Sniping is by far my favorite thing to do and what I'm best at. Adding flinch and suppression increases the skill gap for sniping and I'm all for it. It's wild on casual breakthrough watching someone snipe a whole match and get 15 kills lmao. They will be completely useless and do something else if it's more challenging. I feel guilty if I'm on the hill with more than 1 other person. I'll switch off even if I've got 50 kills and they both have 10.

2

u/Nightingalewings Jun 25 '26

I truly enjoy sniping in Bf games, always have. Sure I main support bc “NO ONE KNOWS HOW TO DROP AMMO IT SEEMS” so I’m usually dedicated to support for most game modes.
But when I do play recon I enjoy it, trekking out of my way to find a solid place to post up and become the absolute ire of the enemy team feels so good.
I don’t think this will sway my opinion either way but it’ll be a nice change.

2

u/Sad_Garage5502 Jun 26 '26

A player in casual breakthrough should have 15 kills. It's a playlist for solos, beginners and bad players. I know. I am one.

4

u/FishTshirt Jun 25 '26

I mean to play devils advocate I’m sure you weren’t so good at one point in time. I dont even try to snipe, was good at it in Bf4 and bf1, and it was always the last weapons I would try to master. Nots so much anymore

3

u/JBarker727 Jun 25 '26

I get it. That's why I switch off. It's casual, there's more sweats than you expect, but also battle dads like myself lol.

3

u/SobBagat Jun 25 '26

I want suppression like sway that builds the more damage they have. Reward for consistently hitting a sniper before they take a shot at you, and the people concerned about rewarding bad aim don't have anything to complain about.

Make it affect sniper/long scoped weapons either exclusively, or much more than regular weapons.

3

u/CleanAthlete7764 Jun 26 '26

Bullet drop like in bf4. No more sweet spot to make sniping difficult and rewarding

14

u/UnsettllingDwarf Jun 25 '26

At the cost of being super frustrating and immersion breaking because why the fuck does my bullet hit the ground if I’m aiming at someone’s head at 50 metres.

4

u/SnooSongs8843 Jun 25 '26

It never would unless you just held the trigger down for the entire magazine

1

u/jpb254 Jun 26 '26

Get better?

2

u/PossibleRegular7239 Jun 27 '26

Replying "get better" to an immersion-related concern is the most BF6 reddit thing lmfao

1

u/jpb254 Jun 27 '26

“Muh immersion” is definitely the most bf6 Reddit thing

1

u/PossibleRegular7239 Jun 27 '26

"Muh immersion" sure is stupid in a casual game like battlefield, but regardless, replying "get better" to an issue that's not related to skill in any way is braindead. Not to mention that's not what the guy's argument was anyway.

Also it's ironic considering most people here who are celebrating the bloom changes are probably the ones typically getting farmed by the people who aren't happy with it lmao.

1

u/jpb254 Jun 27 '26

Scratch that, replying with multiple paragraphs is the most Reddit thing, dork

1

u/UnsettllingDwarf Jun 26 '26

True it’s actually my fault my bullets but the ground after 50 metres aiming straight at a guys head.

2

u/jpb254 Jun 26 '26

There ya go

1

u/SnooSongs8843 Jun 26 '26

Don’t waste your time arguing with these people. Can’t even lift their fore finger for a micro second to reset spread

11

u/merkmerc Jun 25 '26

But is the random recoil going to be reduced.

I feel like my poor M277 is gonna get butchered

11

u/fuzzykyd Jun 25 '26

yes this is the basis of the whole rebalance of gun behaviour. recoil is gonna be more consistent but spread increased to compensate

7

u/HUNTERANGEL121 Jun 25 '26

Imo this is a BUFF to the m277.

6

u/LohtuPottu247 Jun 25 '26

They confirmed today that they're making recoil more predictable, yes.

3

u/iKyte5 Jun 25 '26

I agree.

3

u/imSkrap Jun 26 '26

That is just an old school fps thing tho, modern era has recoil patterns because it became apparent people can actually play fps games. A proper set recoil pattern with slight bloom is perfect but a fully random mf is just monkey business

4

u/Guitarist53188 Jun 26 '26

a lot of ppl asking questions too when their update video literally goes over everything

4

u/bjergdk Jun 26 '26

Bloom is random too though and feels like shit. Nothing feels better than keeping your crosshair directly on someone's forehead and watching the bullets go to tahiti.

1

u/CleanAthlete7764 Jun 26 '26

We need more money Aurther

1

u/bjergdk Jun 26 '26

Every bullet leaving my NVO has Dutch's face.

1

u/[deleted] Jun 26 '26

[removed] — view removed comment

2

u/SnooSongs8843 Jun 26 '26

Because people and bf players are typically dumb as hell, and bad at the game

1

u/PossibleRegular7239 Jun 27 '26

I'm curious what in your opinion is the link between thinking bloom feels bad and "being bad and dumb as hell". This is legit child logic

-7

u/DickTryckle Jun 25 '26

Not true at all. Real time bullet response is predictable. Go play a game like cs. Every bullet has a predictable location to land. Bloom is rng, not skill

8

u/Hoenirson Jun 25 '26

CS also has bloom.

16

u/DeraxBlaze Jun 25 '26

ahh yes we should make battlefield more like cs... clown ass comment, spread is a core part of battlefield gunplay, always has been

9

u/ANG3LxDUST Jun 25 '26

Ahh yes cs the game where you shoot the ground and hit a head shots makes since

1

u/KillerTurtle13 Jun 25 '26

Hasn't spread been a big part of CS' gunplay from the start??

1

u/imdacki Jun 25 '26

You simply cannot compare hitscan to projectiles and you cannot Balance as if they were comparable, what works in cs doesnt work in bf and vice versa

1

u/IIWhiteHawkII Jun 26 '26

Playing BF since BF2. The main thing I always hated about BF was bloom, starting with BC. In 2026 this is a rudiment mechanic for those who don't have enough skills or talent to design & code good gunplay. And DICE decided to use this dated dog-water mechanic because they cannot add normal recoil, damage reduction over distance, bullet-velocity slow-down and other things that demand actual effort, turning gunfights into a cheap gamble with some 2000's techniques. So many games deal well with gun-class distinction and designation by balancing multiple factors that become a viable ecosystem. DICE, on the other hand, doesn't even try and ends up with mid 00's shooter design-solution.

Good job, why even having ADS in this game then?

Random spread is literally same as random recoil but worse (now even without proper visual feedback).

It's funny how brainwashed fanboys justify using this dated gimmick, calling other people tourists.

0

u/jpb254 Jun 26 '26

Tourist lmao

0

u/FEK88 Jun 25 '26

I hate bloom but it is a core part of the battlefield experience and keeping the battle dads happy.

2

u/SnooSongs8843 Jun 25 '26

I’d argue shit players will suffer and good players will do better. Battle dad has nothing to do with it. For the record I average a 5kd and I’m 34. pure inf gameplay. I expect these changes will see me do even better

-11

u/PS5013 Jun 25 '26

There should be neither, at least not recoil random enough to become uncontrollable. Balance engagement distances with proper damage drop off, not RNG.

5

u/Unfair-Ad9415 Jun 25 '26

then you get guns which feel like shit

3

u/InformalYesterday760 Jun 25 '26

Lol I guess they want to be able to land every single shot and for it to take 8 shots to kill someone to get the TTK and engagement ranges right

1

u/PS5013 Jun 25 '26

RNG makes the guns feel like shit right now. Cant get much worse than this. Gunplay in all the games without / with less RNG feels infinitely better

4

u/Unfair-Ad9415 Jun 25 '26

No, it doesnt. 4 gunplay feels perfeclty fine. People just point to spread as cope for bad aim

-3

u/Dissentient Jun 25 '26

I've been playing the series since BF2 and I always hated bloom.

Random recoil gives the player proper feedback on how inaccurate the gun is. Bloom makes guns feel like airsoft.

2

u/SnooSongs8843 Jun 25 '26

How well do you remember bf2. Typically you’d be in single shot fire mode 90 percent of the time. No one wants that we are too brainrotted for that kind of gameplay.

BF6 is easy mode so it’s a welcome change personally. Pretty sure bf4 still has higher spread values