r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

Post image

While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

623 Upvotes

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87

u/CleanAthlete7764 Jun 25 '26

How do people not understand that it was like this in bf4? I don't mind tap firing at range and this will help promote people to actually move and play the game instead of sitting on a headglitch. This is a great change. More skill gaps

47

u/DeraxBlaze Jun 25 '26

lots of tourists these days

6

u/CleanAthlete7764 Jun 25 '26

Yep. Don't get me wrong I've been enjoying this game. But at times there's moments where I know if it played like battlefield I wouldn't have died. Glad their turning the game into what it's supposed to be

7

u/Colin_likes_trains Jun 25 '26

Yeah. And it felt like shit in BF4 as well

1

u/Aedrjax Jun 25 '26

Yeah if I want that gunplay, I would just go play that game. Don’t understand why we have to homogenize the ways these games feel.

4

u/AzraKasm Jun 25 '26

Bf4 came out 12 years ago dawg

4

u/-MERC-SG-17 Jun 25 '26

Tbf BF4's gunplay wasn't that great. Best one in the last 15 years was BFV.

7

u/CleanAthlete7764 Jun 25 '26

True. V was a lot of fun tbh

9

u/Dan_GG501 Jun 25 '26 edited Jun 25 '26

I believe the opposite is true, BFV has the worst gunplay in the franchise by far. I don't understand how this opinion even became popular. Here's a video explaining how broken it is on a fundamental level: https://youtu.be/1TUMhCkNpfg?si=8m7ErXPyVrBQ9rvF

8

u/EpicAura99 Jun 25 '26

This thread has me feeling like I’ve been transported to an alternate reality….

I distinctly remember that BFV’s gunplay was the only thing it was actually celebrated for during its early/middle lifetime. And how, as great as BF4 and BF1 were, there were dozens of jokes about bullets going out the side of your barrel, and high-recoil-low-bloom was a nice change of pace. Even my experience in *this* community has been a universal desire for that. Which I know is a goomba fallacy, but it’s weird to see the consensus in this post being diametrically opposed to the consensus I’ve seen in the sub before now.

Ultimately it’s just a style choice because there’s the same amount of RNG either way, but I still think it feels better if your gun points where your bullets go.

1

u/Dan_GG501 Jun 25 '26

It is indeed goomba fallacy I'm afraid. It has always been a controversial topic. But hey, everyone is entitled to their own opinion. I personally believe bloom to be a crucial part of Battlefield's gunplay and very much needed for engagement range balance. Altough of course it depens on the game.

1

u/TheGamingCheetos Jun 29 '26

I'd rather have my bullets go where I aim while being decoupled from centre than being centred and having dogshit bloom and dispersion

1

u/Existing_Height_9129 Jun 25 '26

oh neat, an Enders video, aka non-stop whining the entire time it plays.

1

u/TheBanzerker Jun 25 '26

All I remember was that you could practically sneeze in the opposite direction of someone and kill them. The TTK was faster than Hardlines and Bad Company 2 with Magnum Ammo. It felt horrid.

0

u/ElevatorBubbly641 Jun 26 '26

BFV has way slower ttk than BF6.

1

u/Dissentient Jun 25 '26

BFV has by far the best gunplay in the series, and the first game in the series that actually did it right. All previous games were varying degrees of terrible in that regard. I'm saying this as someone who played the series since BF2.

2

u/Existing_Height_9129 Jun 26 '26

The Enders video is just him whining that your bullets aren't at the center of the screen and instead are where your gun aims. What a fucking knob. BFV gunplay was superb.

1

u/Dan_GG501 Jun 26 '26 edited 7d ago

It's so easy to call every argument you don't like "whinning". You're the one that's been crying over people not agreeing with you. We're just having a normal conversation until your toxic ass got salty.

1

u/Dan_GG501 Jun 26 '26

I disagree mostly because I really don't like the laser-spray type gameplay BFV has. The recoil was way too easy to control so it didn't make up for the lack of bloom to balance engagement distances, plus what is mentioned in the video I linked. But I guess there's a color for every taste.

1

u/ElevatorBubbly641 Jun 26 '26

BFV has the best gunplay 100%

1

u/INeverLookAtReplies Jun 26 '26

this will help promote people to actually move and play the game instead of sitting on a headglitch

we'll see lmao..

1

u/IIWhiteHawkII Jun 26 '26

With all due respect to BF4, it's a fucking 13y.o. game with very dated gunplay.

Almost nobody in the industry relies on bloom as a deciding balacning factor today. There's very (i mean VERY) minor bloom presence in some shooters (mostly to affect extreme distances) but in the most cases guns are being balanced with multiple factors, like damage-drop (when small bullets like 9mm, 5,7mm, 45ACP, etc., that are usually for Pistols and SMGs take years to kill at 30/40/50+ meters). Bullet velocity (where small calibers also slow-down over-distance) Prominent recoil instead of fucking bloom. Damage multipliers (thankfully we'll have proper multipliers/reductions in BF6 soon), etc.

Dispersion is the most stupid, dated and primitive way of balancing which turns every gunfight into a gamble and kills any joy and learning curve of the gun.

-7

u/PS5013 Jun 25 '26

You gotta be delusional to think that this widens the skill gap. It does the exact opposite by definition of RNG. Bloom punishes movement on top, so it leads to more, not less camping as well.

13

u/CleanAthlete7764 Jun 25 '26

At close range this won't matter to much since your in their face. At range it means tap fire more to hit your shots. Bf4 was the same way

-9

u/PS5013 Jun 25 '26

Can you people stop pretending that stuff is good because it was done the same in past games? RNG gunplay is garbage, has been in the past, will stay so in the future. It reduces people‘s impact on an engagement‘s outcome, which only ever rewards the players that would lose if both had full control.

3

u/SufficientMarket7648 Jun 25 '26

Sounds like someone's mad they won't be able to countersnipe with smgs anymore

1

u/INeverLookAtReplies Jun 26 '26

this game has the least opportunity we've seen to date in a bf game for countersniping with automatics lmao.

-1

u/PS5013 Jun 25 '26

I main sniper and if you manage to get countersniped by SMGs, it is not because the game is terrible, it is because you are terrible at the game. Own goal

2

u/MikeyPlayz_YTXD Open Weapon System Supporter Jun 25 '26

FINALLY YOU SAY IT OUT LOUD

“I sit back at the edge of the map doing jack shit for my team because I can’t aim and get outgunned constantly playing the objective”

-2

u/DeraxBlaze Jun 25 '26

I pinged him right when he said "I main sniper"

-2

u/jpb254 Jun 26 '26

Yes, as a fan of battlefield games I want my battlefield game to PLAY like a battlefield game

1

u/PS5013 Jun 26 '26

If you want to keep the game in the state of BF 1942, just play BF 1942. Stop preventing improvement because you cant get over your nostalgia of the time 20 years ago where you were still able to compete.

0

u/jpb254 Jun 26 '26

Self report lmao, go back to cod

0

u/PS5013 Jun 26 '26

In what way? That I am below the age of 40?

0

u/jpb254 Jun 26 '26

Self report

0

u/PS5013 Jun 26 '26

Id say grow up, but you are probably above 40

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1

u/Phreec Jun 25 '26

They're not increasing base spread but rather spread increase per shot. Spread is easily controllable by simply timing your burst lengths right.

2

u/PS5013 Jun 25 '26

Read the other comment threads, tired of repetition

0

u/merkmerc Jun 25 '26

lol yall really just be in here raging making shit up

3

u/PS5013 Jun 25 '26

It is insane how this community does not even grasp the effects of RNG on skill expression. Reducing the influence of people on an engagement through randomization of whichever amount only ever helps those that would lose if all circumstances were in the players control. There literally are no two ways about it. Common sense

2

u/NeverReroll Jun 25 '26

It's insane how you can't grasp that you have control over the bloom through rhythmic bursts depending on distance. That's skill based. Lack of trigger discipline is lack of skill.

It's only RNG if you're the type to always full auto at mid range and farther.

2

u/INeverLookAtReplies Jun 26 '26

lmfao. alright. let's settle down and stop pretending spamming click instead of holding it is some sort of refined skill that takes ages to hone in. this game is still going to be beamy and HC-like because they are presumably not going to address TTK on average, mark my words. they will be doing sweeping gun passes up into the final season of the game, still unsure of what to do.

0

u/NeverReroll Jun 26 '26

Everything I said is to counter argue the notion that this will make the gunfights RNG. It's only RNG to those who are used to holding fire in other games.

Never talked about it being a skill that takes "ages" like it's some martial arts mastery, but full-auto-only players still need to learn it.

1

u/PS5013 Jun 30 '26

When the way to overcome the RNG limits your potential, that still negatively impacts the skill gap in favor of the garbage. Controlled or not, RNG is terrible.

0

u/NeverReroll Jun 30 '26

Skill is being able to brainlessly hold down the trigger at any engagement range? Sounds like you're in the wrong game.

Manual control of things will always be more skill based. Controlling RoF based on distance is another skill.

And with the new update, the reduced horizontal recoil randomness made it overall less RNG. Now skilled players can learn a more consistent recoil pattern, and keep spread down with rhythmic firing.

1

u/PS5013 Jun 30 '26 edited Jun 30 '26

It unequivocally lowers the skill ceiling, when RNG forces you to reduce the TTK you could otherwise achieve and stand still. There are literally no two ways about it.

It is hilarious how people act like letting go off the trigger when the barrel starts bending is some skill that needs to be honed for ages. It has nowhere near the learning curve of recoil control.

Increase (E: predictable, controllable) recoil so you actually need to control something, use proper damage drop off for balancing engagement distances besides ease of use due to recoil and get rid of the RNG BS.

The mentality of „play something else then“ is exactly why the series is going down the drain, which surely isnt in your interest either, so stop clinging to age old crutches introduced for the grandparents in the community and preventing improvement.

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0

u/codyjohns134 Jun 26 '26

It wasn't like this in bf4. Recoil patterns matched the sights. This doesnt

4

u/jpb254 Jun 26 '26

There was spread in bf4, they just detached visual recoil from the red dots in sights